hey,
i have started working on an introductory tutorial for the new players and the early version has been released. i would greatly appreciate player feedback from a new players perspective to filter out as much unnecessary information from the tutorial as possible.
the point of this tutorial is to be extremely simple to understand, the new players should not feel overwhelmed by all the information being thrown at their face. these players do not need to know any advanced game mechanics or tactics, or how to use certain special items, or all the uncommon commands (such as ?best and ?alarm) as those can be learnt on the fly.
rather, the tutorial should serve as a simplified educational trip to the game. they would learn the basics, and nothing more. we would rely on the players learning the rest through natural progression which is where the community steps in -- nothing is better and more fun than the help of a fellow player, or future friend, after all.
as to how this tutorial would work, the new players would be warped into the tutorial area (which would be within the current public arena(s)) as a non-bombing ship, preferably as a spider. the first part of the tutorial would be mandatory for all the new players where they are taught the shooting and movement controls. the second part of the tutorial would be slightly more advanced, explaining the user interface and chat interface to the players, but players who wish to jump into action would be given the option by teaching them how to warp. the third part would be about the main objectives in public, teaching them how to attach to a terrier et al, and briefly mentioning the other competitive leagues. the last part would be the mission statement of trench wars.
you can find the current version in ?go publictut -- but, its still very much a work-in-progress and subject to change.
below are some quick screen captures of the current version:
part one: movement, shooting, end of mandatory tutorial
part two: user interface (PID and radar)
part three: changing ships
part four: chat interface, attaching and changing arenas
part five: end of tutorial
part six: mission statement and end of tutorial again
UPDATES 5/28 -- removed safe zone explanation, increased size of starting area and made a better introduction stating the primary missions and what the zone has to offer, spaced things out, included help ticker / arena information, added all commands with their uses, and ships with short descriptions and original names.
UPDATE 6/5 -- new, cleaner version.
i have started working on an introductory tutorial for the new players and the early version has been released. i would greatly appreciate player feedback from a new players perspective to filter out as much unnecessary information from the tutorial as possible.
the point of this tutorial is to be extremely simple to understand, the new players should not feel overwhelmed by all the information being thrown at their face. these players do not need to know any advanced game mechanics or tactics, or how to use certain special items, or all the uncommon commands (such as ?best and ?alarm) as those can be learnt on the fly.
rather, the tutorial should serve as a simplified educational trip to the game. they would learn the basics, and nothing more. we would rely on the players learning the rest through natural progression which is where the community steps in -- nothing is better and more fun than the help of a fellow player, or future friend, after all.
as to how this tutorial would work, the new players would be warped into the tutorial area (which would be within the current public arena(s)) as a non-bombing ship, preferably as a spider. the first part of the tutorial would be mandatory for all the new players where they are taught the shooting and movement controls. the second part of the tutorial would be slightly more advanced, explaining the user interface and chat interface to the players, but players who wish to jump into action would be given the option by teaching them how to warp. the third part would be about the main objectives in public, teaching them how to attach to a terrier et al, and briefly mentioning the other competitive leagues. the last part would be the mission statement of trench wars.
you can find the current version in ?go publictut -- but, its still very much a work-in-progress and subject to change.
below are some quick screen captures of the current version:
part one: movement, shooting, end of mandatory tutorial
part two: user interface (PID and radar)
part three: changing ships
part four: chat interface, attaching and changing arenas
part five: end of tutorial
part six: mission statement and end of tutorial again
UPDATES 5/28 -- removed safe zone explanation, increased size of starting area and made a better introduction stating the primary missions and what the zone has to offer, spaced things out, included help ticker / arena information, added all commands with their uses, and ships with short descriptions and original names.
UPDATE 6/5 -- new, cleaner version.
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