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qan
qan
give life, take death
Last Activity: Yesterday, 09:22 AM
Joined: 03-31-2004
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  • qan
    replied to TW Timeline?
    Sent a DM, Rab; thanks very much for your offer.

    From initial investigations the extra cost is looking to be somewhere in the $30-40 range, bringing the bill to $80-90/mo. (Windows server license is arond $16/mo.) This would also host Chaos, possibly...
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  • qan
    replied to TW Timeline?
    Also, ETA is before the end of the weekend. Let's hope for an Easter miracle.
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  • qan
    replied to TW Timeline?
    The IP to the server was reassigned in planned maintenance, which apparently Priit was unaware of. Priit decided to discontinue the server hosting the zones after this.


    It should be in US East. We won't be using Superb, as they are anything...
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  • qan
    replied to Backup Zone
    In order to work with the current bots/servers/etc, the trick is reverse-engineering much of the code. This is what POiD continues to do on QuantumSpace. It's not a trivial thing. Making your own protocol is easier, but if you have to fit an old protocol exactly,...
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  • qan
    replied to Backup Zone
    The donation details haven't been updated in some time, it's true.

    If you see the donations page at current, it makes it clear that 100% of all money is going toward (bot/web/database) server costs at present. That's been the case for probably...
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  • qan
    replied to DO WE LIKE NEW BASING SETTINGS?
    in TWL
    There was one proposal right before TWL that I think most people thought was fairly solid, involving (iirc) prizing Burst/Port after a certain number of greens collected by the team (with no shared greens for Terr). This would make pushing and more aggressive...
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  • qan
    replied to DO WE LIKE NEW BASING SETTINGS?
    in TWL
    Can use the in-game voting bot (which locks to TWD names) if desired, once things are back up. There's nothing preventing someone from stuffing votes by creating new accounts on forums. Also, someone's opinion such as mine arguably shouldn't be weighed equally...
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  • qan
    replied to Backup Zone
    Guess you could play on the dev server if you want. 104.128.69.148 port 6868. It's not connected to any biller, though, so anyone can log in as anyone else.

    Before anyone asks, no, not planning on running bots there, heh. So if you'd like, you...
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  • qan
    replied to Bot Broken & Giving Losses In Wins
    in TWD
    Do you remember the score it displayed from R1? 50-46?
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  • qan
    replied to Bot Broken & Giving Losses In Wins
    in TWD
    So to be completely clear about what happened in Round 1:

    - Turban was borrowed for WOLF
    - Played to 8 deaths
    - Subbed out for ixt with 2 lefta
    - All of WOLF were eliminated
    - It immediately announced the win for WOLF...
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  • Ahh, that makes sense, if one did !late and the other was doing !lagout. The freq code's always been extremely rough on elim, and we had the double-freq bug for years. Added extra checks but it's still not foolproof. Found out the !late freq check was being...
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  • qan
    started a topic TW Event Bot Module List

    TW Event Bot Module List

    To read on Google Docs, click here.






    This is a complete list of all bot modules available on RoboBot, the event hosting bot. I hope this will encourage ERs to host events using little-known bot modules, and encourage...
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  • qan
    started a topic How to avoid permanently losing your SS name

    How to avoid permanently losing your SS name

    Hi all,

    I've been getting messages from time to time from players whose hard drives crash and they're unable to recover their password. Usually this means their account is GONE forever.

    In the past this wouldn't be a problem, because...
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  • qan
    replied to Need help recovering forum account
    Yep, just send a private message with a few key points of info. Email it's registered to, birthday, that sort of thing. If that doesn't work, might also be able to compare location based off of IP, or cross-reference via game.
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  • qan
    replied to [FINAL RUN] 3D printed models
    ...And shark, sigh. Definitely would have opted for that if it were available. I guess there was a shark model, but it was flat. Terr still looks great, though. The best part is, it actually works pretty well on your desk: subtle enough but noticeable. Normally...
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  • qan
    replied to detailed ship information and game mechanics
    in TWL
    Great stuff, thanks! Enjoyed the repel explanation even more. That's pretty fascinating that they're applied 3 times. Assume this is unchanged regardless of repel speed/time/distance? Yeah, would have to be, I imagine, as those only concern repel effects.
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  • qan
    replied to Bug: TWBD Borrow
    in TWD
    Was the sub issued immediately after you did !acb? In some configurations it has a delay. Wondering if this might have been part of it.

    When you died, was there any delay before being specced, or was it instantaneous, as happens with the last...
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  • Lineup checks are just if the number of players on a freq is sufficient. In the case of base, the number is currently 1 on each side. Doesn't seem desirable. Should be raised?

    It was previously counting players who were added but have specced...
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  • qan
    replied to Forum vs Mobile
    I was able to replicate this with Android and Firefox on all available themes. Hmm.

    Couldn't replicate with Chrome or Opera, though.

    You can fix it for that thread only by changing theme, though that's not a great solution. You could...
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  • qan
    replied to detailed ship information and game mechanics
    in TWL
    Extremely thorough, very interesting! You're truly a scientist of Subspace, turban. Particularly interesting to see damage start higher when the two ships are at the same position, and slowly decline until the threshold point. Does this have anything to do...
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