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possible double squadding in twd -- idea only at the moment

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  • squallFF8
    replied
    What relevance does a poll have, when any jav / wb (who doesn't give two sh*ts about our game), is allowed to give a deciding vote? How many random pubbers were included in the tally ? It's redundant..

    And replying to vati's post. I understand where you're coming from with the worry of squad cohesion. But these are training squads. Night and day. The level of competition will be entirely different. You will be surrounded by pubbers, newcomers to basing from EG , etc. Example ) when royst made his training squad, he had specific goals in mind. He followed through with them as best he could, and then he really had no issues twl'ing later in the season.

    The idea should be trialed at least, and if it works? We can continue making adjustments as we move along. Players like Blahhy. started in tw on squads like Trauma+. I believe Oder came from Brainwave originally. Blahhy, a new comer from EG at the time, is now starting regularly on one of the best squads in lb history.

    Imagine if the average pubber was actually made aware that our league even EXISTS ?
    Because right now, they don't ..

    Leave a comment:


  • ogron
    replied
    Reaver, the focus and direction of this proposal is basically to create two non-TWL squads populated by double-squadders, pubbers, twders, whomever so that at almost anytime TWers have enough to play TWD matches and giving new players a better entry into more competitive play.

    The idea is simple: get a good chunk of the population on either of those squads so that:
    1) when your main squad (Penetrate, Fierce, Pandora, Dice, Sage, unicorns!, Paladen, etc.) doesn't have enough to play, you can play on the training squad
    2) allows newer players to play with veterans and learn

    It's simple, concise, and it would be great if we could start this once TWL finishes in a month or two.

    Leave a comment:


  • Zeebu
    replied
    i was told there would be no math

    Leave a comment:


  • gran guerrero
    replied
    Originally posted by Turban View Post
    WE ARE NOT A DEMOCRACY! WE NEED A STRONG LEADER WHO IS NOT AFRAID OF MAKING DECISIONS! GROW BALLS, LADY!

    Your idea sounds like it would require a lot of work, Gran. Denied.
    • Good idea, implement ASAP

      12 27.91%
    • Good idea, but needs more work first

      8 18.60%
    • Not a great idea, but has potential

      10 23.26%
    • Terrible idea..dont do it

      13 30.23%

      12+8=20
      12-8=4
      20/4=5

      13+10= 23
      13-10=3
      23/3=7.66 (you can round it out to 8 if you want, or even 7.5 doesn't matter)

      the votes for yes is at about 5
      the votes for no is at about 7.5-8

      answer is no.

    Leave a comment:


  • Vatican Assassin
    replied
    My fear is that squad cohesion will be lost. People will no longer care about their squad as much if they can play on any squad that happens to be playing at the moment. Your squad identity, the group of friends you always talk to on chat when you logon, that is what drives this game for me. If I suddenly am on every basing squad's chat at one point or another, if I have played a basing game with every squad, it might be fun for a while. But I am afraid that after a month or so I won't even care what my real squad is until TWL comes around. I don;t know about other leagues, but I think twbd will become go base after a while, and people won;t care about who wins, who gets points, what squad is best if there are permeable barriers between squads. The 24 hour squad change limit was put in place to make sure people don;t just hop around and destroy the importance of twd.

    Leave a comment:


  • Zeebu
    replied
    i'll just say what i did earlier, as long as the whole system is nixed during twl qualifications, i dont give a flying fuck.

    we dont suffer any significant drop in activity during twl qualifications. someone would only try to abuse this system during that span.

    then again i honestly dont care much that way either, it would lead to some entertaining drama filled posts. so i guess go do what you want.

    Leave a comment:


  • Turban
    replied
    WE ARE NOT A DEMOCRACY! WE NEED A STRONG LEADER WHO IS NOT AFRAID OF MAKING DECISIONS! GROW BALLS, LADY!

    Your idea sounds like it would require a lot of work, Gran. Denied.

    Leave a comment:


  • gran guerrero
    replied
    If you really want to count votes, you should consider who voted in the middle two options and request where their stance is to have it or not. Then do a tax on how many players voted no because they just can (i.e. me), but do a tax on those who want it because they are sucking up staffs titties (i.e. most of you) and then you have a more accurate reflection of who voted yes or no.

    Leave a comment:


  • Turban
    replied
    Hmm?

    Either way, I don't feel like you have the experience or knowledge to assist me on this case. I will try to have a talk with Demonic on a later date, neither of us are that active meaning it might take a while until we happen to be online at the same time.

    I'd like to see this happening in a way or another in the near future.

    Leave a comment:


  • Shaddowknight
    replied

    Leave a comment:


  • Turban
    replied
    Thanks, silly.

    Nonetheless, I want the official stance about this from our TWD staff to see if it would be possible to get this idea rolling -- relying on votes is silly anyways in our community.

    Leave a comment:


  • Shaddowknight
    replied
    no, votes were too divided

    Leave a comment:


  • Turban
    replied
    Are we going to do this?

    Leave a comment:


  • Reaver
    replied
    Just saw this thread and I'm not going to read through 4 pages to find out of this was brought up or not but...

    I voted "Good idea, but needs more work first" because the goals aren't clearly defined and then the metrics used to determine progress aren't clearly defined.

    If you say you want to increase activity in TWD, would you then tally up the total number of TWD's in a day and calculate an average, and compare the average to what it was prior to allowing double squadding? How long are you willing to test this out before you determine if it's effective or ineffective? The reason I ask these important questions is because I've seen what has happened with pub, and it's fucking terrible. Changes are made left and right, who knows if it's beneficial or harmful to the zone. If this is going to be anything like the changes in pub then I change my vote to no, if however, before any changes are made, goals are established, with metrics to verify progress, and a finite amount of time is agreed upon to determine the changes a success or failure, then I vote yes. You can't be afraid to go back to the way things were (no double squadding ever, period) if this wasn't very effective. I see that a lot in pub, "oh this new shit didn't work? Let's try some other new shit"

    People can bitch about what's right for the zone or not right for the zone all day but nobody really knows what would happen with this sort of system, so I say go for it, but only if you give it direction and purpose...

    Leave a comment:


  • Rule
    replied
    Players get a somewhat related league experience playing events like ?base ?wbduel and ?javduel
    Which are on the go all the time in trench and require no squad commitment.

    All three of these events could be enhanced further.

    Everyone has a point of view here, my own is that double squadding and squad hopping do not improve the leagues. If you look at the most competitive squads, bonds of friendship or mutual goals to win tie players together. Dice, Penetrate, Fierce, all examples, full of players who have played together for years and stick together.

    I don't have a problem with a player keeping an inactive name on an inactive squad while squadding elsewhere. I don't agree with temporarily joining multiple squads so TWD games can be created. If caps want to twd more they should recruit more, and play a more active role in running their squads. Part of what makes a squad identity is the players that represent it, and the amount of practice leaders and members of squads put in. Fun squads with active leadership enhance the game, squads with inactive/lazy leadership (IE Sage) take away from it. Some players will go back to the same squads with their same friends/same goals to be competitive/active - other players would rather play on fun squads and get an occasional TWD game in. You get what you put in.

    I think end of day though, TWD is what it is. It should not be restricted with severe rules (IE your only allowed to join 2 twd squads per year) and it should not go the other way (encouraged double squadding/squad hopping). I am not a fan of aliasing etc, but see that even that has a place in this game for some.

    TWD and special events have improved the game a lot. One thing that needs improvement is the way the leagues are run. TWL for example has an inactive website which is not maintained or updated properly. And yet for a free game, what can one expect. Things have improved a lot since the early days when there was no bot automation. For years people have said this game is dying, let the game die etc. The game still continues to roll on though.

    Leave a comment:

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