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possible double squadding in twd -- idea only at the moment

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  • Riverside
    replied
    ^that'd be a lot cooler than draft tournament that's for sure

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  • Turban
    replied
    @ maketso: your idea seems kind of pointless to implement, to be honest. what we could do is ask for staff to host a "world cup" event in both javelin and warbird with different countries participating -- kind of like the BWCs in the past years, but i'm sure it would be much easier to get people to show for jav/warbird matches than basing nowadays.

    .. if that is what you proposed. it's not my call.

    just my two cents.

    Leave a comment:


  • Dreamwin
    replied
    I say do what maketso says. Got your back bro!



    PLADE.

    Leave a comment:


  • Turban
    replied
    Sigh.

    For one, I never claimed that my idea was the dog's bollocks, you bloody brit. As a matter of fact, I know it was far from perfect and would require tons of tweaking to be perfected; I would gladly even take some of your ideas and throw them into the mix to make the whole shit complete.

    Either way, what I simply wanted to do was to show that there are different ways to increase zone and player activity and that one of the ways would require us to either completely remove the rule of double squadding or to modify the rule slightly, allowing players to be rostered on two different squads without any kind of penalty. Naturally this would require our players to not be retarded and actually take advantage of the change, thus they could either join an inactive squad of their friends to boost that squads activity or even create a farm squad with their friends and recruit new players to train there. Players could only be added to one TWL roster et cetera.

    I suppose I wasn't clear enough and the whole "hard lock" thing might have slightly confused you; I'm not entirely sure why I even mentioned that kind of thing -- it was on the spur of the moment, I apologize.

    Ta ta.

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  • Zeebu
    replied
    dinkflutes

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  • Fork
    replied
    yeh i think this is a great idea, if you ever had doubts: trial it for 1 week or 2 and then add another thread with a poll to evaluate how its going. out of 31 votes: only 7 people completely disagree with the idea... thats not bad. This idea will allow more trainer squads to b available meaning that there should b more easier games for a new player to face.

    Leave a comment:


  • maketso
    replied
    Originally posted by maketso View Post
    If there is going to be 2 squads per person make the second squad's games worth playing too.
    For example make the squads by nationality, I know I would try if I played a jd Finland vs. North American faggots. Or just make 2 huge squads America vs. World. Everyone hate americans so everyone would always try to win

    Note: I do not think double-squading is the solution to any problems tw has.
    Seriously, no one thinks this is a decent idea?
    This is the easiest way to divide the players to other teams and make the games mean something without making everyone think its double-squading.

    There are actually some sort of stats that relate to this idea (graph that shows the origin of the players by country with the amount of players from the matching country). http://www.trenchwars.org/index.php?...countriesgraph

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  • Demonic
    replied
    Originally posted by Turban View Post
    Sigh.

    Why the hell is staff thinking outside the box? What you are currently proposing would not only be highly ineffective, but also way too complicated to work in this zone. You need to realize that this game is no longer as competitive as it used to be several years ago, currently what we're playing is a casual game and it should be treated that way if you wish to keep the zone active.

    All you need to do is go with the most simple and effective way of boosting the zone/squad/player activity. Here is one example of how it could be accomplished:

    • Disable the rule after TWL hard lock.
    • Limit the amount of squads a player can join to two.
    • Enable the rule once TWL qualifications start and repeat.


    Most squads would certainly take advantage of this rule to play together with their friends, as TWD is mostly meant to be played for fun, thus boosting the general activity of the players and squads by quite a bit. This would also open up the possibility of creating a new squad to either train new players or to simply play with your friends in a more casual gaming environment.

    Only two squads would be against this change as they would not take advantage of it. I believe neither Fierce or Pandora would recruit people from other squads, as they do not want to risk ruining their "team chemistry" and simply want to practice with their top lineups.

    Peace out.
    Quite literally would never work.

    Disable after hardlock -- ok complete web re-write to change how the site reacts during hard lock. Will this happen?? probably not.
    limit # of squads to 2 -- this is no different to idea currently being discussed, as clearly stated we could limit # of rosters ppl could join on.
    Enable the rule during twl -- um.. why would we only enable during twl qualification.

    Sorry Turban, but this is an absolutely terrible idea, normally you think things through quite well. The above idea is far from perfect as well, needs plenty of working on which i think i said in first post however i see 2 possibilites and i know what i would do as a squad cap.

    Lets assume i ran squad X, which will be the TWL squad so would hold the value of 1. I would then have a squad Y which would be like a farm squad where my roster could still join it, but with a view to bring pub players into the squad and train them still "within" the squad. Good ones can be moved into squad x and join that roster.

    Thats just one application, others who dont want to play in TWL could simply sit on a couple of value 0 squads and play with 2 squads, thus increasing activity. Its really not hard to understand, has a minimal change which CAN get done.

    Leave a comment:


  • gran guerrero
    replied
    that's what u get for being super cereal.

    Leave a comment:


  • Turban
    replied
    aye, and one hour later no fucks given.

    Leave a comment:


  • gran guerrero
    replied
    Mark it down.

    02/26/13 at 5:45PM U.S. Eastern time.

    Turban got serious.

    Leave a comment:


  • Turban
    replied
    Sigh.

    Why the hell is staff thinking outside the box? What you are currently proposing would not only be highly ineffective, but also way too complicated to work in this zone. You need to realize that this game is no longer as competitive as it used to be several years ago, currently what we're playing is a casual game and it should be treated that way if you wish to keep the zone active.

    All you need to do is go with the most simple and effective way of boosting the zone/squad/player activity. Here is one example of how it could be accomplished:

    • Disable the rule after TWL hard lock.
    • Limit the amount of squads a player can join to two.
    • Enable the rule once TWL qualifications start and repeat.


    Most squads would certainly take advantage of this rule to play together with their friends, as TWD is mostly meant to be played for fun, thus boosting the general activity of the players and squads by quite a bit. This would also open up the possibility of creating a new squad to either train new players or to simply play with your friends in a more casual gaming environment.

    Only two squads would be against this change as they would not take advantage of it. I believe neither Fierce or Pandora would recruit people from other squads, as they do not want to risk ruining their "team chemistry" and simply want to practice with their top lineups.

    Peace out.

    Leave a comment:


  • maketso
    replied
    Originally posted by Hulk View Post
    Isn't your current squad all fins????????????????????????????????
    Yes but you are missing the point. We have about 10 players, Finland has 1000 or more(always atleast 4 online).

    Leave a comment:


  • fiS
    replied
    sqauads with value 0 should be limited. maybe 2, or 4. else all i see is chaos.
    but then again, 0 squads actually can get so much advantage over 1's, that might not be fair at all? like when u !ch a squad, you got no idea what you're expecting lol.

    Leave a comment:


  • mtine
    replied
    Sounds 2 much like base/wbduel/javduel. Keep the ideas coming, maybe I change my mind.

    Leave a comment:

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