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twlb - discuss
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it's not that we're doing that. it's just your guys' average squad rating is unimpressive and you've only really played two twlb caliber squads and only won against one of them. it's a call that the twl mods'll make in the end and i sincerely hope they don't make the wrong one.
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woooow newbs.. complain complain complain. Whine all month that no one bd's, then whine some more when there arent even 12 squads eligible for lb. THEN whine some more when there ARE 12 squads, and now your getting picky about What squads make it.
If juice sucks, then juice sucks. If virtu is dead, its dead, and if BW is newb-as-hell, then fck them. But if Build loses to everyone in lb except for teks, im rly not going to lose sleep.
All that matters is that if u pricks make such a big deal about cutting down the newer bd squads, then i dont want to see shit posted next season about the lack of bders floating around, aight?
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I'm not sure if the qualifications were set at 12 squads but Build although currently positioned for a spot has not beat any serious TWLB squad other than Teks, I was curious so I started to look up the stats.
Oct 03 10pm win Lethal Dose 15 - 3 21
Oct 03 10pm loss TeKs 8 - 15 -29
Oct 03 5pm win Warpath 15 - 1 21
Oct 03 4pm win Warpath 15 - 3 25
Oct 02 8pm win Lethal Dose 15 - 14 26
Oct 02 8pm win Lethal Dose 15 - 3 31
Oct 02 6pm loss Penetrate 5 - 15 -11
Oct 02 5pm win Paladen 15 - 11 23
Oct 01 8pm loss TeKs 9 - 15 -21
Oct 01 8pm win TeKs 15 - 3 34
Oct 01 8pm loss Hydra 2 - 15 -19
Oct 01 6pm loss TeKs 6 - 15 -20
Oct 01 5pm win lifeban 15 - 0 26
Sep 30 3pm win TeKs 15 - 10 31
Sep 30 2pm loss Disoblige 2 - 15 -14
Sep 29 5pm loss lifeban 3 - 15 -24
Sep 29 12am loss TeKs 2 - 15 -21
Sep 26 10pm loss Penetrate 3 - 15 -15
Aug 25 8pm loss Penetrate 8 - 15 -24
Aug 24 9pm loss Penetrate 7 - 15 -23
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I think its rediculous that build should make lb over atleast a competitive squad like juice. Do somethign about it they play warpath all day to get in leagues.
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Originally posted by Jeenyuss View Postso why not further the evolution in letting people fuck with their lines, if the 5 spid line truly is the best then the people who have their dicks inside of it won't have a problem when they defeat a terr, 3 sharks, a jav, and 3 spids. it's not hurting anyone by not having any limit, so i think we should implement it.
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Originally posted by Chino View PostSuch bullshit, in the past squads have always tried to use a special ship but a lineup with a special ship has always proven to be less powerfull than one with just 5 spiders. Basing simply evolved and special ships have become obsolete.
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Originally posted by Dabram View PostWe just need an excuse for if we do crap in lb.
To me it's just like this:
5 spids = easiest strategy to learn --> in the short run a succesful strategy to win with. Also makes basing very boring, uncreative and repetitive
strategy with a jav/wb = difficult strategy to learn --> in the long run a succesful strategy to win with. More creativity, more adapting = more interesting games.
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Originally posted by Dabram View PostWe just need an excuse for if we do crap in lb.
To me it's just like this:
5 spids = easiest strategy to learn --> in the short run a succesful strategy to win with. Also makes basing very boring, uncreative and repetitive
strategy with a jav/wb = difficult strategy to learn --> in the long run a succesful strategy to win with. More creativity, more adapting = more interesting games.
If you remove everything except maybe the shark or terr limit you'll see a lot of different strategies.
The 4-spider thing doesn't eliminate the cram. It just gives a different ship on each team trying to break/hold it.
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We just need an excuse for if we do crap in lb.
To me it's just like this:
5 spids = easiest strategy to learn --> in the short run a succesful strategy to win with. Also makes basing very boring, uncreative and repetitive
strategy with a jav/wb = difficult strategy to learn --> in the long run a succesful strategy to win with. More creativity, more adapting = more interesting games.
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