When does the qualifying for the next season start?
We are starting the qualification period for the next season on July 4th at 2:00 PM EST and this period will last for approximately two and a half months. We estimate to do the ladder lock at 11:59 PM EST on September 14th. This date is not final and may be subject to change.
How to qualify for the next TWL season?
Originally we wanted to add a new rating system to the TWD website called TWL rating which we would have used to select the squads for the next season. This rating would have had a simple algorithm consisting of the average rating of your opponents, total wins and losses, overall games played and your current squad rating all weighed differently to balance it out. Unfortunately we didn't have web developers with appropriate web access and were forced to scrap this idea for the time being. There is no point to change the qualification format after announcing another one, even though we firmly believe that the current qualification format is unfair with all of the end of the season shenanigans. There is a good chance that something similar to this rating system will be implemented for the future seasons as it is a step in the right direction.
To qualify for this season you need in the top eight with a minimum of 20 games played before the ladder lock happens in TWD. We are going to announce the exact dates when we have a better idea of the starting date, but you should expect the cut to be at around September 14th, 11:59 PM EST with a one week margin of error.
We have decided to add an some extra incentive for squads during the qualification period by giving a small bonus to the top performing squads in each division. Squads that manage to get the top two positions in the TWD ladders at the end of the TWL qualifications will have one additional home game in the season while the bottom two squads will have one less game in their home arena.
Our planned starting date of the next season is September 21st. We are going to have one pre-season week to make sure everything is working. There is going to be only one set of matches during the pre-season. We will only have one break during the entirety of the season as it should end before December 21st.
What changes have we made for the next season?
It is boring to play in the regular season. After a couple of rounds ladders tend to become stagnant with close to no change and only the selected few get to participate in the games as there is only one match per week for most of the players. To tackle this problem, we decided to add more games to the regular season without increasing the total amount of weeks we have in a full season. We have now doubled the amount of regular season games from 7 to 14 in TWLJ and TWLD as an attempt to encourage squads to rotate their lineups more often, giving everyone more play time, and hopefully having more movements in the ladders. If there is enough interest from the basing squads we may consider increasing their overall games as well.
increased the amount of games from 7 to 14 during the regular season
With the increased amount of games in the regular season it was only natural to add additional time slots and increase the scheduling times to give squads some wiggle room when scheduling their matches. We have increased the amount of games that can happen during a certain time from 4 to 5, but if we are doubling the basing matches then this number may get higher. You can now also schedule games between 1:00 PM - 6:00 PM EST as opposed to the old system that allowed you to schedule games between 2:00 PM - 5:30 PM EST. As usual, you may schedule your games to be played on either Saturday or Sunday.
increased the available time slots for scheduling from 4 to 5
increased the available scheduling times from 2:00 PM - 5:30 PM to 1:00 PM - 6:00 PM
We are keeping the old roster limits the same. The roster limits will be 15 for 1 league squads / 20 for 2 league squads / 25 for 3 league squads.
This next change is a big one for all the squads, players that are not satisfied with their team and any returning players. We are going to push back the soft and hard locks to later weeks as they happened way too early in the past couple of seasons. Currently the soft lock and hard lock happen after all of the Round 1 and Round 3 matches have been finished, but we pushed them back to the end of Round 3 and Round 6 respectively. With this change returning players will have a better chance of participating in this season and any dissatisfied players may try to find a new squad within the first couple of rounds. There is still going to be a one week cooldown period for before you can play in an official match.
moved the soft and hard lock from round 1/3 to round 3/6 respectively
We are also bringing back the home and away games for this season. Squads that have qualified to the next season will be given the option to send their customized maps to be used as their home arena. There are certain limitations when creating your home arena. First of all, you are not allowed to use too bright tiles and may not change the positions of any regular tiles. We will let you use simple LVZ files with images of your squad tag and you can also relocate the asteroids in your home arena as long as your map doesn't get too congested with the asteroids in a certain area. We reserve the right to change the positions of the asteroids if they interfere with the starting warp positiong coordinates or remove some if you have created asteroid clusters. You can see more information about submitting a map by clicking the link below.
squads that have qualified for the next season will be elibible to submit their home arenas for TWL with certain limitations
TWLD resolution limit will be set to 1440x900 and 1280x1024. You are not allowed to use illegal resolutions such as 1440x1024 during this season.
twld resolution limit set to 1440x900 and 1280x1024 with 1440x1024 being an illegal resolution.
Only 4 teams in each league will qualify for the double elimination playoffs at the end of the regular season. It would only cheapen the league if we allowed six out of eight teams to qualify for the playoffs. You can see more information about the double elimination format by clicking the link below.
Tsunami has helped with the rewriting of the rules and soon we have a rough draft ready to be reviewed by the public. We are posting the revised rules below this post (and also making a new thread for it) for player feedback. If not enough player feedback is given, you will be forced to play under the TWL rules that we see fit.
What other plans do we have for the next season?
We are bringing back Trench Wars League Manager (TWLM) for those who enjoy playing it. There is probably not going to be any prizes for the winners as the fantasy league manager is strictly meant to be fun and entertaining.
There is going to be an award ceremony for individual players at the end of the season with various titles such as best player of the playoffs/regular season for all three leagues and the most valuable player of the season. These awards will be given by the TWL operators with the assistance of experienced and respected players. More information about the End of Season awards will be available at a later date.
All-Star Weekend is going to be during the replay weekend with TWLDM making a return after the matches have been finished. Voting of the all-star players will start after Round 5 matches have finished. You can vote with in-game messages or by using the forums to submit your vote. Players that have played at least one match are eligible to be voted. More information about the All-Star Weekend will be available at a later date.
We are looking for dedicated Hot or Not writers. You can do this on your own free time, there is no rush or deadline to follow when doing your Hot or Not threads. We are also looking for players to record games for YouTube and TWL Radio Hosts. If you are interested, let us know!
There has been a couple bug fixes (such as the clocks and dead links) to the TWL website and we will continue to fix other issues that we find. We are still working on bringing back the lost stats from past seasons (7, 8, 9, 10 and 11) as they mysteriously vanished. We might be able to bring you detailed match statistics by using the TWD website, but that still needs to be tested and we will let you know the results of that at a later date.
We are currently working on updating the Hall of Fame with new players/squads and the rules section on the TWL website and have already updated the winners of the last season.
Our current TWL operators are Turban, Ricko, KATC, Undercut and Tsunami.
I will continue updating this thread as there's probably something that I missed when writing this one.
tl;dr: qualifying period starts. more regular season games and scheduling slots. double elimination playoffs. soft and hard lock pushed. four team playoffs. didn't quite get everything we wanted. still need to work on a lot of things. will continue to update this thread.
tl;dr cres: prepare your anus. more games. more scheduling. fixing everything. more to come.
We are starting the qualification period for the next season on July 4th at 2:00 PM EST and this period will last for approximately two and a half months. We estimate to do the ladder lock at 11:59 PM EST on September 14th. This date is not final and may be subject to change.
How to qualify for the next TWL season?
Originally we wanted to add a new rating system to the TWD website called TWL rating which we would have used to select the squads for the next season. This rating would have had a simple algorithm consisting of the average rating of your opponents, total wins and losses, overall games played and your current squad rating all weighed differently to balance it out. Unfortunately we didn't have web developers with appropriate web access and were forced to scrap this idea for the time being. There is no point to change the qualification format after announcing another one, even though we firmly believe that the current qualification format is unfair with all of the end of the season shenanigans. There is a good chance that something similar to this rating system will be implemented for the future seasons as it is a step in the right direction.
To qualify for this season you need in the top eight with a minimum of 20 games played before the ladder lock happens in TWD. We are going to announce the exact dates when we have a better idea of the starting date, but you should expect the cut to be at around September 14th, 11:59 PM EST with a one week margin of error.
We have decided to add an some extra incentive for squads during the qualification period by giving a small bonus to the top performing squads in each division. Squads that manage to get the top two positions in the TWD ladders at the end of the TWL qualifications will have one additional home game in the season while the bottom two squads will have one less game in their home arena.
Our planned starting date of the next season is September 21st. We are going to have one pre-season week to make sure everything is working. There is going to be only one set of matches during the pre-season. We will only have one break during the entirety of the season as it should end before December 21st.
What changes have we made for the next season?
It is boring to play in the regular season. After a couple of rounds ladders tend to become stagnant with close to no change and only the selected few get to participate in the games as there is only one match per week for most of the players. To tackle this problem, we decided to add more games to the regular season without increasing the total amount of weeks we have in a full season. We have now doubled the amount of regular season games from 7 to 14 in TWLJ and TWLD as an attempt to encourage squads to rotate their lineups more often, giving everyone more play time, and hopefully having more movements in the ladders. If there is enough interest from the basing squads we may consider increasing their overall games as well.
increased the amount of games from 7 to 14 during the regular season
With the increased amount of games in the regular season it was only natural to add additional time slots and increase the scheduling times to give squads some wiggle room when scheduling their matches. We have increased the amount of games that can happen during a certain time from 4 to 5, but if we are doubling the basing matches then this number may get higher. You can now also schedule games between 1:00 PM - 6:00 PM EST as opposed to the old system that allowed you to schedule games between 2:00 PM - 5:30 PM EST. As usual, you may schedule your games to be played on either Saturday or Sunday.
increased the available time slots for scheduling from 4 to 5
increased the available scheduling times from 2:00 PM - 5:30 PM to 1:00 PM - 6:00 PM
We are keeping the old roster limits the same. The roster limits will be 15 for 1 league squads / 20 for 2 league squads / 25 for 3 league squads.
This next change is a big one for all the squads, players that are not satisfied with their team and any returning players. We are going to push back the soft and hard locks to later weeks as they happened way too early in the past couple of seasons. Currently the soft lock and hard lock happen after all of the Round 1 and Round 3 matches have been finished, but we pushed them back to the end of Round 3 and Round 6 respectively. With this change returning players will have a better chance of participating in this season and any dissatisfied players may try to find a new squad within the first couple of rounds. There is still going to be a one week cooldown period for before you can play in an official match.
moved the soft and hard lock from round 1/3 to round 3/6 respectively
We are also bringing back the home and away games for this season. Squads that have qualified to the next season will be given the option to send their customized maps to be used as their home arena. There are certain limitations when creating your home arena. First of all, you are not allowed to use too bright tiles and may not change the positions of any regular tiles. We will let you use simple LVZ files with images of your squad tag and you can also relocate the asteroids in your home arena as long as your map doesn't get too congested with the asteroids in a certain area. We reserve the right to change the positions of the asteroids if they interfere with the starting warp positiong coordinates or remove some if you have created asteroid clusters. You can see more information about submitting a map by clicking the link below.
squads that have qualified for the next season will be elibible to submit their home arenas for TWL with certain limitations
TWLD resolution limit will be set to 1440x900 and 1280x1024. You are not allowed to use illegal resolutions such as 1440x1024 during this season.
twld resolution limit set to 1440x900 and 1280x1024 with 1440x1024 being an illegal resolution.
Only 4 teams in each league will qualify for the double elimination playoffs at the end of the regular season. It would only cheapen the league if we allowed six out of eight teams to qualify for the playoffs. You can see more information about the double elimination format by clicking the link below.
Tsunami has helped with the rewriting of the rules and soon we have a rough draft ready to be reviewed by the public. We are posting the revised rules below this post (and also making a new thread for it) for player feedback. If not enough player feedback is given, you will be forced to play under the TWL rules that we see fit.
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TWL (“TWL”) is the premier competitive league in Trench Wars. It is designed for serious squads which are interested in competing against the best in the zone. TWL rules may be revised at any time by the League Operators, but notice will be given on the official TWL site (twl.trenchwars.org) as well as the forums (forums.trenchwars.org) beforehand. TWL is a privilege, not a right, and this privilege can be revoked for any player by the League Operators with sufficient cause. Many TWL offenses listed have a punishment of a ban from TWL until the end of the season. If the offense occurred during the last few rounds or the playoffs, the ban may be extended by the League Operators. TWL lag limits will not be given out, to discourage people from lag cheating. Captains will be notified when a player is over the lag limits. The League Operators may be reached at twleagueops@<remove-if-not-spam>gmail.com Rule Sections1. League Conduct Rules 1.01 During any TWL event, all Trench Wars and TWL Rules must be followed. Players and attendees must respect any and all Referees and League Operators. 1.02 Upon presenting sufficient proof, Trench Wars League Operators (“TWL-Ops”) may take action against any Referee who is abusing their power or taking excessive measures against players. 1.03 Any staff member who abuses their power during an official match will be reported to the TWL-Ops. TWL Ops will then notify Trench Wars Staff Smods, who may take further action. Please note that instances where moderators accidentally type during a blueout do not count as abuse, unless done repeatedly and purposefully. 1.04 Deliberate attempts to disrupt game play may result in that player being silenced or kicked from the arena by the Referee or TWL-Ops. Given the totality of the circumstances, TWL-Ops may take further action if necessary. 1.05 Harassment & Private Message Spamming If a player is being abused by an attendee via private message during a TWL match, that player will be silenced. Proof of the harassment must be provided to the Referee or TWL-Ops within 5 minutes of the completion of the match. The proof must be in the form of a screenshot. Additionally the attendee must be reported to staff via ?cheater. If an abusing attendee is found to be a member of the opposing squad in a TWL match the match will be replayed, in addition to the attendee being silenced. If there is sufficient evidence that the abusing attendee acted in concert with an opposing squad in a TWL match, the match will be replayed in addition to the attendee being silenced. 1.05a If sufficient evidence is provided according to rule 1.05, the attendee will receive: I) A ban from the zone for 8 days or 1 round of TWL, whichever is longer, if the offender is on a TWL squad. This rule also applies to an attendee who spams under an alias and is found to be on a TWL squad. II) *warning if the player is not on a TWL squad. If the attendee continues to abuse the rules, the *warning will be accompanied by a ban from the zone for 2 days. If, after serving the ban, the player continues to abuse the league rules, they will be banned from the zone for 8 days or 1 round of TWL, whichever is longer Repeat offenders under this rule may be banned from Trench Wars League for as long as the TWL-Ops deem sufficient.
- League Conduct Rules
- TrenchWars League Qualifcation Requirements
- Trench Wars League Structure
- Multiple Squad Membership
- Cheating & Bans
- Replaying of Interrupted Matches and Postponements
- Appeals Process and Guidelines
- Scheduling Rules and Procedures
- Pre-Game Rules
- Game Play Rules for Dueling and Javelins
- Game Play Rules for Basing
2. TrenchWars League Qualification Requirements 2.01 Roster Requirements All Trench Wars League squads must be registered at twd.trenchwars.org and may only have a: A minimum of: -5 eligible members for TWLD and TWLJ -8 eligible members for TWLB A maximum of: 17 eligible TWL members for a squad participating in only TWLD or TWLJ. 17 eligible TWL members for a squad participating in only TWLB 23 eligible TWL members for a squad participating in any 2 leagues. 28 eligible TWL members for a squad participating in 3 leagues. 2.02 Game Requirements I) Each squad must play a minimum of 30 TWD games in their respective division in order to qualify for TWL consideration. This includes replacement squads and auto-qualified Finalists. II) In order to qualify for TWL, a squad must fit into one of two categories: -Be a finalists from last TWL in their league division -Be ranked in the top 8 on the TWD ladder in their league division Note: If a TWLJ finalist does not return, then the top 6 squads on the TWJD ladder will be invited. The same goes for TWLB and TWLD, in which an additional squad on the ladder would be invited. 2.03 TWL Acceptance Upon determining the qualifying squads, TWL-Ops will make a thread on the forum detailing the qualifying squads that are invited to participate in a given season. Squad Captains must accept the invitation by posting on this thread. In the alternative, Squad Captains may ?message a TWL-Op to accept their invitation.
3. Trench Wars League Structure 3.01 TWL is composed of three separate league divisions: Trench Wars League - Dueling (TWLD) which features 5 vs. 5 Warbirds Trench Wars League - Javelin (TWLJ) which features 5 vs. 5 Javelins Trench Wars League - Basing (TWLB) which features 8 vs. 8 Basing All TWL divisions will have a full regular season with schedules randomly assigned. Each squad will play every squad once during the season. 3.02 Playoffs TWL playoffs will follow a double-elimination structure as explained on the TWL Forums. The explanation of the playoff structure can be found at: http://forums.trenchwars.org/showthr...offs-explained 3.03Captains Each squad is allowed to have a total of 3 Captains and 8 Assistant Captains. Captains are responsible for their squad. This includes making sure all of their players are eligible for the games on the TWL website. 3.04 TWL Invitations The top 8 ranked teams in TWDD, TWJD, and TWBD will be invited to participate in TWL. To be eligible for TWL, a squad must play a total of 20 games in each league it wishes to qualify for. For example, SquadA must play 20 games in TWDD, TWJD, and TWBD if it wishes to be eligible to participate in TWLD, TWLJ and TWLB respectively. 3.05 League Participation Requirements In order to be eligible for Trench Wars League gameplay, each player must: A) Be registered at www.twl.trenchwars.org with the appropriate squad, as well as be a registered member of Trench Wars Divisions. B) Be listed for game play on the TWL roster found on the TWL website. C) Be eligible to play after the Standard Waiting Period. (See Rule 3.05c) D) Not be serving a suspension from Trench Wars League game play. Players may be added to the TWL roster if they joined the squad before hard lock. All eligibility rules still apply. TWL rosters will be frozen every Friday and will be unfrozen every Monday of the TWL season. 3.05a Warnings & Forfeits TWLD/TWLJ teams will receive a score of 0-50 for each forfeited game and TWLB teams will receive a score of 0:00-15:00 for each forfeited game. I) If a squad does not field the minimum number of players in the appropriate league division at the start of the game, the squad will be warned by the TWL-Ops. If a squad does not field the minimum number of players in the appropriate league division for a second time, the squad will get permanently banned from TWL. II) The minimum number of players a squad can play is 4 in TWLD and TWLJ and 7 in TWLB. III) If a squad adds an ineligible player into the game, the match will be forfeited and the squad will receive a warning. If an ineligible player is added in the same league division, the squad will be terminated from that league division. IV) If a squad is terminated from a TWL division, the captain(s) will be unable to enter another squad into TWL as a captain for the next TWL season. (see Rule 4.01a for more information on banned captains). V) Warnings do not carry from season to season. 3.05b Replacement Squads If a squad is removed from the league during the season, it will be replaced by the highest-ranking team on the TWD ladder which is currently not in that division of TWL. Replacement squads that join during a season in progress will start out with a 0-0 record and continue in place of the drop-out squad. Replacement squads must respond to the invitation as soon as possible or else the next best squad will be asked and so on. To be considered as a replacement squad, the squad must be in compliance with Section II. 3.05c Waiting Period Any player joining a TWL Squad’s roster after Round 1 will be subjected to a Waiting Period of 1 Round subject to rules 3.06 and 3.07. In other words, players will be ineligible to play the subsequent round after joining a TWL squad after the commencement of a TWL Season. 3.06 Soft Lock All Trench Wars League rosters will experience a soft lock after the last Round 1 match. This means that any players that de-roster from a Trench Wars League squad will no longer be eligible to join another League squad for the remainder of the season. 3.07 Hard Lock All Trench Wars League rosters will experience a hard lock after the last Round 3 match. This means that no more roster additions will be allowed.
4. Multiple Squad Membership Note: Assistant captains are considered players on the squad, and not as co-captains for purposes of cheating. Captains and co-captains (which are both marked off as 'captains' on the rosters) are expected to be more responsible, their punishment will be harsher and will result in direct punishment for their squads. 4.01 Multiple squad membership, or double-squadding, is defined as follows: A) A player that is rostered on two different participating squads of Trench Wars League. B) A player that is rostered in a participating Trench Wars League squad and a different Trench Wars Division squad even if the squads play in different league divisions. C) A player that is rostered more than one time on the same Trench Wars League squad. D) A player that is rostered in a Trench Wars League squad using another player's name to play in a League Match. Instances of double-squadding will not be tolerated. If a player has someone else who uses their computer for TWL (i.e. a sibling), those players are expected to notify the Trench Wars League staff prior to participating in any League matches. 4.01a A captain can not share his name with a banned captain in order to bypass the banned. If a captain breaks this rule, he and his squad will be warned. If broken again, the captain’s squad will be terminated from TWL. 4.02 Any player who is found to be double-squadding will be subject to: A) Suspension from TWL for the remainder of the season, and B) Forfeiture of any games the double-squadder played in that round. 4.03 Double-squadding Captains and Co-Captains will be: A) Suspended from TWL for the remainder of the season. B) Forfeit all matches in the week the offense was discovered regardless of participation. C) Removal of their squad(s) from Trench Wars League participation.
5. Cheating, Lag, and Bans 5.01 Any Player found to be guilty of cheating to alter game play and to create an unfair advantage during a TWL match will be subject to: A) Permanent suspension from TWL participation; B) Forfeiture of all squad matches the offending player played in that week; and C) Referral to League Operators and Trench Wars Moderators for immediate punishment including being banned from Trench Wars. 5.02 Deliberate Lag If a participating player is, given the totality of the circumstances, excessively jittery, blinking in and out, or otherwise showing signs of lagging that might be the result of an attempt to cheat, the person will be immediately reported to the upper staff. Further action may be taken in game by upper staff. Suspicion of cheating will be followed up and the consequences will be harsh. 5.03 Uncontrollable Lag If a participating player's lag is, given the totality of the circumstances, creating an unfair advantage for his squad, and he is not suspected of cheating or manipulation of lag, then the player will be asked to reconnect or be substituted. If the player fails to comply within a reasonable amount of time, the referee or TWL Op may lock the player in spec until they reconnect or are substituted. If a reconnect does not fix the player's lag, a referee or TWL Op can tell him and/or his captain to substitute him. Note: If a squad has used all of their substitutions, they must play 1 man down. As a result of this rule, if they do not have the minimum number of players, the game will be forfeited. 5.04 Banfree's A player can not be banfree'd in order to play TWL unless they have won an appeal from the BanG Op and the ban has been completely removed.
6. Replaying of Interrupted Matches and Postponements 6.01 If an unpredictable server crash, router failure, server lag, TWBot failure, or other event has a massive impact on a game in progress, the match will be cancelled and all current scores discarded. The game will then be replayed subject to 6.02, 6.03, 6.04, 6.05 and 6.06. 6.02 Resolved within 30 minutes In the event that all technical difficulties are resolved within 30 minutes of the scheduled time period, the match will be replayed immediately. 6.03 Resolved after 30 minutes If all technical difficulties are resolved after the 30 minutes of the scheduled time period, and if the game slots allow it, the match can be replayed immediately with consent from the captains. If the game slots do not allow for an immediate replay, the game will be replayed at a later agreed upon date and time by the squad captains involved. 6.04 Postponed Games - Replay Week In the event that a replay time and date cannot be agreed upon by squad captains, the game will be until the replay week. The game time of the match will be decided using the standard scheduling rules.
7. Appeals Process and Guidelines 7.01 A squad may appeal any game, decision, or occurrence it was subjected to during a TWL game. The burden of proof strictly lies with the appealing squad such that TWL Ops are adequately informed to rule on the appeal. 7.02 24-hour Statute of Limitations All appeals must be made within 24 hours of the completion of the game in question. All appeals must be made on the TWL forums (forums.trenchwars.org) Appeals sent to any other location or by any other means will not be heard. 7.03 No games will be replayed as a result of a 'Flag Jupe' in TWLB games. A 'Flag Jupe' occurs when the flag appears to change to a different team, but the bot does not recognize it. 7.04 Appeals will be handled by the TWL Ops collectively. The TWL Ops will vote on acceptance/denial of each appeal. Their votes, along with an explanation of their choice, will be public information. Any TWL Op who is a member of a squad involved must recuse themselves from the vote. The final decision on the appeal will be based on whichever vote has majority. In the event of a tie I will provide the deciding vote. 7.05 In the event an unbiased appeal cannot be heard, the Dean of Staff and a System Operator will hear the appeal in addition to the TWL Ops. 7.06 All decisions made by TWL Ops on appeal are final.
8. Scheduling Rules and Procedures 8.01 Time Slots All three leagues will have a total of ten (10) time slots to choose from each week. There are five (5) slots on Sunday which begin from 1pm to 6pm EST (1800 - 2300 GMT). 8.01a There will be a total of four (4) available games per time slot. If a time slot is filled, another must be negotiated and chosen. Only 3 games of one league division are allowed in one slot. TWL Ops may at any time grant an exception to this rule. 8.02 Only designated squad Captains and Co-Captains may negotiate for available time slots. 8.03 Negotiations All squads will be given a chance to negotiate and mutually agree upon an acceptable time for their games. Scheduling for games will begin on Mondays at 12am EST (500 GMT) and conclude on Thursday at 6pm EST (2300 GMT). 8.03a Failing to Propose a Time (Both Captains) If neither squad enters a time into negotiation on the website or if a time can not be agreed upon by both squads by Thursday at 6pm EST (2300 GMT) of a week, the League Operator will assign it. The League Operator will choose a time slot between 2pm and 4pm EST (1900 - 2100 GMT) on Sunday. Timeslots of starting times of 1pm and 6pm EST (1800, 2300 GMT) may be chosen if no other slots are available. 8.03b Failing to Propose a Time (1 Captain) If one squad captain fails to enter a proposed time in negotiation, the other captain's proposed time will be automatically accepted. 8.03c Submitting a time 48 hours after the first Proposal If a squad captain submits a proposed time more than 48 hours after the other captain's proposal, or does not offer a proposal before Thursday at 6pm EST (2300 GMT), the first captain to propose a time is automatically rewarded their time. 8.03d If both squads agree to a time after the deadline, they may petition the League Operator to alter the assigned time.
9. Pre-Game Rules 9.01 Introduction All TrenchWars League games will be held in designated TWLB, TWLD, and TWLJ arenas. All league games and their assigned arenas will be announced by a zone wide advertisement at the beginning of every hour. An appointed TWL Op will referee a league game. Some games may have multiple referees, but they will be announced before the game begins. 9.02 Line-ups and the Extra 2 Minutes Immediately following the game's announcement, squad captains or an appointed representative will have 5 minutes to submit a valid line-up. An additional 2 minutes may be requested if a squad is experiencing difficulty gathering the maximum amount of eligible players. TWL Ops may add extra time given the totality of the circumstances. 9.03 Forfeits A) If a squad is unable to submit a valid line-up within the allotted time, that squad will automatically forfeit the match and will receive a warning. B) If a squad fails to show up for their scheduled match, the squad will automatically forfeit the match and will receive a warning. Also see Rule 3.05a for more details on submitting a valid line-up and forfeits. 9.04 The TWLBot will place both squads on a frequency once the game has begun. Only squad members are allowed on the chosen frequency. Referees may join that frequency if the need arises. Squad members who are not playing and wish to join their team's private frequency can do so by private messaging the attending TWLBot with !myfreq. 9.05 - Lag and Lagouts A) TWLD/TWLJ - Players are allowed a maximum of 3 lag-outs per game. Lag- out handling is done automatically, and a player who has lagged out can reenter the game by private messaging the attending TWBot with !lagout. Once a player has reached the maximum lag-out amount, the player must be replaced by a substitute if one is available. If none is available, the player will be placed on their squad's frequency and they will keep their personal score as is, but their slot will be automatically assigned 10 deaths as if they died out. B) TWLB - Players are allowed an infinite amount of lag-outs per game. Lag-out handling is done automatically, and a player who has lagged out can reenter the game by private messaging the attending TWBot with !lagout. Players who lag-out of a game will be forced to wait for a period of 15-seconds before the attending TWBot will allow re-entry. 9.06 Players have 3 minutes to return from a lag-out. If they do not return, the slot will be assigned 10 deaths in TWLD/TWLJ unless a substitution is made. There is no time limit to return after a lag-out in TWLB.
10. Game Play Rules for TWLD and TWLJ 10.01 Starting the Game Squads will be allowed to submit a maximum starting line-up of 5 eligible players. In order for a game to commence, each squad must have a minimum of 4 eligible players submitted to the game referee within the allotted time for line-up submission. 10.02 Ineligible Players If a player has been found over the lag limits and has been removed from the game by a referee or TWL Op, is sitting out due to the Standard Waiting Period, or is otherwise deemed ineligible, the player may not participate or be reconsidered for that game to play unless specific approval has been given by a TWL Op. This includes substitutions. If an ineligible player is added, the game will be killed and the offending squad will receive a forfeit loss and is officially warned. 10.03 Substitutions Each squad will be allowed to have two (2) substitutes for each game. Substitutes must be registered and eligible members of that squad. Squad captains and assistant captains may use their available substitutes at any time during the match. The substitute will be placed in the game with the amount of lives left for the slot that they substituted. Registered squad captains and assistant captains can substitute players by private messaging the attending TWBot with !sub. 10.04 Blueout Once a game commences, captains may enforce a public chat-only blueout by typing !blueout to the TWLBot. Staff is prohibited from use of public chat during a blueout. Violating this may result in disciplinary action for the offending staff member. 10.05 Check Eligibility before Start of Game It is the participating squad’s and the hosting TWL Op’s responsibility to assess the eligibility of its players before a match. 10.06 TWLD/TWLJ Game Play Each game will consist of one 30 minute round, and each player will be given a maximum of 10 deaths. In TWLJ, teamkills count as deaths. The squad that knocks out the entire opponent's line will be declared the winner. If a game reaches the end of 30 minutes, the squad with the least number of deaths will be declared the winner. 10.07 Full charge greens have been eliminated completely from TWLD and TWLJ. 10.08 Once the game begins, all players will be warped into a TWBot-assigned safety zone. The game itself will commence after a 30-second waiting period, and all players will be warped to a starting point just outside the safety zone. 10.09 Warping is allowed in all TrenchWars League Dueling and Javelin matches. 10.10 Refusing to Fight Refusing to fight will not be tolerated. 10.11 Fighting outside of the Base Players will not be able to spend more than 15 seconds outside of base, as TWLBots will penalize that player with +1 deaths every 15 seconds outside of base, up to 10 losses. 10.12 Game Scoring and Results If a game ends by result of a forfeit, the losing team will be given a score of 0 wins and 50 losses. The winning team will receive a score of 50 wins and 0 losses. 10.13 Overtime If a game results in a tie in score, a 5-minute overtime period will be played, and will continue directly from the end of regular time with no intermission. If any squad has 50 deaths before the overtime is complete, the other squad will be declared the winner. Otherwise, after the 5-minute overtime, the squad with the least deaths will be declared the winner. If the teams are still tied after the 5-minute overtime, a second overtime will be played. Any subsequent overtimes will result in a replay. 10.14 Awarding MVP The Most Valuable Player (MVP) of a game is the player with the most kills at the end of the regulation game period. If two players have the same number of kills, the player with the least number of deaths is declared MVP. MVP is decided by the TWLbot. 10.15 Statistics All scores and player statistics will be reported automatically to twl.trenchwars.org upon completion of the match.
11. Game Play Rules for Basing 11.01 Starting the Game Squads will be allowed to submit a maximum starting line-up of 8 eligible players. They will have 7 minutes from the start of the match to submit a starting line-up. In order for a game to commence, each squad must have a minimum of 5 eligible players added into the game within the allotted time for line-up submission. 11.02 Ineligible Players If a player has been found over the lag limits and has been removed from the game by a referee or TWL Op, is sitting out due to the Standard Waiting Period, or fits other non-eligible reasons, the player may not participate or be reconsidered for that game to play unless specific approval has been given by a TWL Op. This includes substitutions. If an ineligible player is added, the game will be killed and the offending squad will receive a forfeit loss and is officially warned. (see Rule 3.05a-III). 11.03 Ship Limits Each squad may only have a maximum of one Terrier (ship #5) and two Sharks (ship #8) per team. The remaining line-up can be compiled with any combination of ships. Use of Leviathans and Weasels is prohibited. 11.04 Ship Changes Each squad will be allowed to have 6 ship changes for each game. Registered squad captains and assistant captains can change players by private messaging the attending TWLBot with !change. 11.05 Substitutions Each squad will be allowed to have 3 substitutes for each game. Substitutes must be eligible members of that squad. The substitute will be placed in the game with a score of 0 points. The removed player will be placed on his/her squad's frequency with their score intact and valid for final calculation. Registered squad captains and assistant captains can substitute players by private messaging the attending TWLBot with !sub. 11.06 Switches Players in the game can switch ships. Registered squad Captains and assistant captains can switch players by private messaging the attending TWLBot with !switch. A maximum of 3 switches will be allowed per game. Note: Switching 2 sharks will not remove their mines from the game or give them more repels. 11.07 Blueout Once a game commences, captains may enforce a public chat-only blueout by typing !blueout to the TWLBot. Staff is prohibited from use of public chat during a blueout. Violating this may result in disciplinary action for the offending staff member. 11.08 Check Eligibility before the Start of the Game It is the participating squad’s and the hosting TWL Op’s responsibility to assess the eligibility of its players before a match. 11.09 Game Play Each game will consist of a single round, with the winner being determined as the first squad to hold the flag for 15 minutes. 11.10 Once a referee begins a game all players will be warped into a TWLBot assigned safety zone. The game itself will commence after a 30-second waiting period, and all players will be warped to a starting point just inside the main base flagroom. One squad will be warped to the center of the upper-left flagroom chamber and the other squad will be warped to the center of the upper-right flagroom chamber. 11.11 Game Scoring and Results If a game ends by result of a forfeit, the losing squad will be given a score of 0 minutes for and 15 minutes against (0-15:00), and the winning squad will receive a score of 15 minutes for and 0 minutes against (15:00 - 0:00). 11.12 Awarding MVP The Most Valuable Player will be given to the player who collected the highest rating. 11.13 Statistics All scores and player statistics will be reported automatically to twl.trenchwars.org upon completion of the match.
What other plans do we have for the next season?
We are bringing back Trench Wars League Manager (TWLM) for those who enjoy playing it. There is probably not going to be any prizes for the winners as the fantasy league manager is strictly meant to be fun and entertaining.
There is going to be an award ceremony for individual players at the end of the season with various titles such as best player of the playoffs/regular season for all three leagues and the most valuable player of the season. These awards will be given by the TWL operators with the assistance of experienced and respected players. More information about the End of Season awards will be available at a later date.
All-Star Weekend is going to be during the replay weekend with TWLDM making a return after the matches have been finished. Voting of the all-star players will start after Round 5 matches have finished. You can vote with in-game messages or by using the forums to submit your vote. Players that have played at least one match are eligible to be voted. More information about the All-Star Weekend will be available at a later date.
We are looking for dedicated Hot or Not writers. You can do this on your own free time, there is no rush or deadline to follow when doing your Hot or Not threads. We are also looking for players to record games for YouTube and TWL Radio Hosts. If you are interested, let us know!
There has been a couple bug fixes (such as the clocks and dead links) to the TWL website and we will continue to fix other issues that we find. We are still working on bringing back the lost stats from past seasons (7, 8, 9, 10 and 11) as they mysteriously vanished. We might be able to bring you detailed match statistics by using the TWD website, but that still needs to be tested and we will let you know the results of that at a later date.
We are currently working on updating the Hall of Fame with new players/squads and the rules section on the TWL website and have already updated the winners of the last season.
Our current TWL operators are Turban, Ricko, KATC, Undercut and Tsunami.
I will continue updating this thread as there's probably something that I missed when writing this one.
tl;dr: qualifying period starts. more regular season games and scheduling slots. double elimination playoffs. soft and hard lock pushed. four team playoffs. didn't quite get everything we wanted. still need to work on a lot of things. will continue to update this thread.
tl;dr cres: prepare your anus. more games. more scheduling. fixing everything. more to come.
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