Updated with PLAYED and WIN% columns. PLAYED is the percentage of seasons you've participated in, calculated based on a total of 320 possible points (10 for a TWL win, 3 for a TWDT win, 3 for a Cup win). WIN% is the percentage of points you captured in seasons you played (with half credit for runner-up).
This new method better rewards players who may have played fewer seasons but performed exceptionally well when they did (I noticed mega89 had slipped to 5.)
Updated with PLAYED and WIN% columns. PLAYED is the percentage of seasons you've participated in, calculated based on a total of 320 possible points (10 for a TWL win, 3 for a TWDT win, 3 for a Cup win). WIN% is the percentage of points you captured in seasons you played (with half credit for runner-up).
This new method better rewards players who may have played fewer seasons but performed exceptionally well when they did (I noticed mega89 had slipped to 5.)
Updated with PLAYED and WIN% columns. PLAYED is the percentage of seasons you've participated in, calculated based on a total of 320 possible points (10 for a TWL win, 3 for a TWDT win, 3 for a Cup win). WIN% is the percentage of points you captured in seasons you played (with half credit for runner-up).
This new method better rewards players who may have played fewer seasons but performed exceptionally well when they did (I noticed mega89 had slipped to 5.)
Updated with PLAYED and WIN% columns. PLAYED is the percentage of seasons you've participated in, calculated based on a total of 320 possible points (10 for a TWL win, 3 for a TWDT win, 3 for a Cup win). WIN% is the percentage of points you captured in seasons you played (with half credit for runner-up).
This new method better rewards players who may have played fewer seasons but performed exceptionally well when they did (I noticed mega89 had slipped to 5.)
The concept of "top 100 performances" is an interesting one, but this "prorated" stuff is definitely reaching for something that isn't there. The formula assumes that the player would play consistently at the same pace for the rest of the time left in the 30 minute game which is often not the case. Players often slip, choke, lose their edge, and play worse halfway through the game. Are we really going to blindly assume that because a terrier didn't die in the first 20 minutes, they'd survive for the next 10? In my opinion, listing "hypothetical" statistics is nonsense tbh, and I'm saying this with the #1 "prorated game" on the terr list.
I appreciate the effort, but you should just post the actual statistics for the top 100 performances, not some "..if they played the same way on average for the rest of the game..." statistics. Just my $0.02.
The concept of "top 100 performances" is an interesting one, but this "prorated" stuff is definitely reaching for something that isn't there. The formula assumes that the player would play consistently at the same pace for the rest of the time left in the 30 minute game which is often not the case. Players often slip, choke, lose their edge, and play worse halfway through the game. Are we really going to blindly assume that because a terrier didn't die in the first 20 minutes, they'd survive for the next 10? In my opinion, listing "hypothetical" statistics is nonsense tbh, and I'm saying this with the #1 "prorated game" on the terr list.
I appreciate the effort, but you should just post the actual statistics for the top 100 performances, not some "..if they played the same way on average for the rest of the game..." statistics. Just my $0.02.
I don't necessarily disagree, it was just for fun ¯\_(ツ)_/¯
Updated with PLAYED and WIN% columns. PLAYED is the percentage of seasons you've participated in, calculated based on a total of 320 possible points (10 for a TWL win, 3 for a TWDT win, 3 for a Cup win). WIN% is the percentage of points you captured in seasons you played (with half credit for runner-up).
This new method better rewards players who may have played fewer seasons but performed exceptionally well when they did (I noticed mega89 had slipped to 5.)
Updated with PLAYED and WIN% columns. PLAYED is the percentage of seasons you've participated in, calculated based on a total of 320 possible points (10 for a TWL win, 3 for a TWDT win, 3 for a Cup win). WIN% is the percentage of points you captured in seasons you played (with half credit for runner-up).
This new method better rewards players who may have played fewer seasons but performed exceptionally well when they did (I noticed mega89 had slipped to 5.)
Updated with PLAYED and WIN% columns. PLAYED is the percentage of seasons you've participated in, calculated based on a total of 320 possible points (10 for a TWL win, 3 for a TWDT win, 3 for a Cup win). WIN% is the percentage of points you captured in seasons you played (with half credit for runner-up).
This new method better rewards players who may have played fewer seasons but performed exceptionally well when they did (I noticed mega89 had slipped to 5.)
Updated with PLAYED and WIN% columns. PLAYED is the percentage of seasons you've participated in, calculated based on a total of 320 possible points (10 for a TWL win, 3 for a TWDT win, 3 for a Cup win). WIN% is the percentage of points you captured in seasons you played (with half credit for runner-up).
This new method better rewards players who may have played fewer seasons but performed exceptionally well when they did (I noticed mega89 had slipped to 5.)
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