Should warping on deaths be an enforced for rule for both participants in a duel?
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Enforced Warping?
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OK. Please post reasons why or why not you should have warping permanent. I know a lot of players don't have a problem with no warp. But just think for a second. You ever see any arena in any zone with dueling that doesn't have warping on deaths? If any other good dueling zone had the option of not warping, then it would have ever gone anywhere. Just think about it.
A lot of players just say not to accept any duels with no warp. But it still effects TWEL as a whole. and it's hard to find duels that the players play with warping. All the players that play without warp don't care about dueling, because if they did they would duel like we did ever since TW came to be.. in private arena to 10, no spawn kills, no in base, below line.. etc. But now we got bots and automatic dueling. and leagues and all of a sudden we get the option to not warp and it ruins the hole concept of dueling 1v1.
Please. Tell me why not playing with warp is helping TWEL. in both skill, and rank. Thanks.Last edited by Zengrath; 11-29-2003, 11:34 PM.
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An Idea
Warping after death is great! Whats even better is warping of BOTH participants after death. Meaning when one player dies BOTH players are then warped and BOTH start at minimal energy so that when they BOTH reach maximum energy it will be at the same time, therefor eliminating the thought of spawning. Just an idea!
Don't slap me if it isn't possible!!!!! LOL"It is impossible to defeat an ignorant man in argument."-Jinco
-Nobody is perfect, so happens that my name is nobody.-
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