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  • Zeebu
    replied
    Originally posted by midoent View Post
    i think the current system is not newb friendly at all because its a huge advantage to use 3 league players... most newbs can only play 1 league and those spots are taken by the best players in that respective league + 3 league/2leaguers... I don't agree with star cap per week... basically its most advntageous to have just 8 people play in all 3 leagues
    no kiddin.

    "its too late to change stuff anymore"

    that is the response youll get.

    Leave a comment:


  • midoent
    replied
    i think the current system is not newb friendly at all because its a huge advantage to use 3 league players... most newbs can only play 1 league and those spots are taken by the best players in that respective league + 3 league/2leaguers... I don't agree with star cap per week... basically its most advntageous to have just 8 people play in all 3 leagues

    Leave a comment:


  • Jeenyuss
    replied
    as the creator ofeating my ass i recommend you eat my ass

    Leave a comment:


  • Ricko
    replied
    Originally posted by Infrared View Post
    It's too late to make any drastic changes, this stuff should have been brought up before the league started
    didn't the player ratings come out only a day or 2 before the draft? that was the issue; not enough time to change them before people got drafted.

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  • Supreme
    replied
    Why not separate the caps completely:

    cap x(35?)* for jd
    cap x* for dd
    cap 54* for bd

    It avoids all problems above.
    And separate the 3 stars for each player again aswell.

    Leave a comment:


  • Infrared
    replied
    It's too late to make any drastic changes, this stuff should have been brought up before the league started

    Leave a comment:


  • Zeebu
    replied
    yes the negative * points lower scores give you is stupid. remove that and it should balance out the high amount of cap limit per week. unless you give caps some sort of advantage to having extra cap space at the end of the week. (dont do that it would be stupid.)

    thix a split bidding system would be fine it just has to overlap a bit. start values should be placed along with something similar to what they would have been in the league subtracted a couple stars. i was given a 6* value so if i signed up as a free agent it would start at 2 or 3 lower for a 3 or 4 to start the bidding. people will bitch about it.
    id say have the cap of each squad submit a score for each free agent. throw out the top score and the bottom score and average the rest. depending on whether you take 2 or 3 off round up or down. a squad cap has x number of days to submit a score on a free agent. if a squad captain neglects to submit a rating on a free agent they forfeit the opportunity to bid on that person. an assistant might be able to submit a score if it is desired.

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  • Dral
    replied
    A player at 4* and under will not only be free, but will subtract * from your weekly spending. A 4* player will give you a -1* star usage. A 3* player will give you a -2* usage. A 2* player will give you a -3* usage. A 1* player will give you a -4* star usage.

    Redo the averages with a 1 star player valued at -4 and I bet they won't be inflated. Calculating it this way yields an average player cost of 1.935 on my team.

    Leave a comment:


  • Summa
    replied
    Originally posted by Pressure View Post
    Also, another big problem with this league that I forgot to address: When free agents are on the waivers, there should be two types of people that you can bid on. You can bid on veteran players, who start at a 6* and go up to 10*, or you bid on newbs, who start as a 1* and go up to 5*. This would help avoid any problems with good players getting too low a rating in the waiver pool.

    Summa, I think you need to look over the current ratings and the lineups used in each game during pre-season. They're so stacked, no newbs played and if they did they were just aliased good players. Then re-read my post, and you may acquire a better understand of my "gripes."
    No, they're inflated; do the math. I did the avg on the numbers and the overall avg is 1.02 higher than what it was when i was doing the system. the difference in the current ratings and ratings when I ran it is this: 1) more players before 2) more high rated players now than before. In the previous DT the goal was to force 80% of the players into the 4-7 range in order to make caps really have to distinguish who is a good pick or not. In the current ratings it seems like people weren't scared to get top heavy and be a bit more generous. So yes, they are inflated.

    And I would suggest you don't call these "large problems" since the league has historically seen more activity than TWL does, and has never really had substantial negative feedback; I would say the rule set is overall successful. It is just very difficult to do what you seem to want us to do. Captains by their very nature are going to push the limits and try to get the best deal possible to play for them. And admins by nature are going to try to get the worst players possible some playing time. Overall though, caps are in it to win, and if that means only playing NewbmcPubber48 1 time all season after their playoff spot is locked, then that's what most would do. You're asking an admin to make a flawless rule that forces people to play people they don't want to play because it hinders their chance of winning. The current set of rules does its best to impose that force on captains without making them feel like they are getting screwed by the system. If captains felt they were getting screwed, no one would want to captain ever again.

    Mind you, all of your "gripes" hinge on 1 assumption: that there are new players who both want to play and will then continue to be active. The great part about people who have played for 10 yrs is that they aren't likely to stop showing up. That is a known and true player base, the other branch that this league tries to reach into (if it even exists) for the most part hasn't tried to reach to us. There are always a couple people in the Draft arena who are newbs and really wanna get picked (I may be wrong, but Zagis was this way in the 1st season I ran of TWDT, and by the 2nd season I ran he was a hot commodity), and someone usually picks them up for their dedication. But outside of that there aren't exactly many "newbs" that have signed up and really shown a passion this season from what I have seen (I am not head op tho).

    Lastly, I bring you a simple, yet interesting case that really fucks up your split bidding system idea. Where would I fall in that system? I am a 13 year veteran of this game, I have 3 TWL titles, and I had the 14th highest stats in TWDT 3 seasons ago; but I haven't so much as played a game in 2 years. It seems almost unfair to immediately make me a 6* and make me not qualify under the 5* rule, but it also seems unfair to put someone like that under the 5* limit because I could potentially start playing seriously and be effectively a 7 or 8 @ a 3 cost.

    Mind you, I don't think your ideas are stupid, and I am glad that someone is looking critically at the rules and trying to find ways to patch them up. There are no "glaring errors" in the current system. However, what your issue seems to be that you want the league and rules to be more forceful in pushing forward with its overall mission, which is fine. However, people don't like things rammed down their throat; and you can only scorn your tried and true supporters so many times before they stop showing up. That's politics.

    Leave a comment:


  • Pressure
    replied
    Also, another big problem with this league that I forgot to address: When free agents are on the waivers, there should be two types of people that you can bid on. You can bid on veteran players, who start at a 6* and go up to 10*, or you bid on newbs, who start as a 1* and go up to 5*. This would help avoid any problems with good players getting too low a rating in the waiver pool.

    Summa, I think you need to look over the current ratings and the lineups used in each game during pre-season. They're so stacked, no newbs played and if they did they were just aliased good players. Then re-read my post, and you may acquire a better understand of my "gripes."

    Leave a comment:


  • Pressure
    replied
    Originally posted by Summa View Post
    Why are ratings so high:

    Simply put, someone changed the rating scale and it has caused inflation. What used to qualify you as a 10* in the system I ran doesn't exist in the current rating system. What qualified you as a 9* is now a 10*, what qualified you as an 8* doesn't exist, what qualified you as a 7* is now somewhere btwn an 8 and a 9* in this system. So what you're seeing is there is a 1-1.5 pt avg inflation between when i ran the league and its current state. I don't know who changed the rating system or when it was changed, but the current system generates both an issue and a solution. You already addressed the issue that it raises, so I won't cover that, what I will cover is the solution it generates that you don't seem to realize. If the goal of the league is to mix newer players in with veterans to gain them experience/interest in high lvl play/give vitality to player base/create new stars, then inflation actually helps that. If you inflate the rating of all of the veterans/high rated players, then you force captains to add even lower level players than they used to when ratings were lower. It generates more activity and more playing time for players that were not going to play had the ratings not been inflated. It's an interesting trade, and one which I honestly can't say which is better. For me it would depend entirely on activity. If these lower level players aren't active and don't contribute and consequently don't continue to play, then we should not bend over backwards to try and get them involved; but if they do, then stick with the system that inflates ppls ratings as to get more of them involved.
    Did you see the ratings this season? They're anything but inflated. Maybe you misread my post, but I wasn't saying that the ratings are too high, I was saying that they are too low for players that deserve higher.

    Leave a comment:


  • Ricko
    replied
    the issues with TWDT have pretty much all just been addressed - far too many elite players in certain leagues are at 5-6* ratings so there really isnt an issue for any of the captains in struggling to get their lineups beneath the limit, therefore meaning no new players will get game time as captains can pretty much add who they want and not have to worry.
    The solution is to either drop the * cap per week or to thoroughly go through every players ratings and as summa said; give them the rating they should have for their best league (although it's a little too late for this option now the draft has happened).

    Leave a comment:


  • Summa
    replied
    Originally posted by Infrared View Post
    In the eyes of the captains the newbie rules are a nuisance and they will find any way possible to give themselves an advantage while still following the rules.
    The best way to counter that is to enforce the < 5* player in every game rule AND there can't be a way to acquire players for much less than their "deserved" star rating (for example picking up players for 1* during waivers).
    Yeah, acquiring people sneakily for 1* and then week 4 acquisitions when every1 but you is @ max cap and ur friend signs up were issues that came up in the last season I ran, and I was working on ways to solve them, but alas I quit staff and took a 2 yr break from the game.

    Leave a comment:


  • Infrared
    replied
    In the eyes of the captains the newbie rules are a nuisance and they will find any way possible to give themselves an advantage while still following the rules.
    The best way to counter that is to enforce the < 5* player in every game rule AND there can't be a way to acquire players for much less than their "deserved" star rating (for example picking up players for 1* during waivers).

    Leave a comment:


  • Rasaq
    replied
    Summa is missed.

    Leave a comment:

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