TWDTD
Haze vs Mastirs (50-44)
Written by: violence
violence> this mitch was close for a long time with bith teams fingirink each othir, howefir sprackil took ofir w/ support from jirrisic n n a bilinced lineup, n mastirs waste an 11-10 from 6* mouse and an amazink effirt from creature
violence> as efery1 else sukd a massif dik
Riverside> in my review i will b writing i belief the style of ur team 2 slow paced
Riverside> wud u like 2 say anything 2 this
violence> we dun haf a very aggrissif team and when no1 othir than creatire cud shoot an nemy theres a percintige chince we cud lose
Written by: Riverside
Sprackle (16-7) continues to shine as one of the most under-valued players in the leagues, with many of his kills starting off ridiculous 6-0 starts. JURASSIC (13-9) did a great job of supporting, and Warrior (8-9) had 3 big KO's that gave Haze the advantage. Dak (5-10) had an especially tough game with many quick deaths, with vys (6-10) and Hellzno (4-10) not doing much to help. Mouse (11-10) did rack up kills, but he still has a lot to learn for Mastirs to not continue to 5v4. A big showing by Creature (18-10) who got his ass knocked out by yours truly.
Hot: Sprackle, Creature, JURASSIC
Haze vs Power (50-42)
Written by: Riverside
JURASSIC (13-9) keeps showing out, having himself another big game. This game was pretty tight throughout, but combined efforts from Warrior (11-8), Sprackle (11-8) and assembly (11-10) saw Power lose the game away halfway through. By that point, the tempo was Haze's. Iron Survivor (12-10) racked up a solid score, with Kassius (6-10) & Lofty (7-10) dying out pretty early if I remember cirrictly.
Hot: JURASSIC, Warrior (5 KO's this weekend)
Mastirs vs Terrorist (50-36)
Written by: violence
(violence)>2nd mitch 6* mouse dies out 3-10 1 instint into the game, howefr we had a 23-19 lead at the time, and thanks 2 an incredibil 14-8 from 7* mean gene, and regular carry from creature, and 14-2 from vys, we fingirblist these pissints
TWDTB
Terrorist vs Spelunky- 3:33-15:00
Written by: Vehicle
With no Mark or Porkjet in sight, Terrorist struggled to do much. The POiD/Vehicle combo never really got its groove and spiders were consistently fighting an uphill battle in the flagroom, when they could get there. A last minute lagout from Chief at 3 to 12 minutes likely sealed terrorists fate. If ogron is the opposing terr and you barely notice his presence, things did not go well foor your team.
Hot: Azuliune: While Spelunky's spiders did work, their sharks had total control of the cram and flagroom, keeping Terrorist from getting much of anything going. Azulines' 15 kills, 3.07 rpd and 1 tek might not look astounding on paper, but the flagroom control from Hulk and Azuline was so good the rest of the team didn't need to do much.
Not: Terrorist's sharks. Poid (7.5*, 2.6 rpd, 3 tks) and Vehicle (8* and 2.8 rpd) got rolled by the 10* hulk and 8* Azuline. Vehicle and POiD never found a good rotation and were actually a detriment to their team at some points. A POiD mine in the bottom left of cram while the whole team was being pressured there contributed to Chief Ustav's 15(!) deaths, and was a metaphor for how the duo played overall.
Terrorist vs Haze - 15:00-9:48
Written by: Vehicle
Bram tried. What more you can say? Their whole team was outmatched and, while Terrorist is still learning what exactly a cram is, Haze was no match for Terrorist is flagroom. Terrorists' decision to field a greater-than-8-star shark at the expense of losing Jamal in spid looks like it paid off, but the Riverside/Sprackle duo is far from airtight. Just watch out for those shraps.
Hot: JAMAL demonstrated how far a shark switch can go with 24 kills, basically 3.0 RPD and 3(!) teks. Terrorist was able to control flagroom fights and keep control of the flag thanks to his ability to push and cause chaos. Honorable mention goes to midoent (113-59, 1 tek) whose 8.5* rating often makes him hard to fit into lineups. As the only spid over 100, he proved he should be in the rotation.
Not: Rough. I'm 99% sure he was under and as one of the most experienced unders in the game, he (as captain) should expect more out of himself, going 72-50 with a 9% k/bul with his under support farting even worse (eel, 67-61). Terrorist's unders were dominant, with Rasaq and BIET both racking uop 95 kills and 11% k/bul. If Rough wasn't under, he should be even more embarrassed.
Haze vs Mastirs (50-44)
Written by: violence
violence> this mitch was close for a long time with bith teams fingirink each othir, howefir sprackil took ofir w/ support from jirrisic n n a bilinced lineup, n mastirs waste an 11-10 from 6* mouse and an amazink effirt from creature
violence> as efery1 else sukd a massif dik
Riverside> in my review i will b writing i belief the style of ur team 2 slow paced
Riverside> wud u like 2 say anything 2 this
violence> we dun haf a very aggrissif team and when no1 othir than creatire cud shoot an nemy theres a percintige chince we cud lose
Written by: Riverside
Sprackle (16-7) continues to shine as one of the most under-valued players in the leagues, with many of his kills starting off ridiculous 6-0 starts. JURASSIC (13-9) did a great job of supporting, and Warrior (8-9) had 3 big KO's that gave Haze the advantage. Dak (5-10) had an especially tough game with many quick deaths, with vys (6-10) and Hellzno (4-10) not doing much to help. Mouse (11-10) did rack up kills, but he still has a lot to learn for Mastirs to not continue to 5v4. A big showing by Creature (18-10) who got his ass knocked out by yours truly.
Hot: Sprackle, Creature, JURASSIC
Haze vs Power (50-42)
Written by: Riverside
JURASSIC (13-9) keeps showing out, having himself another big game. This game was pretty tight throughout, but combined efforts from Warrior (11-8), Sprackle (11-8) and assembly (11-10) saw Power lose the game away halfway through. By that point, the tempo was Haze's. Iron Survivor (12-10) racked up a solid score, with Kassius (6-10) & Lofty (7-10) dying out pretty early if I remember cirrictly.
Hot: JURASSIC, Warrior (5 KO's this weekend)
Mastirs vs Terrorist (50-36)
Written by: violence
(violence)>2nd mitch 6* mouse dies out 3-10 1 instint into the game, howefr we had a 23-19 lead at the time, and thanks 2 an incredibil 14-8 from 7* mean gene, and regular carry from creature, and 14-2 from vys, we fingirblist these pissints
TWDTB
Terrorist vs Spelunky- 3:33-15:00
Written by: Vehicle
With no Mark or Porkjet in sight, Terrorist struggled to do much. The POiD/Vehicle combo never really got its groove and spiders were consistently fighting an uphill battle in the flagroom, when they could get there. A last minute lagout from Chief at 3 to 12 minutes likely sealed terrorists fate. If ogron is the opposing terr and you barely notice his presence, things did not go well foor your team.
Hot: Azuliune: While Spelunky's spiders did work, their sharks had total control of the cram and flagroom, keeping Terrorist from getting much of anything going. Azulines' 15 kills, 3.07 rpd and 1 tek might not look astounding on paper, but the flagroom control from Hulk and Azuline was so good the rest of the team didn't need to do much.
Not: Terrorist's sharks. Poid (7.5*, 2.6 rpd, 3 tks) and Vehicle (8* and 2.8 rpd) got rolled by the 10* hulk and 8* Azuline. Vehicle and POiD never found a good rotation and were actually a detriment to their team at some points. A POiD mine in the bottom left of cram while the whole team was being pressured there contributed to Chief Ustav's 15(!) deaths, and was a metaphor for how the duo played overall.
Terrorist vs Haze - 15:00-9:48
Written by: Vehicle
Bram tried. What more you can say? Their whole team was outmatched and, while Terrorist is still learning what exactly a cram is, Haze was no match for Terrorist is flagroom. Terrorists' decision to field a greater-than-8-star shark at the expense of losing Jamal in spid looks like it paid off, but the Riverside/Sprackle duo is far from airtight. Just watch out for those shraps.
Hot: JAMAL demonstrated how far a shark switch can go with 24 kills, basically 3.0 RPD and 3(!) teks. Terrorist was able to control flagroom fights and keep control of the flag thanks to his ability to push and cause chaos. Honorable mention goes to midoent (113-59, 1 tek) whose 8.5* rating often makes him hard to fit into lineups. As the only spid over 100, he proved he should be in the rotation.
Not: Rough. I'm 99% sure he was under and as one of the most experienced unders in the game, he (as captain) should expect more out of himself, going 72-50 with a 9% k/bul with his under support farting even worse (eel, 67-61). Terrorist's unders were dominant, with Rasaq and BIET both racking uop 95 kills and 11% k/bul. If Rough wasn't under, he should be even more embarrassed.
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