I don't have strong opinions either way, but in my experience twdt's also a training and teaching league. My past three winning draft leagues have all included players getting better and taking leaps and bounds forward (eg. me, veh, uprise) with experienced players giving out pointers and showing things, like sarger helping out low star spids and zid helping veh and oggie's crazy scouting reports. People weren't mostly weren't underrated out of the gate, but were given a chance to succeed. One doesn't get that experience and an inclusive chance to win playing on juice or lululemon even though i had a blast.
Also while viop as a capt might be playing a manager game he's still giving his team the same thing, a chance to win. Having close to free hands on trading does enable lower star caps which can be seen on how viop doesn't play himself. This season's player pool is pretty concentrated and star cap's low so that might effect the chances of succesful trading since there's more players to go around.
Regarding cram if you wanna change it, i'd remove the chance of backpedaling in to the corners and being able to shoot down, it's too easy and you can't be repped out of position. Spawn mines gotta go
Also while viop as a capt might be playing a manager game he's still giving his team the same thing, a chance to win. Having close to free hands on trading does enable lower star caps which can be seen on how viop doesn't play himself. This season's player pool is pretty concentrated and star cap's low so that might effect the chances of succesful trading since there's more players to go around.
Regarding cram if you wanna change it, i'd remove the chance of backpedaling in to the corners and being able to shoot down, it's too easy and you can't be repped out of position. Spawn mines gotta go
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