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TW Mafia: Still Worthy
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I've yet to see a reason people are voting for halp. Could someone please explain why halp is being voted out in a way that makes sense?
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Unofficial Vote Count:
Halp - 5 (Exalt, Voth, fiS, backwards, ixt)
Ixt - 4 (Missa, kthx, the_paul, halp)
Voth - 2 (field, Jessup)
Jessup - 1 (Exalt)
fiS - 1 (rodney)
I DID count the following post in my vote count, ixt, if this was only an example and not intended you should clarify and probably re-vote.
Originally posted by ixt View Postbackwards, ur sticking to your story so i dont think anyone can reasonably question u during this first phase (wanting a tie). but for real with your voting, can u EXPLICITLY say what ur changing ur vote to? e.g.
unvote jessup
vote halp
rather than saying "unvote" then "vote [name]" its a tad confusing what your view is with the voting
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sdrawkcab
Really, take my example from the bad lynch on day 2 in the werewolf game. Day 2 was the first day lynching was an option. We had two wagons, mainly, Voth and Rodney by the end of the Phase. Both roleclaimed and Rodney was lynched. He was a Doctor (or whatever it was called). Day 3 looked bad, but by the end of day 3 a lot of the townies had figured out who the werewolves were, except for Jessup (and Paul, who went MIA). This wouldn't have happened if day 2 was a no-lynch.
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Rofl, backwards madly trying to tie this and still thinking a tie is a great result after all these day 1 pages.
I'd be down to form a backwards bagon, but I'm afraid it might be too late because WillBy will probably change phases soon.
I say it right here and right now in your face: even lynching a townie is better than a no lynch. Does this make me scum?
It's the ONLY way that town gathers Information in day phases. You're scum if you don't want to understand how this helps town and keep denying the lynch.
So then, there was it, the full day 1 roleclaim by ixt. Tbh, I don't have the count at hand from that point, but I don't think it was uncalled for since (pretty sure) he was tied and chances weren't too bad that when WillBy changed phases, he'd by lynched imo. (unless backwards would have tied it again, rofl.)
I will keep my vote at Halp after this. I find the chances of a Mafia Busdriver unlikely (did we ever have a Mafia Busdriver here in TW Forums?) and at this point there is no reason to not assume that Dr. Strange and Busdriver doesn't belong together. Either ixt had this planned out on page 3 (or whatever, where he said he's Dr. Strange), because Dr Strange and Busdriver actually fit together quite well if you think about it - and ixt said he doesn't know the movies (go watch it!).
I personally hate busdrivers though, but I know WillBy often uses them, but this isn't a reason for me to lynch ixt - yes, even though apparently I have some sort of vendetta against ixt.
With all the vote hopping lately a new count would be great, I'll see if I can do it.
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Originally posted by Halp View PostI'm also of the opinion that IF we're going to risk sacrificing a townie with a D1 lynch, bus driver is a great choice. The rest of the game will go much more smoothly without that dumpster fire of a role.
So...
Best case we lynch a mafia bus driver.
Worst case we lynch a townie bus driver, save ourselves the headache of dealing with the chaos of that role (especially in the hands of a certain player), and we get to analyze all of the votes and commentary surrounding him on D1, which has been substantial.
If anyone is actually interested in making logical decisions to win this game, rather than lynching everyone who disagrees with you, ask yourself if I'm wrong.
Another more boring option is we make him promise to abstain until N3, because busing before that is just reckless and I don't trust that he has the experience or common sense to know that.
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I'm also of the opinion that IF we're going to risk sacrificing a townie with a D1 lynch, bus driver is a great choice. The rest of the game will go much more smoothly without that dumpster fire of a role.
So...
Best case we lynch a mafia bus driver.
Worst case we lynch a townie bus driver, save ourselves the headache of dealing with the chaos of that role (especially in the hands of a certain player), and we get to analyze all of the votes and commentary surrounding him on D1, which has been substantial.
If anyone is actually interested in making logical decisions to win this game, rather than lynching everyone who disagrees with you, ask yourself if I'm wrong.
Another more boring option is we make him promise to abstain until N3, because busing before that is just reckless and I don't trust that he has the experience or common sense to know that.
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Originally posted by ixt View PostLmao just to bring up a major point chances are gripe is guaranteed scum at this point. At the timestamp where I claimed u were still under the tone of "of oh why did u role claim u dumb townie" and now changes abruptly to a definitive accusation of mafia bus driver. Seems to me he knows EXACTLY who the townies and scum members are, if u can make that DEFINITIVE of an accusation and such a swap in tone.
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i have hatred for both voth and suspicion on gripe so im waiting on another VC to see how i will proceed with this
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Lmao just to bring up a major point chances are gripe is guaranteed scum at this point. At the timestamp where I claimed u were still under the tone of "of oh why did u role claim u dumb townie" and now changes abruptly to a definitive accusation of mafia bus driver. Seems to me he knows EXACTLY who the townies and scum members are, if u can make that DEFINITIVE of an accusation and such a swap in tone.
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Originally posted by Exalt View Post@ixt: Can you give a full claim, rather than just say busdriver? If you really are town, then why wouldn't you give the entire role? I've never heard of Captain America, Avengers Busdriver before, so an explaination would be helpful. I guess Dr Strange could make sense with his portals, but you put in so little effort that frankly, you'll be completely at fault if you do get lynched.
If it's a scum wagon on you, which I'm pretty damn certain it is considering I think Halp is scum and is your counter-wagon, then you're causing this yourself. Halp won't claim ever, because he's obvious scum whose really bad at it, but you already claimed, so there's no reason not to give the full claim. Let those who stay on your wagon even after a full-claim try to talk their way out of it when Halp has done absolutely nothing all game, never will, and has not claimed. They won't be able to, so this game will be pretty damn easy to wrap up. You need to play ball though if you really are town, or scum have an excuse to stay on you.
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Originally posted by Exalt View Post
Wanting a tie vote on Day 1 is literally a scum move. There is no two ways around it. Also, the more you post, the more I think you're scum buddies with Halp, whose fucking obvious scum. The fact that you can't see any of this stuff means you're either completely oblivious, or you are scum. Which one is it?
I went back and found an old post I sent to Paul from another game where he wanted a No Lynch on Day 1 I wrote it to show him that a No Lynch is always the wrong move for town on Day 1.. He was scum that game, FYI. Here's the post. I'd like you to respond to it:
"Let's pretend its a 9 person game with 7 town, 2 scum. Let's say that the town decide to NL D1, but mislynch someone everyday after. Let's also assume scum NK successfully each night.
Day 1: 7 town, 2 scum (9 players left, 2 scum + No Lynch = 0% chance of hitting scum)
Day 2: 6 town, 2 scum (8 players left, divided by 2 scum = 25% chance of hitting scum)
Day 3: 4 town, 2 scum (6 players left, divided by 2 scum = 33% chance of hitting scum)
Day 4: There is no Day 4, because scum win when town mislynches Day 3.
The highest percentage of hitting scum before game over is 33%.
Now let's say town lynch Day 1 instead:
Day 1: 7 town, 2 scum (9 players left, divided by 2 scum = 22% chance of hitting scum)
Day 2: 5 town, 2 scum (7 players left, divided by 2 scum = 28.5% chance of hitting scum)
Day 3: 3 town, 2 scum (5 players left, divided by 2 scum = 40% chance of hitting scum)
Day 4: There is no Day 4, because scum win when town mislynches Day 3.
The highest percentage of hitting scum before game over is 40%.
As you can see, the town have a greater chance of hitting scum if they lynch anyone Day 1.
Other reasons why No Lynching is always bad outside of a Mislynch & Lose scenario:
1. Lynching can kill scum. Scum kills do not kill scum. More lynching = more scum deaths. Not lynching = less scum deaths.
2. If you don't lynch someone Day 1, you cannot analyze the wagons Day 2. Wagons/Lynches and where people vote during a lynch give information necessary to scum hunting. No Lynches give zero information in that regard while giving scum a free kill at night. You essentially lose a townie for zero gain.
3. The only reason I can think of for anyone to want a Day 1 No Lynch, aside from their faulty math, is because they generally think something like "the Cop will eventually save us, and the game doesn't even start until like Day 3 when they find a guilty." Sure, that may happen, but you're placing blind trust on a random person who may or may not be good at being the Cop. Also, what if that Cop gets NK'd immediately Night 1 while you No Lynched and placed the entire game on the hopes that they save the town instead? Also, even with a mislynch, one less player for the Cop to potentially investigate means a higher % chance for them to correctly investigate scum.
4. Generally speaking, night play always favors scum. They always get to night kill, and they usually have great roles such as roleblocker, godfather, etc that help keep them safe from town night actions. Town also tends to have power roles that can hurt town, such as a dumb vigilante that kills only townies, insane/skitzo cops giving false positives, busdrivers that screw up results, millers, paranoid gun owners killing town PRs, etc. Scum almost never have PRs with drawbacks like that.
5. All town night actions are essentially completely blind, no different from Day 1 lynches except that there's no actual dialogue to help other townies make good decisions or reign in dumb townies from making bad ones.
6. Without a Day 1 lynch giving any information, and assuming a Town PR like the Cop doesn't claim, the Day 2 lynch after a Day 1 No Lynch is just as random and blind as a Day 1 lynch, with near zero differences except one less townie and fewer allowed mislynches before game over.
7. A Day 1 mislynch at the very least allows town to move past specific reads they had from the start of the game, because they are proven right or wrong based on what their Day 1 lynch flips. It allows the game to move past the initial phase of the game. A Day 1 No Lynch just makes town repeat the exact same arguments and exact same reads they had on Day 1 with little to no change, meaning the Day 2 lynch will likely be the same person who would've otherwise been lynched Day 1.
I'm sure I can think of more reasons, but that's my stance on the issue, and it's pretty strong. I'll always say a Day 1 No Lynch is a terrible move for town to make in nearly every situation. There is a time and a place for No Lynches, but it's almost never on Day 1."
TBH I do not give a shit if we tie at this point, people are just posting their roles in the thread for no reason now and others pushing for more of the same I hope I take the NK for town to not read another 110 pages of this.
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Originally posted by Exalt View PostHalp has done absolutely nothing all game, never will, and has not claimed.
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I just don't get a major scum vibe from him like you do. He defended my when I was on the block, seems somewhat concerned at times about town and is also newly returning to the game. This wild hyena climate tends to make people clam up. All these factors are why I'm not voting halp.
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Originally posted by Exalt View Post
Wanting a tie vote on Day 1 is literally a scum move. There is no two ways around it. Also, the more you post, the more I think you're scum buddies with Halp, whose fucking obvious scum. The fact that you can't see any of this stuff means you're either completely oblivious, or you are scum. Which one is it?
I went back and found an old post I sent to Paul from another game where he wanted a No Lynch on Day 1 I wrote it to show him that a No Lynch is always the wrong move for town on Day 1.. He was scum that game, FYI. Here's the post. I'd like you to respond to it:
"Let's pretend its a 9 person game with 7 town, 2 scum. Let's say that the town decide to NL D1, but mislynch someone everyday after. Let's also assume scum NK successfully each night.
Day 1: 7 town, 2 scum (9 players left, 2 scum + No Lynch = 0% chance of hitting scum)
Day 2: 6 town, 2 scum (8 players left, divided by 2 scum = 25% chance of hitting scum)
Day 3: 4 town, 2 scum (6 players left, divided by 2 scum = 33% chance of hitting scum)
Day 4: There is no Day 4, because scum win when town mislynches Day 3.
The highest percentage of hitting scum before game over is 33%.
Now let's say town lynch Day 1 instead:
Day 1: 7 town, 2 scum (9 players left, divided by 2 scum = 22% chance of hitting scum)
Day 2: 5 town, 2 scum (7 players left, divided by 2 scum = 28.5% chance of hitting scum)
Day 3: 3 town, 2 scum (5 players left, divided by 2 scum = 40% chance of hitting scum)
Day 4: There is no Day 4, because scum win when town mislynches Day 3.
The highest percentage of hitting scum before game over is 40%.
As you can see, the town have a greater chance of hitting scum if they lynch anyone Day 1.
Other reasons why No Lynching is always bad outside of a Mislynch & Lose scenario:
1. Lynching can kill scum. Scum kills do not kill scum. More lynching = more scum deaths. Not lynching = less scum deaths.
2. If you don't lynch someone Day 1, you cannot analyze the wagons Day 2. Wagons/Lynches and where people vote during a lynch give information necessary to scum hunting. No Lynches give zero information in that regard while giving scum a free kill at night. You essentially lose a townie for zero gain.
3. The only reason I can think of for anyone to want a Day 1 No Lynch, aside from their faulty math, is because they generally think something like "the Cop will eventually save us, and the game doesn't even start until like Day 3 when they find a guilty." Sure, that may happen, but you're placing blind trust on a random person who may or may not be good at being the Cop. Also, what if that Cop gets NK'd immediately Night 1 while you No Lynched and placed the entire game on the hopes that they save the town instead? Also, even with a mislynch, one less player for the Cop to potentially investigate means a higher % chance for them to correctly investigate scum.
4. Generally speaking, night play always favors scum. They always get to night kill, and they usually have great roles such as roleblocker, godfather, etc that help keep them safe from town night actions. Town also tends to have power roles that can hurt town, such as a dumb vigilante that kills only townies, insane/skitzo cops giving false positives, busdrivers that screw up results, millers, paranoid gun owners killing town PRs, etc. Scum almost never have PRs with drawbacks like that.
5. All town night actions are essentially completely blind, no different from Day 1 lynches except that there's no actual dialogue to help other townies make good decisions or reign in dumb townies from making bad ones.
6. Without a Day 1 lynch giving any information, and assuming a Town PR like the Cop doesn't claim, the Day 2 lynch after a Day 1 No Lynch is just as random and blind as a Day 1 lynch, with near zero differences except one less townie and fewer allowed mislynches before game over.
7. A Day 1 mislynch at the very least allows town to move past specific reads they had from the start of the game, because they are proven right or wrong based on what their Day 1 lynch flips. It allows the game to move past the initial phase of the game. A Day 1 No Lynch just makes town repeat the exact same arguments and exact same reads they had on Day 1 with little to no change, meaning the Day 2 lynch will likely be the same person who would've otherwise been lynched Day 1.
I'm sure I can think of more reasons, but that's my stance on the issue, and it's pretty strong. I'll always say a Day 1 No Lynch is a terrible move for town to make in nearly every situation. There is a time and a place for No Lynches, but it's almost never on Day 1."
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