because of post limit, I Omitted pre 1997, this timeline actually starts at the beginning of the universe. To view the full timeline, visit:
http://www.kurzweilai.net/meme/frame...s/art0274.html
Enjoy
1997 Deep Blue defeats Gary Kasparov, the world chess champion, in a regulation tournament.
1997 Dragon Systems introduces Naturally Speaking, the first continuous-speech dictation software product.
1997 Video phones are being used in business settings.
1997 Face-recognition systems are beginning to be used in payroll check-cashing machines.
1998 The Dictation Division of Lernout & Hauspie Speech Products (formerly Kurzweil Applied Intelligence) introduces Voice Xpress Plus, the first continuous-speech-recognition program with the ability to understand natural-language commands.
1998 Routine business transactions over the phone are beginning to be conducted between a human customer and an automated system that engages in a verbal dialog with the customer (e.g., United Airlines reservations).
1998 Investment funds are emerging that use evolutionary algorithms and neural nets to make investment decisions (e.g., Advanced Investment Technologies).
1998 The World Wide Web is ubiquitous. It is routine for high-school students and local grocery stores to have web sites.
1998 Automated personalities, which appear as animated faces that speak with realistic mouth movements and facial expressions, are working in laboratories. These personalities respond to the spoken statements and facial expressions of their human users. They are being developed to be used in future user interfaces for products and services, as personalized research and business assistants, and to conduct transactions.
1998 "Bluetooth" technology is being developed for "body" local area networks (LANs) and for wireless communication between personal computers and associated peripherals. Wireless communication is being developed for high-bandwidth connection to the Web.
1999 Ray Kurzweil's The Age of Spiritual Machines: When Computers Exceed Human Intelligence is published, available at your local bookstore!
---- ---- ---- ----
2009
A $1,000 personal computer can perform about a trillion calculations per second.
Personal computers with high-resolution visual displays come in a range of sizes, from those small enough to be embedded in clothing and jewelry up to the size of a thin book.
Cables are disappearing. Communication between components uses short-distance wireless technology. High-speed wireless communication provides access to the Web.
The majority of text is created using continuous speech recognition. Also ubiquitous are language user interfaces (LUIs).
Most routine business transactions (purchases, travel, reservations) take place between a human and a virtual personality. Often, the virtual personality includes an animated visual presence that looks like a human face.
Although traditional classroom organization is still common, intelligent courseware has emerged as a common means of learning.
Pocket-sized reading machines for the blind and visually impaired, "listening machines" (speech-to-text conversion) for the deaf, and computer- controlled orthotic devices for paraplegic individuals result in a growing perception that primary disabilities do not necessarily impart handicaps.
Translating telephones (speech-to-speech language translation) are commonly used for many language pairs.
Accelerating returns from the advance of computer technology have resulted in continued economic expansion. Price deflation, which had been a reality in the computer field during the twentieth century, is now occurring outside the computer field. The reason for this is that virtually all economic sectors are deeply affected by the accelerating improvement in the price performance of computing.
Human musicians routinely jam with cybernetic musicians.
Bioengineered treatments for cancer and heart disease have greatly reduced the mortality from these diseases.
The neo-Luddite movement is growing.
---- ---- ---- ----
2019
A $1,000 computing device (in 1999 dollars) is now approximately equal to the computational ability of the human brain.
Computers are now largely invisible and are embedded everywhere-in walls, tables, chairs, desks, clothing, jewelry, and bodies.
Three-dimensional virtual reality displays, embedded in glasses and contact lenses, as well as auditory "lenses," are used routinely as primary interfaces for communication with other persons, computers, the Web, and virtual reality.
Most interaction with computing is through gestures and two-way natural-language spoken communication.
Nanoengineered machines are beginning to be applied to manufacturing and process-control applications.
High-resolution, three-dimensional visual and auditory virtual reality and realistic all-encompassing tactile environments enable people to do virtually anything with anybody, regardless of physical proximity.
Paper books or documents are rarely used and most learning is conducted through intelligent, simulated software-based teachers.
Blind persons routinely use eyeglass-mounted reading-navigation systems. Deaf persons read what other people are saying through their lens displays. Paraplegic and some quadriplegic persons routinely walk and climb stairs through a combination of computer-controlled nerve stimulation and exoskeletal robotic devices.
The vast majority of transactions include a simulated person.
Automated driving systems are now installed in most roads.
People are beginning to have relationships with automated personalities and use them as companions, teachers, caretakers, and lovers.
Virtual artists, with their own reputations, are emerging in all of the arts.
There are widespread reports of computers passing the Turing Test, although these tests do not meet the criteria established by knowledgeable observers.
---- ---- ---- ----
2029
A $1,000 (in 1999 dollars) unit of computation has the computing capacity of approximately 1,000 human brains.
Permanent or removable implants (similar to contact lenses) for the eyes as well as cochlear implants are now used to provide input and output between the human user and the worldwide computing network.
Direct neural pathways have been perfected for high-bandwidth connection to the human brain. A range of neural implants is becoming available to enhance visual and auditory perception and interpretation, memory, and reasoning.
Automated agents are now learning on their own, and significant knowledge is being created by machines with little or no human intervention. Computers have read all available human- and machine-generated literature and multimedia material.
There is widespread use of all-encompassing visual, auditory, and tactile communication using direct neural connections, allowing virtual reality to take place without having to be in a "total touch enclosure."
The majority of communication does not involve a human. The majority of communication involving
There is almost no human employment in production, agriculture, or transportation. Basic life needs are available for the vast majority of the human race.
There is a growing discussion about the legal rights of computers and what constitutes being "human."
Although computers routinely pass apparently valid forms of the Turing Test, controversy persists about whether or not machine intelligence equals human intelligence in all of its diversity.
Machines claim to be conscious. These claims are largely accepted.
2049 The common use of nanoproduced food, which has the correct nutritional composition and the same taste and texture of organically produced food, means that the availability of food is no longer affected by limited resources, bad crop weather, or spoilage.
Nanobot swarm projections are used to create visual-auditory-tactile projections of people and objects in real reality.
---- ---- ---- ----
2072
Picoengineering (developing technology at the scale of picometers or trillionths of a meter) becomes practical.1
By the year 2099 There is a strong trend toward a merger of human thinking with the world of machine intelligence that the human species initially created.
There is no longer any clear distinction between humans and computers.
Most conscious entities do not have a permanent physical presence.
Machine-based intelligences derived from extended models of human intelligence claim to be human, although their brains are not based on carbon-based cellular processes, but rather electronic and photonic equivalents. Most of these intelligences are not tied to a specific computational processing unit. The number of software-based humans vastly exceeds those still using native neuron-cell-based computation.
Even among those human intelligences still using carbon-based neurons, there is ubiquitous use of neural-implant technology, which provides enormous augmentation of human perceptual and cognitive abilities. Humans who do not utilize such implants are unable to meaningfully participate in dialogues with those who do.
Because most information is published using standard assimilated knowledge protocols, information can be instantly understood. The goal of education, and of intelligent beings, is discovering new knowledge to learn.
Femtoengineering (engineering at the scale of femtometers or one thousandth of a trillionth of a meter) proposals are controversial.2
Life expectancy is no longer a viable term in relation to intelligent beings.
---- ---- ---- ----
Some many millenniums hence . . .
Intelligent beings consider the fate of the Universe.
---- ---- ---- ----
Originally published in The Age of Spiritual Machines (C)1999 Raymond Kurzweil
http://www.kurzweilai.net/meme/frame...s/art0274.html
Enjoy
1997 Deep Blue defeats Gary Kasparov, the world chess champion, in a regulation tournament.
1997 Dragon Systems introduces Naturally Speaking, the first continuous-speech dictation software product.
1997 Video phones are being used in business settings.
1997 Face-recognition systems are beginning to be used in payroll check-cashing machines.
1998 The Dictation Division of Lernout & Hauspie Speech Products (formerly Kurzweil Applied Intelligence) introduces Voice Xpress Plus, the first continuous-speech-recognition program with the ability to understand natural-language commands.
1998 Routine business transactions over the phone are beginning to be conducted between a human customer and an automated system that engages in a verbal dialog with the customer (e.g., United Airlines reservations).
1998 Investment funds are emerging that use evolutionary algorithms and neural nets to make investment decisions (e.g., Advanced Investment Technologies).
1998 The World Wide Web is ubiquitous. It is routine for high-school students and local grocery stores to have web sites.
1998 Automated personalities, which appear as animated faces that speak with realistic mouth movements and facial expressions, are working in laboratories. These personalities respond to the spoken statements and facial expressions of their human users. They are being developed to be used in future user interfaces for products and services, as personalized research and business assistants, and to conduct transactions.
1998 "Bluetooth" technology is being developed for "body" local area networks (LANs) and for wireless communication between personal computers and associated peripherals. Wireless communication is being developed for high-bandwidth connection to the Web.
1999 Ray Kurzweil's The Age of Spiritual Machines: When Computers Exceed Human Intelligence is published, available at your local bookstore!
---- ---- ---- ----
2009
A $1,000 personal computer can perform about a trillion calculations per second.
Personal computers with high-resolution visual displays come in a range of sizes, from those small enough to be embedded in clothing and jewelry up to the size of a thin book.
Cables are disappearing. Communication between components uses short-distance wireless technology. High-speed wireless communication provides access to the Web.
The majority of text is created using continuous speech recognition. Also ubiquitous are language user interfaces (LUIs).
Most routine business transactions (purchases, travel, reservations) take place between a human and a virtual personality. Often, the virtual personality includes an animated visual presence that looks like a human face.
Although traditional classroom organization is still common, intelligent courseware has emerged as a common means of learning.
Pocket-sized reading machines for the blind and visually impaired, "listening machines" (speech-to-text conversion) for the deaf, and computer- controlled orthotic devices for paraplegic individuals result in a growing perception that primary disabilities do not necessarily impart handicaps.
Translating telephones (speech-to-speech language translation) are commonly used for many language pairs.
Accelerating returns from the advance of computer technology have resulted in continued economic expansion. Price deflation, which had been a reality in the computer field during the twentieth century, is now occurring outside the computer field. The reason for this is that virtually all economic sectors are deeply affected by the accelerating improvement in the price performance of computing.
Human musicians routinely jam with cybernetic musicians.
Bioengineered treatments for cancer and heart disease have greatly reduced the mortality from these diseases.
The neo-Luddite movement is growing.
---- ---- ---- ----
2019
A $1,000 computing device (in 1999 dollars) is now approximately equal to the computational ability of the human brain.
Computers are now largely invisible and are embedded everywhere-in walls, tables, chairs, desks, clothing, jewelry, and bodies.
Three-dimensional virtual reality displays, embedded in glasses and contact lenses, as well as auditory "lenses," are used routinely as primary interfaces for communication with other persons, computers, the Web, and virtual reality.
Most interaction with computing is through gestures and two-way natural-language spoken communication.
Nanoengineered machines are beginning to be applied to manufacturing and process-control applications.
High-resolution, three-dimensional visual and auditory virtual reality and realistic all-encompassing tactile environments enable people to do virtually anything with anybody, regardless of physical proximity.
Paper books or documents are rarely used and most learning is conducted through intelligent, simulated software-based teachers.
Blind persons routinely use eyeglass-mounted reading-navigation systems. Deaf persons read what other people are saying through their lens displays. Paraplegic and some quadriplegic persons routinely walk and climb stairs through a combination of computer-controlled nerve stimulation and exoskeletal robotic devices.
The vast majority of transactions include a simulated person.
Automated driving systems are now installed in most roads.
People are beginning to have relationships with automated personalities and use them as companions, teachers, caretakers, and lovers.
Virtual artists, with their own reputations, are emerging in all of the arts.
There are widespread reports of computers passing the Turing Test, although these tests do not meet the criteria established by knowledgeable observers.
---- ---- ---- ----
2029
A $1,000 (in 1999 dollars) unit of computation has the computing capacity of approximately 1,000 human brains.
Permanent or removable implants (similar to contact lenses) for the eyes as well as cochlear implants are now used to provide input and output between the human user and the worldwide computing network.
Direct neural pathways have been perfected for high-bandwidth connection to the human brain. A range of neural implants is becoming available to enhance visual and auditory perception and interpretation, memory, and reasoning.
Automated agents are now learning on their own, and significant knowledge is being created by machines with little or no human intervention. Computers have read all available human- and machine-generated literature and multimedia material.
There is widespread use of all-encompassing visual, auditory, and tactile communication using direct neural connections, allowing virtual reality to take place without having to be in a "total touch enclosure."
The majority of communication does not involve a human. The majority of communication involving
There is almost no human employment in production, agriculture, or transportation. Basic life needs are available for the vast majority of the human race.
There is a growing discussion about the legal rights of computers and what constitutes being "human."
Although computers routinely pass apparently valid forms of the Turing Test, controversy persists about whether or not machine intelligence equals human intelligence in all of its diversity.
Machines claim to be conscious. These claims are largely accepted.
2049 The common use of nanoproduced food, which has the correct nutritional composition and the same taste and texture of organically produced food, means that the availability of food is no longer affected by limited resources, bad crop weather, or spoilage.
Nanobot swarm projections are used to create visual-auditory-tactile projections of people and objects in real reality.
---- ---- ---- ----
2072
Picoengineering (developing technology at the scale of picometers or trillionths of a meter) becomes practical.1
By the year 2099 There is a strong trend toward a merger of human thinking with the world of machine intelligence that the human species initially created.
There is no longer any clear distinction between humans and computers.
Most conscious entities do not have a permanent physical presence.
Machine-based intelligences derived from extended models of human intelligence claim to be human, although their brains are not based on carbon-based cellular processes, but rather electronic and photonic equivalents. Most of these intelligences are not tied to a specific computational processing unit. The number of software-based humans vastly exceeds those still using native neuron-cell-based computation.
Even among those human intelligences still using carbon-based neurons, there is ubiquitous use of neural-implant technology, which provides enormous augmentation of human perceptual and cognitive abilities. Humans who do not utilize such implants are unable to meaningfully participate in dialogues with those who do.
Because most information is published using standard assimilated knowledge protocols, information can be instantly understood. The goal of education, and of intelligent beings, is discovering new knowledge to learn.
Femtoengineering (engineering at the scale of femtometers or one thousandth of a trillionth of a meter) proposals are controversial.2
Life expectancy is no longer a viable term in relation to intelligent beings.
---- ---- ---- ----
Some many millenniums hence . . .
Intelligent beings consider the fate of the Universe.
---- ---- ---- ----
Originally published in The Age of Spiritual Machines (C)1999 Raymond Kurzweil
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