Warrior Monk - Warrior which could heal himself and provide backup healing and resurrecting where needed. That's the class that I am, perfect for small groups and soloing.
Warrior Elementalist - Up close Warrior Melee expertise with the long range effectiveness of a mage. A very nice combo, used one of those in beta.
Warrior Mesmer - You can use your mesmer skills to cripple your opponent before going in for the strike
Warrior Necromancer - A good mix of long range spells, crippling hexes, and you can raise the dead to help fight with you
Warrior Ranger - You can keep a pet by your side for combat, use a bow and arrow and switch back to the sword and shield on the fly effectively.
Stabwound, your invite is in, just hit G and accept the Guild invite
Warrior Elementalist - Up close Warrior Melee expertise with the long range effectiveness of a mage. A very nice combo, used one of those in beta.
Warrior Mesmer - You can use your mesmer skills to cripple your opponent before going in for the strike
Warrior Necromancer - A good mix of long range spells, crippling hexes, and you can raise the dead to help fight with you
Warrior Ranger - You can keep a pet by your side for combat, use a bow and arrow and switch back to the sword and shield on the fly effectively.
Stabwound, your invite is in, just hit G and accept the Guild invite
Comment