criticisms (take or leave them, this isn't at all personal)
-it's essentially a flash site forced into the confines of html. It would load quicker and give you room to use (BUT PLEASE DON'T ABUSE) animated transitions. There are two extremes designers go for: super flashy and bleeding edge, or super useable for anyone using any computer, be they blind bob running lynx or your grandmother who relys on fonts that are legible, or atleast a design that doesn't fall apart when you ctrl + to make fonts larger. This site feels like it's stuck between the two extremes, but not in the happy medium sense.
-It's more work, but if you insist on using html for this design, alot more css and alot less tables can cut down on file size if you do it properly.
-It reminds me of 2advanced's site. Appropriating a style is fine, but if you're going to go that route, you either have to make it unique enough so your influence is subtle, ot improve upon the whole concept so people will instead say "2advanced reminds me of strike's site". The element that makes 2adv marginally better is "flow". Rounded corners and gradiant metal effects are a nice base, but without more organic curves or a smudge of dirt, I can almost see the photoshop marquee lines that make everything. It might help to do a sketch of how you would have it look if you had no constraints.
-iconography is confusing and ambiguous. Navigation rely too much on tiny icons that no context. The navigation at the top is fine, but "connections" is a messy ps2 controler without the manual.
-photos, photos, photos. i'm already sitting in front a computer, looking at a mock computer layout on a computer is very lifeless. Using the metals and greys to a frame a picture or illustration would switch this from a bleak post apocolyptic HAL controled worlld style, to better, stronger, faster (not dp...) style.
-it's essentially a flash site forced into the confines of html. It would load quicker and give you room to use (BUT PLEASE DON'T ABUSE) animated transitions. There are two extremes designers go for: super flashy and bleeding edge, or super useable for anyone using any computer, be they blind bob running lynx or your grandmother who relys on fonts that are legible, or atleast a design that doesn't fall apart when you ctrl + to make fonts larger. This site feels like it's stuck between the two extremes, but not in the happy medium sense.
-It's more work, but if you insist on using html for this design, alot more css and alot less tables can cut down on file size if you do it properly.
-It reminds me of 2advanced's site. Appropriating a style is fine, but if you're going to go that route, you either have to make it unique enough so your influence is subtle, ot improve upon the whole concept so people will instead say "2advanced reminds me of strike's site". The element that makes 2adv marginally better is "flow". Rounded corners and gradiant metal effects are a nice base, but without more organic curves or a smudge of dirt, I can almost see the photoshop marquee lines that make everything. It might help to do a sketch of how you would have it look if you had no constraints.
-iconography is confusing and ambiguous. Navigation rely too much on tiny icons that no context. The navigation at the top is fine, but "connections" is a messy ps2 controler without the manual.
-photos, photos, photos. i'm already sitting in front a computer, looking at a mock computer layout on a computer is very lifeless. Using the metals and greys to a frame a picture or illustration would switch this from a bleak post apocolyptic HAL controled worlld style, to better, stronger, faster (not dp...) style.
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