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Army of Two, Co-Op goodness
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Army of Two, Co-Op goodness
My father in law was telling me over Thanksgiving about this amazing bartender at some bar he frequented who could shake a martini and fill it to the rim with no leftovers and he thought it was the coolest thing he'd ever seen. I then proceeded to his home bar and made four martinis in one shaker with unfamiliar glassware and a non standard shaker and did the same thing. From that moment forward I knew he had no compunction about my cock ever being in his daughter's mouth.Tags: None
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looks nice, i just might pick it up1. You're reading my comment
2. Now you're saying/thinking thats a stupid fact.
4. You didnt notice that i skipped 3.
5. You're checking it now.
6. You're smiling.
7. You're still reading my comment.
8. You know all you have read is true.
10. You didn't notice that i skipped 9.
11. You're checking it now.
12. You didn't notice there are only 10 facts
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its like what ph and i would be like in videogame formMy father in law was telling me over Thanksgiving about this amazing bartender at some bar he frequented who could shake a martini and fill it to the rim with no leftovers and he thought it was the coolest thing he'd ever seen. I then proceeded to his home bar and made four martinis in one shaker with unfamiliar glassware and a non standard shaker and did the same thing. From that moment forward I knew he had no compunction about my cock ever being in his daughter's mouth.
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This game is about PMCs (Private Military Contractors) who owe no allegiance to any country, but only the person who holds their checkbook. These soldiers of fortune, who would hate it if you called them mere "Mercenaries", will travel the world helping both sides of ongoing conflicts to earn money.
I'm not sure how the single player plot will go. It doesn't really matter right now, because the biggest draw with not only be the online Co-Op play, but the revolutionary single player "co-op". Your partner, like never before, will act like there is a real human being playing with you in the field of battle. They will react to what you do if you take control of the action, or if you are more passive they will start to take control of the situation. If one of you two falls, you gotta revive him. A lot of contextual actions between you two should make it a blast to play.DELETED
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whoa whoa whoa but you can still have two people next to eachother playing, right?
this better not be some chromehounds bullshit
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I saw previews of this like a year ago, looks awesome.
Throughout the game each partner "remembers" what the other one has done well and what they have fucked up on.
So say you're controlling one and fuck up an important sniping shot where if you miss the mission gets way harder, the other one will remember that the next time there is a similar situation and tell you to basically "fuck off I'm sniping this time you fucking turd."Last edited by Liquid Blue; 04-05-2007, 01:48 AM.My father in law was telling me over Thanksgiving about this amazing bartender at some bar he frequented who could shake a martini and fill it to the rim with no leftovers and he thought it was the coolest thing he'd ever seen. I then proceeded to his home bar and made four martinis in one shaker with unfamiliar glassware and a non standard shaker and did the same thing. From that moment forward I knew he had no compunction about my cock ever being in his daughter's mouth.
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Originally posted by Liquid Blue View Postwhoa whoa whoa but you can still have two people next to eachother playing, right?
this better not be some chromehounds bullshit
EDIT-DELETED
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Soooo,
Is it just me or was the only innovative form of teamwork the thing where you can help your teammate up or down a steep wall?
Seems like they're milking by trying to convince people old news is new news.5: Da1andonly> !ban epinephrine
5: RoboHelp> Are you nuts? You can't ban a staff member!
5: Da1andonly> =((
5: Epinephrine> !ban da1andonly
5: RoboHelp> Staffer "da1andonly" has been banned for abuse.
5: Epinephrine> oh shit
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Originally posted by Jeansi View PostSoooo,
Is it just me or was the only innovative form of teamwork the thing where you can help your teammate up or down a steep wall?
Seems like they're milking by trying to convince people old news is new news.
One of my favourite parts is how your AI comrade will react to your actions on the field. If you take out, say, 4 guys who come around the corner, your partner gets pumped up and says shit to you like "OH FUCK! Daaaamn, nice" and it gets him going so he gets more aggressive. Say you shoot a downed man in the head, a civilian, or a random dog. He'll go "What the fuck was that? That was so not cool man ... you're a bitch." And he'll be less likely to help you out in combat and start smack talking you ... for the greater part until you get back into his good graces by saving him or doing something extraordinary to overwrite that. And to a greater extent, if you shoot your friend, he'll shoot you back. He's not like the guys in R6 or something where they just take it. He'll get pissed and try to fuck with you. So, if you piss your partner off, he might fake dead after a fight and when you go to revive him, he'll punch you in the face and start to make fun of you. And usually at that point, he'll forgive you.
During combat there are many context-sensitive motions you can do for you and your AI partner to survive on the battlefield. One of my favourite moves is the "back to back" move. You're in the middle of an open area, you two can go back to back to start shooting guys from a 360 degree angle. You have the motions that you can pick each other up and get each other over high ledges and cliffs, of course. One cool new mechanic to that is that you can get on your partner's shoulders and he can put you up over the ledge where you can start shooting at the people above without exposing much of yourself. Another key move is when your partner is downed, he's not totally useless. Your partner gets hit and goes down, but he's still awake, he'll hold his gun and keep shooting people from the ground. But you can grab him by the back collar of his vest and drag him behind you so he's shooting from behind and you shoot forward while getting him to safe cover. Also, if he's not that bad off, he can limp while holding over your shoulder and you two will start firing ahead of you while you goto a safe area.
I know I packed a lot of shit in this post, but this game is packed with a lot of shit you can do with your co-op partner. Even death is a mini game here. When one of you die both of you must participate in getting back to life. The man who was downed will be portrayed on screen as running in this tunnel ... running away from the light. He needs to bash on the A button to get running faster, but not too fast, or he'll stumble and fall. Need to get a steady pace. And the guy trying to resuscitate you must hit certain buttons to use a tampon to plug up the bleeding (yeah, a tampon), then do CPR. If both of you do it right, the guy comes back to life and you can continue.
Another point, that might not sound like a big deal, but if you watched the trailers, you can see that it'll bring that sense of that you're in a living, breathing game. The voice acting and the massive amount of dialog that's recorded for the combat. When you watch the trailer you can hear some of it. A lot of people would think that was just a professional dub over gameplay, but it is actual gameplay sound.
And I haven't even touched the surface of the awesome gun customizing mode. You'll be making a lot of money with your missions, so what are you gonna do with all that money? You can make your primary weapon the most blinged out gun that would make any mercenary jealous. Plate it whatever colour metal, add extended clips, over under shotties, blast shields, lasers, scopes, barrels, etc*. Pimp My Gun mode: everything except spinners.
As you can tell, I'm very excited about this new IP from EA. It's really amazing when EA comes out with something new these days, so I know they're really gonna give it their all to make this something they can rehash into 50 sequels for the next 10 years.
Sidenote: When the dude got shot in the head when the partner popped him over the ledge.. I laughed my ass off. That was funny shit. That's another reason this game will be awesome: the humour.Last edited by Dameon Angell; 04-05-2007, 12:57 PM.DELETED
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