nah you're all wrong. this is what I used to do... and it gets you to 99 on one level. My memory is very sketchy so you'll have to do with the description.
you'll need to have a cape for this.
go to the first level in the forest of illusion.
There is a section where there are a bunch of wigglers (the catepillars that get red after you stomp), but they're far apart enough to be on a diff screen.
Heres what you do: stomp on a wiggler, glide to another, stomp that, glide to the next one, stomp, then RETURN to the first one, stomping on the intermediary ones for more air time if needed. The point is that when the screen scrolls, the wigglers will "reset," which makes it a new enemy - and an opportunity for more lives.
Also interestingly enough, the wiggler doesn't have a ceiling for how many lives it can give you. Which creates some intresting results - eventually it'll give you odd-number lives AND add a ton of points to your score. I'm not sure if they fixed this bug or not.
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Super Mario World (SNES) Question
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Yeah I've got them DA, remember it's just ONE exit I need, so anything that opens further levels can't be right.
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It says a lot about the age of this game when the Star Road stages are named "Gnarly", "Tubular" and "Mondo". Doesn't change its status as an awesome game though.
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1.) You just beat the first castle on Yoshi's island, the very first place you start in the very beginning of the game, that first land, area, place, location, piece of property.Originally posted by Ewan View PostLand2? Explain
Also, what is "Inside the Lake", is that the level with the Torpedoes?
2.) Now you enter the first stage of the second land. It's the second piece of property that the Italian Stallion, Mario, moves onto to continue his Turtle Genocide.
3.) The first stage of that second land, second piece of property, second area of the game you explore next, begins with a long stretch of land with two shell-less turtles kamikaze flying at you with capes. Also introduces a couple of parts with the Homocidal football maniacs.
4.) This works best (possibly only with), the Yellow Switch depressed to create the yellow [!] blocks.
5.) When you reach the end of the stage, without it pressed, you see a column of yellow, dotted line [ ] squares.
6.) With it depressed, you will see a purple /| triangle runner brick with a column of, now filled in, yellow [!] bricks. Run up that wall and reach the top to get to the new area.
7.) There is a key next to a key hole. I think you can take it from there.
8.) That will open up a route north of your stage, instead of walking around the lake, you will enter the lake for a water stage. Complete the lake stage normally to proceed north to the haunted house stage as mentioned previously in this thread.

---- Water Lake Stage (Secret Path) ----
9.) There is a key about 60% of the way through the stage.
10.) The keyhole is about 70% of the way though the stage, if I remember correctly, they're not together.
11.) Pick up the key, dodge retarded fish to get to a point with a (P) block.
12.) Hit the P block, get the bricks to the keyhole turned into coins and enter the key into the keyhole.
12b.) You may get the key after the P block, it's not hard to find, so if you didn't get it before the P block, it's after the P block. Then race before the P block timer runs out to insert the key into the hole. It's really easy to do, not as hard as this guide may make it seem.
13.) This will open a path east of your position to your first piece of Star Road and a Warp Tube, if I remember correctly.
14.) Correction: You do need to complete one haunted house.
The place in the game that pissed me off the most. Fucking (P) Balloons.
Last edited by Dameon Angell; 09-01-2007, 05:12 PM.
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Land2? Explain
Also, what is "Inside the Lake", is that the level with the Torpedoes?
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Top Secret (+1), Star World (the star) (+5), Star Road (center of star world warps you here) (+8?), Land 2, inside the lake (+1), the woods has one path out, but a couple extra stages (+x).
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Btw, the back of the box says 96 levels.
I got 95 on my savegame, never knew where to look for that final exit, anyone have any ideas of a particularly hard/unknown one?
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Hit this place up for the lives. Knowing you, you probably don't even need beyond your original 5.

You will not advance to the next stage, though.
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Yeah, SMW doesn't save lives.
Amazing game though.
One of the best places to stock up lives is one of the baby-yoshi levels where you're underwater.
There was another great level for lives too, but I forgot.
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Yeah, but going to the Top Secret Area and then Yoshi's Island 2 to stock on lives is time-consuming
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As far as I remember it resets the lives.
In the end, it's very easy to get them back, so it's not a big loss either.
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Super Mario World (SNES) Question
Recently I found a bunch of old shit in my attic, and the end result yielded two boxes (which i loaded ubuntu and kubuntu on for testing purposes) and a super nintendo, with super mario world. anyways, in one sitting i got past the 3rd castle and the SNES was kicked by a friend, so i had to reset, and when i loded the game, i started with 5 lives, instead of my ~40 or so i had.
i was never a SMW kid, my holy trinity was Aladdin, F-Zero, and Donkey Kong, with a little Mario All-Stars and Yoshi's Island thrown in before we tossed the snes for a N64, so I don't know if we accidentally glitched my file, or the SNES is really such an old game platform that lives aren't saved... but I highly doubt that, considering everything else (my score, my progress) were saved.
Anyways, a simple yes or no from someone who knows would rule.Tags: None
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