I was wondering if there are any mappers who can make a base map (Not baseelim, javs style, but a TWLB style base). This will be used for an 4 squad basing elimination match.
Needed - One base, one or 2 flagrooms (a la 2flag)
4 Safety Zones Equally distant from base
Perhaps 2 openings to front entrance.
Game - 4 teams vie for control of one (or possibly 2) flag(s). After 7 minutes of fighting, the freq (squad/team) with the lowest point total will be eliminated (specced). The timer, scores, and flag will reset and the players will all be warped. Next 7 minutes, another elimination occurs. Last 2 teams play for a final 7 minutes and last freq remaining wins.
Plz give me some tips/pointers on what you'd like to see modified to this game.
sounds really cooooool
help: (how do i shot) (Public 0): how do i travel diagonally? i only have up, down, left and right keys.
4:PinkSTAR <ER>> ask DP he knows me inside and out
Malla, the problem you get with your fr is that when one team is eliminated, 1 team has a free way to the flagroom while the other 2 still have to fight it out, giving the 1 team an advantage.
Maybe God was the first suicide bomber and the Big Bang was his moment of Glory.
Look at the map again. You are wrong. They don't _have to_ fight it out unless they choose to. There will of course be a time penalty taking the other entrence though.
I made it this way for a reason, we don't want all four teams in a small flagroom at once. You think base is laggy as it is now? Imagine double numbers of players or more players going to such a small space.
Good ideas thus far, and Im glad to see cooperation and enthusiasm with the tw players to get this rolling (nice maps!)
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The only place SUCCESS comes before WORK is in the dicitionary
Look at the map again. You are wrong. They don't _have to_ fight it out unless they choose to. There will of course be a time penalty taking the other entrence though.
I made it this way for a reason, we don't want all four teams in a small flagroom at once. You think base is laggy as it is now? Imagine double numbers of players or more players going to such a small space.
Edit: Just a typo
Yeah, if they don't fight, they won't get the points and therefore will be eliminated fo sho. So don't worry about hiders and crap.
I made a map... so if you want it I'll send it in.
It has 1 flag in the inner room. It is quite easy to snatch from all sides of it, but if you can get your terrier inside one half of the inner room you'll probably be able to stay close to it longer. Made side tunnels so attackers might have a tactical advantage when one or two teams have been eliminated. (I mean outside flagroom so defenders would have to move their cram if they choose to cram)
Malla's is the best. 2 entrances is better because you could always take a side.
Vehicle> ?help Will the division's be decided as well today?
Message has been sent to online moderators
2:BLeeN> veh yes
(Overstrand)>no
2:Vehicle> (Overstrand)>no
2:BLeeN> ok then no
:Overstrand:2:Bleen> veh yes
(Overstrand)>oh...then yes
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