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Calling all Mappers - 4 Team Base Elimination

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  • #16
    Originally posted by Dameon Angell
    I was wondering if there are any mappers who can make a base map (Not baseelim, javs style, but a TWLB style base). This will be used for an 4 squad basing elimination match.

    Needed - One base, one or 2 flagrooms (a la 2flag)
    4 Safety Zones Equally distant from base
    Perhaps 2 openings to front entrance.


    Game - 4 teams vie for control of one (or possibly 2) flag(s). After 7 minutes of fighting, the freq (squad/team) with the lowest point total will be eliminated (specced). The timer, scores, and flag will reset and the players will all be warped. Next 7 minutes, another elimination occurs. Last 2 teams play for a final 7 minutes and last freq remaining wins.

    Plz give me some tips/pointers on what you'd like to see modified to this game.
    sounds really cooooool
    help: (how do i shot) (Public 0): how do i travel diagonally? i only have up, down, left and right keys.

    4:PinkSTAR <ER>> ask DP he knows me inside and out

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    • #17
      Malla, the problem you get with your fr is that when one team is eliminated, 1 team has a free way to the flagroom while the other 2 still have to fight it out, giving the 1 team an advantage.
      Maybe God was the first suicide bomber and the Big Bang was his moment of Glory.

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      • #18
        Look at the map again. You are wrong. They don't _have to_ fight it out unless they choose to. There will of course be a time penalty taking the other entrence though.
        I made it this way for a reason, we don't want all four teams in a small flagroom at once. You think base is laggy as it is now? Imagine double numbers of players or more players going to such a small space.

        Edit: Just a typo

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        • #19
          Good ideas thus far, and Im glad to see cooperation and enthusiasm with the tw players to get this rolling (nice maps!)
          1:Best> lol why is everyone mad that roiwerk got a big dick stickin out his underwear, it's really attractive :P
          3:Best> lol someone is going to sig that
          3:Best> see it coming
          3:Best> sad

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          • #20
            Looks like it will be fun. Keep making the maps
            1:Warthog> IMPORTANT NEWS: Big changes on the way in TWD! Bots now die in only 30 minute incriments!

            7:Ikrit> hrm, I think my stepsister and her boyfriend are having sex atm
            7:Ikrit> sounded like headboard of the bed was hitting wall repeatedly lol
            7:Demystify <ZH>> lol @ ikrit
            7:Demystify <ZH>> walk in the room
            7:Ikrit> lol!
            7:Ikrit> she locked the door :-X

            The only place SUCCESS comes before WORK is in the dicitionary

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            • #21
              Originally posted by Malladrin
              I made a map...
              and I like the map. I would like to see it used, though I want 'my' safe down on the lower part of the map so the base isn't upside-down.

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              • #22
                Me, twerp, and ice> can pull something off.

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                • #23
                  Originally posted by Malladrin
                  Look at the map again. You are wrong. They don't _have to_ fight it out unless they choose to. There will of course be a time penalty taking the other entrence though.
                  I made it this way for a reason, we don't want all four teams in a small flagroom at once. You think base is laggy as it is now? Imagine double numbers of players or more players going to such a small space.

                  Edit: Just a typo
                  Yeah, if they don't fight, they won't get the points and therefore will be eliminated fo sho. So don't worry about hiders and crap.
                  DELETED

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                  • #24
                    *sigh*

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                    • #25
                      Originally posted by Malladrin
                      I made a map... so if you want it I'll send it in.
                      It has 1 flag in the inner room. It is quite easy to snatch from all sides of it, but if you can get your terrier inside one half of the inner room you'll probably be able to stay close to it longer. Made side tunnels so attackers might have a tactical advantage when one or two teams have been eliminated. (I mean outside flagroom so defenders would have to move their cram if they choose to cram)
                      Malla's is the best. 2 entrances is better because you could always take a side.
                      Vehicle> ?help Will the division's be decided as well today?
                      Message has been sent to online moderators
                      2:BLeeN> veh yes
                      (Overstrand)>no
                      2:Vehicle> (Overstrand)>no
                      2:BLeeN> ok then no
                      :Overstrand:2:Bleen> veh yes
                      (Overstrand)>oh...then yes

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                      • #26
                        Originally posted by Reaver
                        Good ideas thus far, and Im glad to see cooperation and enthusiasm with the tw players to get this rolling (nice maps!)
                        Yeah, I'm amazed in the space of 1 day you get already map variations and of good quality.

                        Many heads is better than one, quite true. Almost like parallel processing, but with humans.

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