While getting the bot to take damage may seem like a lost cause, there are fairly decent ways to mime it. If you use the bot methods to figure out when the player shoots, (when a warbird's energy drops the exact cost of a bullet) and a bot can tell where a player is on the map, what direction it is facing, the speed it is traveling and such, then your bot will be about to figure out when it gets hit (or atleast when it crosses the path of the bullet and appropreat locate of the bullet on this path) and you can make the bot act accordingly, i.e. die.
It is 4:30 am here so I'm sorry if I can't think correctly.
It is 4:30 am here so I'm sorry if I can't think correctly.
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