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Mines colored (enemy=blue)(ours=yellow)

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  • Mines colored (enemy=blue)(ours=yellow)

    enough said..

    good idea?
    if not.. tell me why!

    :eek: Arobas
    TW Bot Developer
    TW Web Developer
    Friends> All I saw was arobas+
    Friends> It's like death

  • #2
    I'd like it. But then again there's always the "minesweeper mini game" you can play. lol
    DELETED

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    • #3
      Part of the fun is not knowing who's mine it is.

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      • #4
        I like it the way it is. Makes your team use more coordination and communicate more in order to not be killed by an enemy mine or a repelled team mine.
        sdg

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        • #5
          Originally posted by NaiLed
          Part of the fun is not knowing who's mine it is.
          it depends.. in base.. i dont see the fun to have all the same color.. being tked when you're ter.. it's really bad hehe.. now i see someone saying : you just have to not get killed by a mine.. yah right
          TW Bot Developer
          TW Web Developer
          Friends> All I saw was arobas+
          Friends> It's like death

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          • #6
            Yeah, so you have to be more aware and tactical.

            Would be nice for it to be optional though.

            EDIT: I mean in the cfg file
            Last edited by NaiLed; 05-11-2004, 02:21 PM.

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            • #7
              One thing that would be better is different colored bursts for enemies. They are so fast and deadly that it would only make sense to be able to see if it's going to kill you or not.
              sdg

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              • #8
                Originally posted by Stabwound
                One thing that would be better is different colored bursts for enemies. They are so fast and deadly that it would only make sense to be able to see if it's going to kill you or not.
                i dont agree dodging bursts is cool.. THATS give you more challenge.. i dont see any challenge or tactic with mines if they are all the same color anyway.. that's personal
                TW Bot Developer
                TW Web Developer
                Friends> All I saw was arobas+
                Friends> It's like death

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                • #9
                  Originally posted by Stabwound
                  I like it the way it is. Makes your team use more coordination and communicate more in order to not be killed by an enemy mine or a repelled team mine.
                  ^^
                  http://www.iownjoo.com/freeimghost/l...ature copy.gif
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                  Last edited by abrasion about 150 times because he can't fucking type.

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                  • #10
                    If it was optional, people with it enabled would think you're stupid.

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                    • #11
                      Here's a decent idea... don't fly into mines of any color.
                      And if your sharks are basing and they're laying mines in places people routinely fly over (such as the flagroom door) then either get a different shark, or stop playing for that team.
                      "Sexy" Steve Mijalis-Gilster, IVX

                      Reinstate Me.

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                      • #12
                        pfft damn u lazy ppl!!

                        don't make the game to ez
                        Originally posted by Kolar
                        My reaction:

                        ;1;Holy Shit
                        ;1;Al Qaeda took care of method for us

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                        • #13
                          Originally posted by Mr. Peanuts
                          If it was optional, people with it enabled would think you're stupid.
                          I meant as an option in the cfg file for the arena settings

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                          • #14
                            Knowing when to go through a mine field is an important part of play. Any shark worth his salt knows when to tell his team when those mines aren't his or when to wait for repels. This idea is good only in the sense that it dumbs down the game.

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                            • #15
                              Yeah, exactly, and if you ask me that's not good.

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