I never really kept track, but I've been playing in TW since at least 2005 based on my oldest known alias. There has been a lot of change over the years. I remember when TW had enough players to populate multiple public arenas. For a long time I played mostly in the purepub arena, which, if I remember correctly, was the less popular of the two. That may have just been because the non-purepub arena was the default arena you'd join when you logged in to the game. I'll talk about that a bit later.
Eventually, I ended up spending most of my time in the default, non-purepub arena. I have a lot of fond memories of flying or gunning for LT turrets, hunting LT turrets, turret wars, figuring out new and effective bomb lines and line bombing strategies, and playing with quirks and new features. One time I managed to get a 100 kill streak while roofing in a Javelin. One time I actually convinced 2 of my brothers and 2 of my friends to be gunners in shrapped up Javelins on a Jav turret during lan parties (suprisingly effective). Has anyone ever bought super and full shrap in a shark and just slowly shot the maximum number of bombs at a rock just to watch the shrapnel shower it produces?
It certainly is a bummer how the player base has dwindled. I commend the volunteer staff for adding new features over the years which has definitely helped keep the game interesting, but I still lament things about Trench Wars that have been lost just because there aren't that many players anymore. Those things are what I'd like to address, as well as give my respectful opinion of some of the more recent changes and features.
I guess I'll have to start with the newest change, which is the new map. I feel like it has made roofing pointless, especially in a javelin. I've read through some of the forums, and the handful of players on here seem to think that this was a good change, but I disagree. I don't believe that roofers ruin basing, in fact in my experience, a roofer can be a valuable member of a basing team. They can deliver critical blows to the opposing team. Often multiple members of the opposing team would leave flagroom to hunt me as a roofer, allowing my team flag saves when they may not have otherwise been able to achieve them. I felt like this was a somewhat novel approach to what would otherwise be just cut and dry basing. I would also mention that it is a complete blast participating in impromptu roof wars. My opinions here may be in the minority, but I guarantee you that there are many players who might agree with me and who aren't represented here on the forums, or really even in game. This brings me to the next thing I wanted to mention.
Community voting functions. For some reason, there are a lot of players who don't speak up about things. They don't chat much. They don't come here on the forums. They also don't vote. I can't tell you the amount of times I've seen team shuffle votes pass 1:1 or 0:1 or 1:2 when there are lots of active players. I don't think I've ever seen more than 3 people vote to mute someone using that new function, even when the arena is seemingly at peak attendance. I don't know what causes this. It's possible lots of them don't speak english. Maybe they have text turned off? Maybe the commands are not intuitive enough for them, so they don't bother learning or using them? That last one is, in my opinion, a big one. It's just my experience, but I've interacted with no small number of players who I know have been playing for years and don't even know about things like the !buy menu or even how to send commands to the bot, despite the fact that it is clearly displayed how to use them in the chat frequently. I'm just not a fan of how certain things can be controlled by as few as a single player just because other players didn't vote on something for whatever reason.
In general, I just feel like the freedom and variety of activities in the public arena are continuing to shrink because of a loudly represented set of voices. It just seems more and more like pub is getting pushed in the direction of purely TWLD style basing. Don't think so? In the last several months I have been verbally harassed in PMs and in general chat almost every time I play by people who are angry because they don't like the ship I chose or the way I play it, even when I'm just basing. Just earlier this evening I was harassed by another player for over in hour in PMs because he didn't like how I was piloting a Terrier, despite the fact that I was basing. It is not uncommon at all to see players raging in team chat over the ship composition of their team, demanding that other players change their ship. It feels a lot to me like a lot of people whose voices would seem to represent the player base would rather that you just get rid of any ship other than Terrier, Spider, and Shark. You might as well just plug all the holes in flagroom, as well. They generally aren't used in TWLD, based on my limited experience, which is what a lot of voices seem to want.
I felt like I had to write all this text after reading through forums a bit and not finding any other like-minded opinions. At the end of the day, you gotta do what you gotta do. I wonder though, if it would be possible to make changes that would increase the engagement of the players who don't vote or participate in discussions. Maybe there is some way to make doing so more intuitive or even compulsory? Coupled with that, I think a lot of players on both sides would enjoy some way to make seperate TWLD style battle arenas more common and available, pleasing those who wish for it and allowing more freedom to be restored to the public arena. At the moment, I think you'd have a hard time getting enough players to change arena to consistently have full teams, but I don't think that's caused by a lack of desire to leave pub and join other arenas, I think there are factors that are creating hurdles for players to engage.
Eventually, I ended up spending most of my time in the default, non-purepub arena. I have a lot of fond memories of flying or gunning for LT turrets, hunting LT turrets, turret wars, figuring out new and effective bomb lines and line bombing strategies, and playing with quirks and new features. One time I managed to get a 100 kill streak while roofing in a Javelin. One time I actually convinced 2 of my brothers and 2 of my friends to be gunners in shrapped up Javelins on a Jav turret during lan parties (suprisingly effective). Has anyone ever bought super and full shrap in a shark and just slowly shot the maximum number of bombs at a rock just to watch the shrapnel shower it produces?
It certainly is a bummer how the player base has dwindled. I commend the volunteer staff for adding new features over the years which has definitely helped keep the game interesting, but I still lament things about Trench Wars that have been lost just because there aren't that many players anymore. Those things are what I'd like to address, as well as give my respectful opinion of some of the more recent changes and features.
I guess I'll have to start with the newest change, which is the new map. I feel like it has made roofing pointless, especially in a javelin. I've read through some of the forums, and the handful of players on here seem to think that this was a good change, but I disagree. I don't believe that roofers ruin basing, in fact in my experience, a roofer can be a valuable member of a basing team. They can deliver critical blows to the opposing team. Often multiple members of the opposing team would leave flagroom to hunt me as a roofer, allowing my team flag saves when they may not have otherwise been able to achieve them. I felt like this was a somewhat novel approach to what would otherwise be just cut and dry basing. I would also mention that it is a complete blast participating in impromptu roof wars. My opinions here may be in the minority, but I guarantee you that there are many players who might agree with me and who aren't represented here on the forums, or really even in game. This brings me to the next thing I wanted to mention.
Community voting functions. For some reason, there are a lot of players who don't speak up about things. They don't chat much. They don't come here on the forums. They also don't vote. I can't tell you the amount of times I've seen team shuffle votes pass 1:1 or 0:1 or 1:2 when there are lots of active players. I don't think I've ever seen more than 3 people vote to mute someone using that new function, even when the arena is seemingly at peak attendance. I don't know what causes this. It's possible lots of them don't speak english. Maybe they have text turned off? Maybe the commands are not intuitive enough for them, so they don't bother learning or using them? That last one is, in my opinion, a big one. It's just my experience, but I've interacted with no small number of players who I know have been playing for years and don't even know about things like the !buy menu or even how to send commands to the bot, despite the fact that it is clearly displayed how to use them in the chat frequently. I'm just not a fan of how certain things can be controlled by as few as a single player just because other players didn't vote on something for whatever reason.
In general, I just feel like the freedom and variety of activities in the public arena are continuing to shrink because of a loudly represented set of voices. It just seems more and more like pub is getting pushed in the direction of purely TWLD style basing. Don't think so? In the last several months I have been verbally harassed in PMs and in general chat almost every time I play by people who are angry because they don't like the ship I chose or the way I play it, even when I'm just basing. Just earlier this evening I was harassed by another player for over in hour in PMs because he didn't like how I was piloting a Terrier, despite the fact that I was basing. It is not uncommon at all to see players raging in team chat over the ship composition of their team, demanding that other players change their ship. It feels a lot to me like a lot of people whose voices would seem to represent the player base would rather that you just get rid of any ship other than Terrier, Spider, and Shark. You might as well just plug all the holes in flagroom, as well. They generally aren't used in TWLD, based on my limited experience, which is what a lot of voices seem to want.
I felt like I had to write all this text after reading through forums a bit and not finding any other like-minded opinions. At the end of the day, you gotta do what you gotta do. I wonder though, if it would be possible to make changes that would increase the engagement of the players who don't vote or participate in discussions. Maybe there is some way to make doing so more intuitive or even compulsory? Coupled with that, I think a lot of players on both sides would enjoy some way to make seperate TWLD style battle arenas more common and available, pleasing those who wish for it and allowing more freedom to be restored to the public arena. At the moment, I think you'd have a hard time getting enough players to change arena to consistently have full teams, but I don't think that's caused by a lack of desire to leave pub and join other arenas, I think there are factors that are creating hurdles for players to engage.
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