dont thinks this is a repost, good read its a bit old 2002 but still
Participants: Fallen Angel, DoCk>
Description: DoCk> Interview
Created On: March 2002
Fallen Angel: Hi Dock. Thanks for agreeing to interview with us. =) How, why, and when did
you get involved with Subspace?
DoCk>: I first came to Subspace during beta, but I never played seriously until 1999. I was
introduced to Subspace by K2-KaHoS and TestTube, and I was formerly an op in an IRC channel.
They dragged me in and after a while I was addicted, and stayed. I got moderator relatively
quickly, under the recommendation of TestTube, way-back-when.
Fallen Angel: You received a staff position in which zone? What was your name & the zones
you flew.
DoCk>: I started off as DoCkLyNeZ, and my first staff position was as a moderator in this
zone, SSCU Trench Wars. The sysop at the time was The Ghost Ship. Before I came to Trench
Wars I flew Alpha and Chaos.
Fallen Angel: So you've been Trench Wars for how long? 5-6 years?
DoCk>: You overestimate I have been in Trench Wars since late 1998... not really that
long. I made Smod in February 1999, sysop in May 1999. =)
Fallen Angel: What inspired you to start doing work for the Subspace/Continuum community?
DoCk>: I just saw a void to be filled, I guess. The largest reason that I have stayed over
the years, and the reason why I started out, was because I saw something that needed to be
done, and did it.
Well, I see it as a responsibility more than anything... at times Trench Wars became a
burden and I left it to pursue academics or my girlfriend, but I have always returned when I
saw Trench Wars need me again.
Fallen Angel: What is the toughest job for you regarding your role in Subspace/Continuum and
what is your most rewarding accomplishment? Being Co-sysop for this size zone must be quite
a job.
DoCk>: Actually most people have no idea how much I have helped mold and shape Trench Wars
over the years, and that might be a good thing. Nobody really needs to know how much of this
has been my work, because the real stars over the years are those who have contributed to
the zone and helped make it the exceedingly popular zone it is today.
Fallen Angel: Well I venture to say it wouldn't be the zone it is today without your work.
DoCk>: The toughest job is trying to figure out what is good for the public, and not what is
public demand. Sometimes decisions can be extremely unpopular but then grown to be accepted
later on. This is a fact of life of being Sysop, and every little change or move, simply
because of the size of this zone, causes a lot of heat to be turned on the zone's staff.
Fallen Angel: I can only imagine..
DoCk>: My most rewarding contribution to the zone is definitely our bot core. I started
writing it because I wanted to test my skills as a programmer. It turned a dream of mine
into reality. Sphonk is my co-writer, and wrote most of the hard parts of the bot that I am
simply not ready to handle yet. He is a professional programmer, and taught me a lot about
ways of creating larger applications.
Fallen Angel: Yes I met about what 20 of your bot children. You appear to be a talented bot
mechanic. Tell us about some of your bots.
DoCk>: Well the bot core is written in Java, which is probably the best language for this
task, because it is very extensible and modular, useful on any platform, and fast. This
allows us to quickly develop new bots. The foundation to our bot core is very solid, and
because it was designed to be expanded upon, we can now write whole bots in hours, and have
them fully tested in days. This reduces the development time of bots significantly.
Soon, other people will be able to write bots for the Trench Wars bot core, in Java. I am
currently working on a Bot Development Kit (BDK) which will allow Java programmers to write
their own bots.
Fallen Angel: Can those bots can go into other zones?
DoCk>: Actually, currently, our zone is the only zone equipped with a bot server, and since
the core of the bot is not for public release, we *may* consider hosting bots in the future
for other zones, but not until the core is ready for that. This may not happen for a long,
long time. Since there are other bots and other cores available for other zones to use, this
isn't really a priority.
Fallen Angel: I'm pretty much a n00b when it comes to tinkering and building bots. So, do
zones have their own bot cores?
DoCk>: Not really, I think Trench Wars is the only zone with a bot core developed
specifically to suit its needs. Other people have developed bot cores, though.
Fallen Angel: I see. =) Well hopefully in the future you will be able to share some of your
bots with the community. =)
DoCk>: Yes, that's the way most bots work. Not ours, though, ours is quite a bit different.
The problem with Java is it is too easily reverse engineered. Bot code is not definitely not
for public consumption. However, the Bot Development Kit will allow other people to write
bots to be run on our bot servers.
Fallen Angel: Do you do any website work or mainly just bots for TW?
DoCk>: I don't do any website work yet, I am currently learning JSP and servlets, and I am
looking for a j2ee capable server (a co-located server would be sooo nice) that I can use
for development and practice. But I don't have the money for one yet. I will eventually
start making websites, even ones that integrate tightly with our bots, and websites for
other purposes too.
Fallen Angel: You are a huge asset to our community. I'm glad you are willing to share some
of your accomplishments and goals with us. =)
What are your opinions on the new client .37 and .38?
DoCk>: Continuum will bring a new level of popularity and gameplay to this aging game, and
will definitely assure our continued success. I fully intend for the Subspace community to
continue and grow, and we definitely have PriitK to thank for it.
I hope to talk to him sometime. I haven't seen him in a while, he is busy working on his
out-of-subspace projects and real life (bread and butter) projects, and Continuum .38.
Fallen Angel: Well Priitk has put a huge effort into the future of this game. I hope to
interview him. =)
It is thought that a good business man that spends so much time developing a game would sell
it for $$$$$$ at some point.
DoCk>: That's just a rumor, Continuum will never go pay.
Fallen Angel: Can you tell us anything regarding .38?
DoCk>: I'm using it right now. It looks the same. All I know is it has some more features
that I don't know about, and it is less buggy for some people on some machines.
Fallen Angel: Yes I hear complaints a lot regarding .37 closing in windowed mode.
DoCk>: That doesn't occur on .38.
Fallen Angel: Ahh, I know LOTS of people will be happy about that fix.
DoCk>: Also, PriitK is not just a businessman, he is an avid supporter of free stuff. I
believe PriitK helped write some of the underlying code to Kazaa. He likes free information
and free games. He's cool, don't worry about Continuum ever going pay.
We should be worried about PriitK though, he has lost literally tens of thousands of dollars
of time he could have been spending on paying projects. He's always in high demand, and
turns down most of his projects.
Fallen Angel: What are your days like holding a sysop position?
DoCk>: Most days as sysop are fairly mundane, I usually stay in my private arena working on
homework, bots, or other such things. Trench Wars is a busy place, and when I am here I
usually stay in the background answering staff questions, helping them handle various
situations, and organizing long term positive development. Usually, however, I am doing
homework, or working on bots, while I am doing this. Schoolwork takes up a LOT of my time,
as I am taking several difficult classes this semester. My girlfriend takes up lots of my
time too. The rest of the time goes to Trench Wars.
Fallen Angel: When do you graduate?
DoCk>: I graduate hopefully after Fall 2004 semester.
It's interesting that most people think I'm never online, but I am. I'm just not in a public
arena much. All they have to do is private message me or leave me a ?message and I'll get
back to them fairly quickly. I don't go out in public on my regular nick all that often
because I usually get inundated with players wanting to talk (or suck up) while I am trying
to get real work done.
Participants: Fallen Angel, DoCk>
Description: DoCk> Interview
Created On: March 2002
Fallen Angel: Hi Dock. Thanks for agreeing to interview with us. =) How, why, and when did
you get involved with Subspace?
DoCk>: I first came to Subspace during beta, but I never played seriously until 1999. I was
introduced to Subspace by K2-KaHoS and TestTube, and I was formerly an op in an IRC channel.
They dragged me in and after a while I was addicted, and stayed. I got moderator relatively
quickly, under the recommendation of TestTube, way-back-when.
Fallen Angel: You received a staff position in which zone? What was your name & the zones
you flew.
DoCk>: I started off as DoCkLyNeZ, and my first staff position was as a moderator in this
zone, SSCU Trench Wars. The sysop at the time was The Ghost Ship. Before I came to Trench
Wars I flew Alpha and Chaos.
Fallen Angel: So you've been Trench Wars for how long? 5-6 years?
DoCk>: You overestimate I have been in Trench Wars since late 1998... not really that
long. I made Smod in February 1999, sysop in May 1999. =)
Fallen Angel: What inspired you to start doing work for the Subspace/Continuum community?
DoCk>: I just saw a void to be filled, I guess. The largest reason that I have stayed over
the years, and the reason why I started out, was because I saw something that needed to be
done, and did it.
Well, I see it as a responsibility more than anything... at times Trench Wars became a
burden and I left it to pursue academics or my girlfriend, but I have always returned when I
saw Trench Wars need me again.
Fallen Angel: What is the toughest job for you regarding your role in Subspace/Continuum and
what is your most rewarding accomplishment? Being Co-sysop for this size zone must be quite
a job.
DoCk>: Actually most people have no idea how much I have helped mold and shape Trench Wars
over the years, and that might be a good thing. Nobody really needs to know how much of this
has been my work, because the real stars over the years are those who have contributed to
the zone and helped make it the exceedingly popular zone it is today.
Fallen Angel: Well I venture to say it wouldn't be the zone it is today without your work.
DoCk>: The toughest job is trying to figure out what is good for the public, and not what is
public demand. Sometimes decisions can be extremely unpopular but then grown to be accepted
later on. This is a fact of life of being Sysop, and every little change or move, simply
because of the size of this zone, causes a lot of heat to be turned on the zone's staff.
Fallen Angel: I can only imagine..
DoCk>: My most rewarding contribution to the zone is definitely our bot core. I started
writing it because I wanted to test my skills as a programmer. It turned a dream of mine
into reality. Sphonk is my co-writer, and wrote most of the hard parts of the bot that I am
simply not ready to handle yet. He is a professional programmer, and taught me a lot about
ways of creating larger applications.
Fallen Angel: Yes I met about what 20 of your bot children. You appear to be a talented bot
mechanic. Tell us about some of your bots.
DoCk>: Well the bot core is written in Java, which is probably the best language for this
task, because it is very extensible and modular, useful on any platform, and fast. This
allows us to quickly develop new bots. The foundation to our bot core is very solid, and
because it was designed to be expanded upon, we can now write whole bots in hours, and have
them fully tested in days. This reduces the development time of bots significantly.
Soon, other people will be able to write bots for the Trench Wars bot core, in Java. I am
currently working on a Bot Development Kit (BDK) which will allow Java programmers to write
their own bots.
Fallen Angel: Can those bots can go into other zones?
DoCk>: Actually, currently, our zone is the only zone equipped with a bot server, and since
the core of the bot is not for public release, we *may* consider hosting bots in the future
for other zones, but not until the core is ready for that. This may not happen for a long,
long time. Since there are other bots and other cores available for other zones to use, this
isn't really a priority.
Fallen Angel: I'm pretty much a n00b when it comes to tinkering and building bots. So, do
zones have their own bot cores?
DoCk>: Not really, I think Trench Wars is the only zone with a bot core developed
specifically to suit its needs. Other people have developed bot cores, though.
Fallen Angel: I see. =) Well hopefully in the future you will be able to share some of your
bots with the community. =)
DoCk>: Yes, that's the way most bots work. Not ours, though, ours is quite a bit different.
The problem with Java is it is too easily reverse engineered. Bot code is not definitely not
for public consumption. However, the Bot Development Kit will allow other people to write
bots to be run on our bot servers.
Fallen Angel: Do you do any website work or mainly just bots for TW?
DoCk>: I don't do any website work yet, I am currently learning JSP and servlets, and I am
looking for a j2ee capable server (a co-located server would be sooo nice) that I can use
for development and practice. But I don't have the money for one yet. I will eventually
start making websites, even ones that integrate tightly with our bots, and websites for
other purposes too.
Fallen Angel: You are a huge asset to our community. I'm glad you are willing to share some
of your accomplishments and goals with us. =)
What are your opinions on the new client .37 and .38?
DoCk>: Continuum will bring a new level of popularity and gameplay to this aging game, and
will definitely assure our continued success. I fully intend for the Subspace community to
continue and grow, and we definitely have PriitK to thank for it.
I hope to talk to him sometime. I haven't seen him in a while, he is busy working on his
out-of-subspace projects and real life (bread and butter) projects, and Continuum .38.
Fallen Angel: Well Priitk has put a huge effort into the future of this game. I hope to
interview him. =)
It is thought that a good business man that spends so much time developing a game would sell
it for $$$$$$ at some point.
DoCk>: That's just a rumor, Continuum will never go pay.
Fallen Angel: Can you tell us anything regarding .38?
DoCk>: I'm using it right now. It looks the same. All I know is it has some more features
that I don't know about, and it is less buggy for some people on some machines.
Fallen Angel: Yes I hear complaints a lot regarding .37 closing in windowed mode.
DoCk>: That doesn't occur on .38.
Fallen Angel: Ahh, I know LOTS of people will be happy about that fix.
DoCk>: Also, PriitK is not just a businessman, he is an avid supporter of free stuff. I
believe PriitK helped write some of the underlying code to Kazaa. He likes free information
and free games. He's cool, don't worry about Continuum ever going pay.
We should be worried about PriitK though, he has lost literally tens of thousands of dollars
of time he could have been spending on paying projects. He's always in high demand, and
turns down most of his projects.
Fallen Angel: What are your days like holding a sysop position?
DoCk>: Most days as sysop are fairly mundane, I usually stay in my private arena working on
homework, bots, or other such things. Trench Wars is a busy place, and when I am here I
usually stay in the background answering staff questions, helping them handle various
situations, and organizing long term positive development. Usually, however, I am doing
homework, or working on bots, while I am doing this. Schoolwork takes up a LOT of my time,
as I am taking several difficult classes this semester. My girlfriend takes up lots of my
time too. The rest of the time goes to Trench Wars.
Fallen Angel: When do you graduate?
DoCk>: I graduate hopefully after Fall 2004 semester.
It's interesting that most people think I'm never online, but I am. I'm just not in a public
arena much. All they have to do is private message me or leave me a ?message and I'll get
back to them fairly quickly. I don't go out in public on my regular nick all that often
because I usually get inundated with players wanting to talk (or suck up) while I am trying
to get real work done.
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