I never applied, never got a reply and never got on twdev.
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Originally posted by Theif of TimeI never applied, never got a reply and never got on twdev.
Looking for real programmers who happen to play this game, enjoy it, and feel the urge to contribute to a player-run space game engine.
Keep at it tho, everyone gets there if they keep at it.▒█░▄▀ █▀▀█ █░░█ █▀▀▄ █▀▀ ▀▀█▀▀ ░▀░ ▀▄▒▄▀
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Originally posted by Ice-DemonI just had to repost this...
Ikrit says "Only people with access to that forum can see the attachment, try http://www.blarglefish.com/images/fired.jpg instead."Ban Ikrit
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Too bad they don't try writing the bots in .NET, like VB.Net or C#. It would speed up development hella in my opinion. (Intellisense is sweet)
Also, you could make a sweet interface for it and also allow people to create bots on the outside and keep the main interface running with "KingBot". Then each bot would be a seperate program and the interface could just load bots based on where the .exe file is and voila. Or you could just reload the bots so you have one program with the multi-threaded stuff going .NET database manipulation is very easy to use as well, making more events recordable and more fun (like wbduel). Then you could do ASP.NET instead of PHP for displaying stuff, but that's probably not needed.
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Eclipse, JCreator Pro, and other Java IDES have what you could call "intellisense". TWCore is multithreaded and has easy database manipulation. The loading you described is pretty much how it works presently, except the bots are .class files instead of .dll filesUSA WORLD CHAMPS
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