Originally posted by Kuukunen
And about incoming players. Let's say x is the probability of at least one player entering the arena in the time slice. With more pubs, that x is lower, meaning people don't enter as fast, so even though with less people, you'd need less people to balance the teams, less people will come in, because there is more pubs they can go to.
Of course 20v15 is better than 10v6. With 10v6, let's say they both teams have a terr and a shark, making it 8v4 for the other ships. (And if they don't have shark or terr, they're screwed anyways.) I'd say the percents are pretty good for approximating the power balance, because it basically tells you how many ships you have to kill to keep it even. As in, if it's 8v4 for fighters, you have to kill 2 ships for your every death. And if it's 18v13, the number is 1.38. Of course sharks and terrs kill some but not that much.
And that balancing thing I already went though, more pubs, less people coming to the arena, meaning they actually might not balance faster.
Yea, but it got changed. I don't know why, but I guess they had some idea behind it. I wouldn't blame pub size caps for the state of the pubs either. And have you ever noticed how so many people always think "Oh the good old days, things were better then." And I'm not talking just about subspace here.
I'd say basing without a terr isn't basing. I'd also say that if the other freq has a shark and the other doesn't, it isn't basing.
Comment