Announcement

Collapse
No announcement yet.

the state of -Legacy-

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • the state of -Legacy-

    The 4 (that's right 'tard....4) captains of -Legacy- have reached an agreement that we just dont give a rip. The agreement came when Top and myself came to same conclusion that we are tired of the stress involved and really arent phased anymore by getting our shit pushed in during TWD matches. We, then dragged Sir Elim online, who had been avoiding TW, and we all reached the above stated conlusion. Top and I then notified our other captain Pegasis of the direction in which we were heading and Peg basically agreed without incident.

    Now this is the part of the post where I will flamboyantly enlighten you all, thus dispelling ignorance through glorious.....uhhh.....philosophical reasoning....or something.

    My Return and Scrotals
    When I came back from my 4 year retirement in March '05, I was unaware of how the game changed. I joined Paladen because it was one of only a handful of squads I recognized from yesteryear and it had a couple of ancient Scrotalians. I thought the automated matches were cool because you could play whenever you wanted. In the old days we had to wait 'till the weekends, schedule it in advance, and it was often hard to find a ref because there were alot of <ER>s and mods on my squad (conflict of interest).

    I left Paladen in the early summer and tried to bring back Scrotal's Horde!! but we had to use the name Scrotals because of TWDBot's inability to read an apostrophe (wtf?). The goal was to amass as many original members from the 99-01 Horde as possible, while shunning anyone that was on the counterfeit Hordes while I was away. We succeeded in collecting 16 of the old members and tried to supplement them with newer talent. After starting off as a top 5 wb squad, then slipping to top 10, then top 20 and below, we found it difficult to maintain a strong team. We were always thin at javs, and success was difficult there as well, albeit we had some highly skilled veteran players.

    Ara, Lame (Na$), Connection, and I ran the squad....all original Horde members from the old days. I found that the automated match system created faster roster turnover than the old days. The changes occur more rapidly because when you lost 2 or 3 matches in a row in the old days, it would take 2-3 weeks for this to occur. Nowadays it takes 2-3 hours to occur. If you have a couple of bad matches, members get upset and look elsewhere after only briefly staying in the squad. A new member who stays for 2 weeks is now considered to have stayed a somewhat good amount of time. In my day, that person would be labelled as a hopper and avoided by recruitors. Now it is commonplace.

    Sir Elim's Return: Old and New -Legacy-
    In the late summer, Sir Elim returned to TW, and, after a couple weeks on my squad, he felt the lust for blood and desired to re-create -Legacy-. A lot of you noobs out there don't know this for some reason, but -Legacy- was a powerful squad back in 2000. It did not last quite as long as Scrotal's Horde!! but it attained elite status before the Horde did and was for a time considered the #3 squad behind Elusive and Siege when these squads were at the top of their game. Several of their best players would go on to become key members in Elusive, Siege, Scrotal's Horde!!, and -Final- such as Poozzman, KickAshMan, hype, nokia 6160, Razor Edge, Treachery, Lag Killer, Skielok, trunkz, seko, SaiyanSoldier, etc. (sorry if I left out a few...I know there were more). -Legacy- was also a major rival to my squad when we did attain prominence.

    Sir elim recreated -Legacy- with akiLLa, and they asked me to merge with them. With the problems I was facing in Scrotals, I decided it would be a good idea to take my top 15 players and merge into -Legacy-. The prospect of combining my old vets with Sir Elim's AND combining my experitise with Sir Elim's was too tempting to pass up. Quite frankly, we are 2 highly experienced veteran captains that have taken our squads to the top of the mountain and suckled from the Double-D tit of great success and victory in TW. Sir Elim and I were also hired together by FieryFire as the first group of <ER>s in the zone (little known fact). Although akiLLa did not have the leadership experience that we had, he was also an uber-vet and an early TW smod. akiLLa would turn out to kinda suck balls as a leader, but that's ok....we had me and Sir Elim to pick up the slack. The new -Legacy- kicked some serious ass at first for several weeks in dd and jd....but especially jd with all of our jav vet power. But we began to decline for reasons I will state below.

    The Disease of Automated Matches
    Finally I am reaching my main point. Trench Wars leagues, through the automated match system has become dominated by 15 year jobless kids that can devote all of their time to playing matches. The old squads were different because our elite players were not constantly online....they would sign on for matches, and kick some noob ass, and play a few times during the week. It wasnt required to be super-active to "own it up," so to speak. Today, kids view the strength of the squad in terms of how many active members they have online to play a match on demand. Because matches or so readily available, players want to play them alot. If they don't get to play them alot, they leave...it's that simple. That's why it has become a 15 year old's game. In order to run a successful squad, you have to have an adequate amount of active jobless punks that are always on to play matches for you. In the old days, with matches on the weekends, you usually turned out twice as many members as you needed to play the game. So your best players could always show up and they could actually have full-time jobs...not so today.

    Why -Legacy- Failed
    Make no mistake about it. If Sir Elim and I had combined forces and -Legacy- and Scrotal's Horde!! had merged in 2000, the result would have been the most powerful squad TW has ever seen. We did not have our key players from the old days, so we were just in the "pretty damn good" category at our best in 2005. Sir Elim and I are old players. We have been retired or semi-retired for several years. The only players we know are old players, and alot of the players we used to know don't play anymore; or if they do, it is rare indeed. When some of those old players began to leave -Legacy- and go elsewhere, we could not replace them because we are not in touch with the "15yr old I-don't-know-how-to-play-defense-in-a-TWDD-match player" or just noobs in general. By the way, does anyone play defense in wb matches anymore or use complex strategies? That use to be the law of the land, but now, thanks to the automated match system, noone bothers to learn or practice complex strategies. The only strategy is rushing because it's easy to remember and easy to do.

    So anyways, the 2005 -Legacy-, the squad with the most experienced elite leadership ever, failed because we could not relate to the younger noobs and adequately use them to fill in the gaps left by departing veterans. We just didn't know any, and they didn't know us. Once vets started leaving, the writing was on the wall. Vet innactivity kinda hurt too. About 25 of our members are completely innactive. The automated matches only hastened the roster turnover among the youngins that we did pick up. Our teaming was never good in twdd because we arent familiar with this noob rushing trend. Javs were awesome for a time until they started going innactive. Top did a good job as captain during the 6 weeks I was innactive, but he just ran into the problems that I had already seen.

    So now you all know why we are breaking apart....it is futile to go on. When none of the caps can resurrect the situation or just dont care, and the members dont care either, the beast must be destroyed. The squad will remain registered with TWD and any member reading this can wear the -Legacy- tag, but we will not be recruiting anyone new or actively trying to "own it up."

    I hope all this crap has enlightened and educated you. If you just glanced at it and decided to scroll to the bottom to see how long this monster is, then this message is for you: Print this up and read it, while you're taking a dump. Life is a collection of experiences, and if we can create a more memorable experience for you while on the pot, then in some small way, Ive done a bit of good in this world.
    The Scrotal Master
    "Master of Scrotal Matters"
    "Harbringer of d00m!"

    now appearing as ::drumroll::
    box turtle

    http://www.cafepress.com/historicemblems

  • #2
    well you guys had a good run...

    but yeah tw has changed a lot... not like it used to be when you needed a host... and people actually practiced before games
    RaCka> imagine standing out as a retard on subspace
    RaCka> mad impressive

    Comment


    • #3
      What he said ^

      But you're alright scrotal, not going on another 4 year retirement too are ya? :fear:
      STARKITTY
      A White Mage


      Buy edu backlinks

      Comment


      • #4
        Quite frankly, we are 2 highly experienced veteran captains that have taken our squads to the top of the mountain and suckled from the Double-D tit of great success and victory in TW.

        That was my favorite part. Very good history lesson. Sad to see you guys go.
        -Bubbles
        Phillie> lag isnt skill btw F-35
        Kthx> yes it is, newbie.

        Comment


        • #5
          Watched fast through it, then... lol.

          Originally posted by Scrotal
          Why -Legacy- Failed
          Make no mistake about it. If Sir Elim and I had combined forces and -Legacy- and Scrotal's Horde!! had merged in 2000, the result would have been the most powerful squad TW has ever seen. We did not have our key players from the old days, so we were just in the "pretty damn good" category at our best in 2005.
          The average TW player now is better than those average newbies in 2000, it's a well known fact. I doubt your squad would've been "the most powerful squad in TW".
          DuelBot> You have defeated 'nessy' score: (20-11)
          Nessy> i left for 3 years clean
          Nessy> came back got on rampage, won twl, #1 in elim for 3 weeks, not even tryin, gg

          1:King Baba> i know my name is King Baba, but you can call me Poseidon

          I Luv Cook> I'll double penetrate your ass:/

          Bitterness is like cancer. It eats upon the host. But anger is like fire. It burns it all clean.


          Broaden your horizons, read my blog:
          -> http://foldhesten.mybrute.com/

          Comment


          • #6
            Umm, sorry to see you go, I guess.
            Last edited by Superted; 11-30-2005, 09:54 AM.

            Comment


            • #7
              Although I agree with some of what Scrotal posted, I disagree with some of it too.

              I guess I am considered a vet of TW. I know I work 12 hours a day in a real job. I know I have a life outside of TW and my company. Yet I still manage to be fairly active under this system. I certainly am not a 15 yo. And although I might not be considered the best shark around, I hold my own with the arrogent kids that play huge amounts of time. I would also use Brookus as an example of another vet who does not 'fit' into some of the reasoning that Scrotal posted.

              Of course, Brookus and myself are more of a TWBD example then a TWDD example. Perhaps that is a big part of the difference, TWBD being more dependant upon teamwork than TWDD.

              Comment


              • #8
                Originally posted by Scrotal
                The only strategy is rushing because it's easy to remember and easy to do.
                If only you knew..Shriek was the only good rushing squad I've ever seen in TWL. Still today a 'defensive' squad will beat most rushers unless the rushers play well together, cause its hard to team vs noobs that just run away like elude. Also an agressive playstyle is meant to break up peoples teamwork, which is harder to do with people who play more (think sk8 and ice's 23234123 games/day). It's also harder vs people who lag really bad (think cloths 2 inch spikes when you're trying to get close to him, or brazilians tanking everything). So you may call it a noob playstyle but its harder to learn and i think more effective when you work out the finer points.
                I'm just a middle-aged, middle-eastern camel herdin' man
                I got a 2 bedroom cave here in North Afghanistan

                Comment


                • #9
                  Originally posted by Scrotal
                  The Disease of Automated Matches
                  Finally I am reaching my main point. Trench Wars leagues, through the automated match system has become dominated by 15 year jobless kids that can devote all of their time to playing matches. The old squads were different because our elite players were not constantly online....they would sign on for matches, and kick some noob ass, and play a few times during the week. It wasnt required to be super-active to "own it up," so to speak. Today, kids view the strength of the squad in terms of how many active members they have online to play a match on demand. Because matches or so readily available, players want to play them alot. If they don't get to play them alot, they leave...it's that simple. That's why it has become a 15 year old's game. In order to run a successful squad, you have to have an adequate amount of active jobless punks that are always on to play matches for you. In the old days, with matches on the weekends, you usually turned out twice as many members as you needed to play the game. So your best players could always show up and they could actually have full-time jobs...not so today.
                  I know what you mean alot of people are now twd whores who ds and switch squads repeatidly to play more matches...But the people who do that dont get into twl....

                  I liked it when only by contacting a mod to enter your squad into twd, It meant you actually had to do some reading and find out stuff to enter twd which reduced the number of completly retarded captains.....I still rember one game i playered where the cap on the other team didnt know how to !add players....

                  I liked your point about training - maybe we should try some it might help us, we have yet to win a game since the reset. Its harder to train without an <er> on your squad or similar to arrange it and set up things. So you were fortunate in that respect.

                  Ah well flabby continues :P and we are as ever recuiting -_-
                  Rediscover online gaming. Get Subspace

                  Mantra-Slider> you like it rough
                  Kitty> true

                  I girl with BooBiez> OH I GET IT U PRETEND TO BE A MAN


                  Flabby.tv - The Offical Flabby Website

                  Comment


                  • #10
                    Originally posted by RATTY...
                    Watched fast through it, then... lol.



                    The average TW player now is better than those average newbies in 2000, it's a well known fact. I doubt your squad would've been "the most powerful squad in TW".
                    Agreed. To me that's prob the biggest reason why "vets" get so pissy nowadays ... the competition simply has gotten better (more accurately, the player base has gotten better).

                    Comment


                    • #11
                      Originally posted by Izor
                      If only you knew..Shriek was the only good rushing squad I've ever seen in TWL. Still today a 'defensive' squad will beat most rushers unless the rushers play well together, cause its hard to team vs noobs that just run away like elude. Also an agressive playstyle is meant to break up peoples teamwork, which is harder to do with people who play more (think sk8 and ice's 23234123 games/day). It's also harder vs people who lag really bad (think cloths 2 inch spikes when you're trying to get close to him, or brazilians tanking everything). So you may call it a noob playstyle but its harder to learn and i think more effective when you work out the finer points.
                      I think i agree with Izor on this one, having a good team that knows how to rush is much more difficult then a team of "runners"... no pun intended... the result of having a team that is very good at rushing is a total rampage, you manage to break the entire team and split them and get them very fast.
                      A kiss is a rosy dot over the 'i' of loving.

                      Cyrano de Bergerac

                      Comment


                      • #12
                        whoa we were inactive? lol ... i didnt even notice. everytime i came on squad chat, there was always someone to say hello. sure we never tried hard or played any shitty squads to get some cheap laughs, but who cares? i joined -L- because I finally recognized more than 3 people on the damn squad. Plus when I saw that Sir Elim and Scrotal was on the squad, i was like damn!

                        The average player has not gotten better. Example: A player from 4 years ago comes and plays elim. Usually they will get something like 42-3.

                        The reason why most of the vets SUCK ASS is because of the res cap.

                        There are some better players now that have gotten better over time but overall, its still the same damn spaceship game.

                        Scrotal, give me your lunch money.
                        1:Randedl> dude, if you ever spam out again during a game i'm benching you forever heh

                        5:Attila> then i sell windows vista and mac os's and stuff
                        5:Attila> its good drinkin money :/
                        5:crazi> u gonna be drinking cocks when they lock u up
                        5:Crazy> cockmeat sandwiches
                        5:Attila> :\
                        5:crazi> dont forget the appetizer
                        5:Crazy> jizz rag soup?
                        5:crazi> Seasoned Grade A Meyer's Ranch 100% pure Cock with truffles and a light crab sauce
                        5:Attila> u make it sound so yummy

                        Comment


                        • #13
                          -Legacy- would've made a good squad to be in over time. Its quite sad to have a solid squad gone.
                          ♪♫♪♫♪♫♪♫♪♫♪♫
                          Failure teaches success.
                          .
                          

                          Comment


                          • #14
                            Theres alot of what you said scrot that is worth thinking of..

                            Comment


                            • #15
                              Originally posted by Arikel
                              I think i agree with Izor on this one, having a good team that knows how to rush is much more difficult then a team of "runners"... no pun intended... the result of having a team that is very good at rushing is a total rampage, you manage to break the entire team and split them and get them very fast.
                              Playing D, I suppose is considered to be running and not strategy. The dean of staff remarked that we were a bunch of runners last night after a TWDD....I guess that's the way people see things now. I realize that what you and Izor are saying is an accurate assessment of the effect that rushers have on non-rushers, but I propose that is because organized defense and sniping is a lost art. Old Siege and Elusive used to fly backwards and lure rushing squads into traps where they would then be raped. I would bet money on old Siege or Elu vs any rushing squad you show me. The only way you could beat them was to play a super-conservative style of organized defense. The result was longer matches than what you see today. Matches end so quickly with everyone rushing around. I, for instance like to play defense, but when the kills pile up early, I and others like me are forced to practically suicide to get kills early so your team doesnt leave you all by yourself at the end with your ass hanging out in the wind.


                              Originally posted by crazi
                              The reason why most of the vets SUCK ASS is because of the res cap.
                              I disagree with this point crazi. I was around when the res limit was installed, and while some elite players like Roxy and Burial were not able to be quite as elite after the res limit as they were before, others like banzi fuq and sika for example didn't miss a beat...some would argue they were even better. And I know banzi had max res before the cap. Siege did a very good job of adjusting after the res cap with basically the same roster they had before the res cap. And they oozed vet-hood. The same people that had their asses handed to them in elim before the cap, had their asses handed to them after the cap.

                              And no, I'm not retiring again for those who asked.
                              The Scrotal Master
                              "Master of Scrotal Matters"
                              "Harbringer of d00m!"

                              now appearing as ::drumroll::
                              box turtle

                              http://www.cafepress.com/historicemblems

                              Comment

                              Working...
                              X