If any of you have played the ol' classic, and hillariously horrific graphiced, Team Fortress, you may know the direction I am heading already. Think of this as a base match, but without sharks or terriers:
I could see this as a viable change to the TWSD, or even a future TWSL. You can set the map up much like a 'point capture' scenario, in which each teams starts at opposite ends (or corners) and there are 5 to 7 overall capture points in between (you can set the map up like a strategic maze). The spider is the fastest continuous-killing ship that TW has, especially in groups, it needs its own niche away from the semi-randomness of TWLB. To avoid the currently flawed TWSD's 'team split' auto-loss scenario, you can use these 'capture points' (flags) as a new area for your team to respawn... individually obviously, but making it easier to regroup with your fellow green friends.
This would be a tricky bot coding, but certainly feasible and doable in the confines of its capability. Each 'zone' has a gate (invisible trigger zone) at its choke point that allows the opponent to pass through it only if they have control of the previous zone. The spawning zone becomes the zone that is PRIOR to the zone captured, except for each team's base zone.
Ex: Team 1 captures one zone, we'll call it zone 'A'... their base zone is still where they continue to spawn if they die. Then they capture the next zone (B), now zone A is their spawn point... etc etc. The gate allows friendlies to fly out of the zone, but not back in it (to avoid a pussy clustering strategy which would ruin the fun).
There would need to be rules set in regards to victory scenarios. Perhaps, in order to occupy an area (or capture a flag in that zone) you must have 4 of your 5 teamates within the zone. I'm not sure of the number, and it's another thing that may need to be tested.
This was just a spure of the moment idea that was actually inspired from Galaxy Turbo's idea. I haven't thought this through entirely, and a permament TWD/(Possible) TWL spider replacement will need to be a collective brainstorm regardless.
Thoughts? Comments? Insults?
I could see this as a viable change to the TWSD, or even a future TWSL. You can set the map up much like a 'point capture' scenario, in which each teams starts at opposite ends (or corners) and there are 5 to 7 overall capture points in between (you can set the map up like a strategic maze). The spider is the fastest continuous-killing ship that TW has, especially in groups, it needs its own niche away from the semi-randomness of TWLB. To avoid the currently flawed TWSD's 'team split' auto-loss scenario, you can use these 'capture points' (flags) as a new area for your team to respawn... individually obviously, but making it easier to regroup with your fellow green friends.
This would be a tricky bot coding, but certainly feasible and doable in the confines of its capability. Each 'zone' has a gate (invisible trigger zone) at its choke point that allows the opponent to pass through it only if they have control of the previous zone. The spawning zone becomes the zone that is PRIOR to the zone captured, except for each team's base zone.
Ex: Team 1 captures one zone, we'll call it zone 'A'... their base zone is still where they continue to spawn if they die. Then they capture the next zone (B), now zone A is their spawn point... etc etc. The gate allows friendlies to fly out of the zone, but not back in it (to avoid a pussy clustering strategy which would ruin the fun).
There would need to be rules set in regards to victory scenarios. Perhaps, in order to occupy an area (or capture a flag in that zone) you must have 4 of your 5 teamates within the zone. I'm not sure of the number, and it's another thing that may need to be tested.
This was just a spure of the moment idea that was actually inspired from Galaxy Turbo's idea. I haven't thought this through entirely, and a permament TWD/(Possible) TWL spider replacement will need to be a collective brainstorm regardless.
Thoughts? Comments? Insults?
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