I've said it before and I'll say it again, the rule that removes all the points you've earned from a round with a win is stupid.
The pub are spammed with javelins, and most of us just enter in a ship from the start, without looking over the need of ships. If we were allowed 2 shipchanges during a round then it would be possible to actually change some stuff around on a freq. I've played games where my freq only had 1 terr, and after 20 mins+ he has left the game, and we're stuck without a terr. It's not tempting to sacrifice all the time you've spent playing another ship to reset your round timer and go terrier.
Also, when a freq is filled with javs, it would be easier for some to change away from javs when they see that more or less their entire freq is javelins except for the terrier. This will learn our players to adapt.
I know that the bonus you get from winning a game isn't anything to go crazy over. But when you've been there all the time, really trying to win the game, it doesn't matter if you get 1 bounty or 100. You want to see that you've done your job the entire round. If you change from jav to terr due to the old terrier leaving, and win, you've saved your freq alone. You don't want to get the bonus from the last minutes only then.
In one way, I can see the point of the restriction. You want the rounds to emulate real base games, but there's an important difference. In real base games, you get picked in the ship you're needed in, you don't get to pick a jav yourself. This teaches you to play what is needed in base, but in pub it teaches you to play what you enter as. I see very few shipchanges in pub 0.
funny edit: This thread was called "pub shit switching" at first.
The pub are spammed with javelins, and most of us just enter in a ship from the start, without looking over the need of ships. If we were allowed 2 shipchanges during a round then it would be possible to actually change some stuff around on a freq. I've played games where my freq only had 1 terr, and after 20 mins+ he has left the game, and we're stuck without a terr. It's not tempting to sacrifice all the time you've spent playing another ship to reset your round timer and go terrier.
Also, when a freq is filled with javs, it would be easier for some to change away from javs when they see that more or less their entire freq is javelins except for the terrier. This will learn our players to adapt.
I know that the bonus you get from winning a game isn't anything to go crazy over. But when you've been there all the time, really trying to win the game, it doesn't matter if you get 1 bounty or 100. You want to see that you've done your job the entire round. If you change from jav to terr due to the old terrier leaving, and win, you've saved your freq alone. You don't want to get the bonus from the last minutes only then.
In one way, I can see the point of the restriction. You want the rounds to emulate real base games, but there's an important difference. In real base games, you get picked in the ship you're needed in, you don't get to pick a jav yourself. This teaches you to play what is needed in base, but in pub it teaches you to play what you enter as. I see very few shipchanges in pub 0.
funny edit: This thread was called "pub shit switching" at first.
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