People who have been around a few years have heard this probably one too many times, but, eh, there's an RPG-style-stats game in development for TW. This doesn't mean people are roleplaying that they're Han Solo or any such thing ... basically the idea is that you kill people, you get points, you upgrade your ship the way you see fit, and those stats save so that when you come back 4 months later you have the same ship(s). Everything based around normal TW stats, with the possible exception of the levi -- though I'd personally like to see the levi stay in there...
Anyhow, looking for input. It's about 55% complete and doesn't have a map yet.
Stuff that's decided:
- Stats will start at 50% of normal levels, and at best can get 50% above. This makes the math a lot easier, and makes for easy standardization.
- Everything prized back to you after each death, with a small delay between each (~100ms?) so TWCore doesn't shit bricks
- Each ship will have special abilities above and beyond what the normal ships can do.
- Some kind of flagging system that is semi-representative of TW basing. Dueling should and will be an active component of this game, but if you don't hold flags, your kills will be worth far less points, adding back in the team element and all that happy rainbow team player stuff you know you love
- Everyone starts with a WB, and you can purchase other ships as you go along. This will make other ships a status symbol, especially in the earlier parts of the game. Also, 3 (maybe 4, can't remember) of the ships will have to be unlocked, and only then will then be available for purchase.
Need to be decided (by suggestions here preferably):
- What the map'll be like. It can work with one or two flags. Normal TW base plus extras may be cool. Dunno. Help. Would prefer something slightly different.
- How to make it fair for sharks and terrs. These guys need love, too, and what would really do this game in is for nobody to play terrs and sharks because they don't go up in level fast enough. Support ships might earn more per flag tick?
- What kind of flag game to use. Flag time as seen in pub might be easy because round ends are clear. Could also do some kind of a time race, but I get the feeling that when one side is extremely far ahead the other may just sort of give up. Could also have no kind of game, and just rely on the fact that the flag(s) is/are the only good source of points. But it would be cool to have a small jackpot at the end of a round that would keep people there.
I know this will take a long time to tweak, to actually get right. Oh well. It'll be fun.
It's time to get those WoW fuckers back to SS, basically. All ideas and suggestions listened to distractedly
Anyhow, looking for input. It's about 55% complete and doesn't have a map yet.
Stuff that's decided:
- Stats will start at 50% of normal levels, and at best can get 50% above. This makes the math a lot easier, and makes for easy standardization.
- Everything prized back to you after each death, with a small delay between each (~100ms?) so TWCore doesn't shit bricks
- Each ship will have special abilities above and beyond what the normal ships can do.
- Some kind of flagging system that is semi-representative of TW basing. Dueling should and will be an active component of this game, but if you don't hold flags, your kills will be worth far less points, adding back in the team element and all that happy rainbow team player stuff you know you love
- Everyone starts with a WB, and you can purchase other ships as you go along. This will make other ships a status symbol, especially in the earlier parts of the game. Also, 3 (maybe 4, can't remember) of the ships will have to be unlocked, and only then will then be available for purchase.
Need to be decided (by suggestions here preferably):
- What the map'll be like. It can work with one or two flags. Normal TW base plus extras may be cool. Dunno. Help. Would prefer something slightly different.
- How to make it fair for sharks and terrs. These guys need love, too, and what would really do this game in is for nobody to play terrs and sharks because they don't go up in level fast enough. Support ships might earn more per flag tick?
- What kind of flag game to use. Flag time as seen in pub might be easy because round ends are clear. Could also do some kind of a time race, but I get the feeling that when one side is extremely far ahead the other may just sort of give up. Could also have no kind of game, and just rely on the fact that the flag(s) is/are the only good source of points. But it would be cool to have a small jackpot at the end of a round that would keep people there.
I know this will take a long time to tweak, to actually get right. Oh well. It'll be fun.
It's time to get those WoW fuckers back to SS, basically. All ideas and suggestions listened to distractedly
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