Working out the stat increases -- terrs and sharks will have cheaper upgrades, probably significantly cheaper, and have maybe a 50% bonus on flag-holding jackpots ... But this still means they'll need to earn much of their upgrades by making kills, which is not all that frequent. I know that mines do make their share of kills when placed properly, and bursts work pretty well for a terr, even if they don't come up that frequently. (Terrs will have to start with a burst, it looks like, or else their chances of making many kills from the beginning will be crippled badly.)
Question is, how much cheaper should shark and terr upgrades be, in direct relation to how often they're able to make kills compared to, for example, a WB -- which is probably a good middle ground between spider and jav in the hands of an experienced player in base. If a WB is 100% cost, would terr be about 50%, and shark 60%?... help me out here; will save a lot of time in the long run.
Question is, how much cheaper should shark and terr upgrades be, in direct relation to how often they're able to make kills compared to, for example, a WB -- which is probably a good middle ground between spider and jav in the hands of an experienced player in base. If a WB is 100% cost, would terr be about 50%, and shark 60%?... help me out here; will save a lot of time in the long run.
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