Update:
Ran the first large-scale test yesterday -- about 30 people -- which went pretty well. The reports were pretty positive. A couple were almost obsessive. This meets up with the intention. I'm damn happy.
Various bugs have been fixed, and experimental spawnkill and doublekill protection have been implemented. The weasel can also now be unlocked. It's not by any obtaining of rank, though. (This one, at least, I'm sticking to being an unusual unlock method because it's not a ship that's needed.) Shark is coming next.
If you're interested in testing, join ?chat=distension ... would be nice not to have to zone every time a larger test is needed, heh.
Ran the first large-scale test yesterday -- about 30 people -- which went pretty well. The reports were pretty positive. A couple were almost obsessive. This meets up with the intention. I'm damn happy.
Various bugs have been fixed, and experimental spawnkill and doublekill protection have been implemented. The weasel can also now be unlocked. It's not by any obtaining of rank, though. (This one, at least, I'm sticking to being an unusual unlock method because it's not a ship that's needed.) Shark is coming next.
If you're interested in testing, join ?chat=distension ... would be nice not to have to zone every time a larger test is needed, heh.
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