- Stalemate now should give a percentage of points based on the total amount of time the flag was held by one freq. It will say something like: "Stalemate Award: 19203890192038 RP ... Split: 41% for army 0, 59% for army 1." Thanks for the suggestion about somehow giving it more one way than the other -- lead to that idea.
I think that should be about as fair as a stalemate can get, and perhaps now both sides will be happy with the result, even if it's not an extremely desirable situation. If anything a stalemate shows that both teams are extremely competent (or both extremely incompetent!), and deserves to be a fitting end for a round. - Terrs should no longer be summoned by !summon orders. It was never intended that they should be. It should also no longer affect Ops who are not spectating a particular player.
- I'll reduce Jav L2 bomb firing costs slightly.
Questions:
- If it's generally agreed that Levis are underplayed, I'm going to increase their bomb damage again (or, alternately, reduce firing cost and delay). I would like them to be a formidable support ship rather than a weakish attack ship. Seems like just a while ago everyone was saying that Levis were terrors?
I would like this ship to get a special bot ability in the way that many others are receiving, if anything just to make it more interesting to play. I don't want any to get too boring. - Is Jav's JumpSpace at all useful? Are the negative aspects too significant to make it work?
The bulk of the work I'm doing lately is focusing on an introduction for new players, as this is one of the last few pieces necessary. A window will pop up for any new enlisted player, and give them the option to run a short intro that will familiarize them with the game rules and objective, the basic HUD, and so on with similar pop-up windows that will play like most game intro sequences over the period of maybe 60 seconds. (This should still allow the player to move around and fight normally if they wish.)
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