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  • Bobyz
    replied
    Originally posted by jngy slate View Post
    Hmm, yes it could be that I'm biased since I only terr. Or it could be that the rest of you who NEVER terr are also biased. Like you, I've only ever seen you using a jav or x. Never the terr. And there's many like you that never use the terr. In fact, there are more people who never terr than there are those who only terr. I would think that would give me the right to be biased.

    It's not really fun for me to get kills, or even streaks. I don't care about them. In my previous message I mentioned I was having lots of fun when we took over that flag room. Funny thing, I didn't kill anyone. As long as my comrades are killing I'm satisfied. But taking away something like burst will anger me. I have put many hours into bursting. Most players think getting kills with burst is all about luck. But really it isn't so much. A lot of times I see players wasting their bursts by using them where they don't reach any enemies, using them when a shark is around to rep them, or using them all in a row. In the end the terr who uses its burst wisely is going to prevail. And sure there will be a few times when he won't but that would probably be either because his team didn't provide an escape route, the other terr lagged a portal/burst, or he wasn't paying attention.

    Keep the bursts. Anyone who dies to them knows what their going up against. The reason they keep dying to them so much is because they're willing to in order to kill the terrier. But most of the time they get pissed they're little suicide plan didn't work. I would say get rid of l2 bullets but that would really make me biased. I don't use them. But I see some of the more offensive terrs use them and it's fun to have that option available.
    Don't get rid of l2s. I think the terr is fine as is. It just all depends on how you play terr that pisses a lotta of people off. Jngy plays more defensive not going for kills that often and stays alive longer than me. I play super sui offensive, rushing into fr spamming burst and dieing within 5 secs. i updrade l2s and recharge for that reason, to kill more. if i scraped, i could load up on energy and something like escape pods (i have 0 upgraded) and i would stay alive tons longer, but be less offensive.

    The reason why terrs are so high ranked is because usually no1 wants to start a low ranked terr, its completely useless to the game. So then what ends up happening is some one with a higher level terr is forced to terr or lose the game, so they just keep playing and playing and they are level 50 before you know it. I agree terrs level up quite fast, but i think the most that should be done is increase the cost for +1% profit sharing. You wont be able to see any obvious change, and probably will still complain, but thats cause mostly only high level terrs have that maxed out. But it should make a difference when the game is released and everyone is starting over.

    Leave a comment:


  • Lag.Com
    replied
    Originally posted by Jeenyuss View Post
    temporary inversion happens in enigma, doesn't it?
    Yes, but it affects every ship, not just one player.

    Leave a comment:


  • meddi
    replied
    I think we have been through the bouncing bullet thing a number of times, and dug - along with many players - has been against it.

    Leave a comment:


  • Jeenyuss
    replied
    temporary inversion happens in enigma, doesn't it?

    Leave a comment:


  • Lag.Com
    replied
    Just thought I'd pitch in about Nuggets' comments in friendly pink.

    Originally posted by DankNuggets View Post
    Bouncing bullets - an upgrade to a fighter (wb?) that allows bullets to bounce a set # of times (1x or 2x) or for a set time (like 4 secs) would allow for javlike shots to be made with less destructive bullets, increasing sniping?
    I fully support this for WB.

    Bouncing Shrapnel - shrap can be annoying, but low level bouncing shrap might not be taht overpowering. or it could enhance the little used bombs of some ships.
    This is possible (bouncing bullets give bouncing shrap) but honestly, shrapnel is enough of an indirect kill already.

    Bouncing bombs - how come only the jav gets to shoot crazy angled pool shoots? maybe even give someone the ability to bounce 2x!
    This has to be in ship settings permanently; all ships of one type either have bouncing bombs or they don't.

    Decoys - the prismatic array for the weasle looks really cool even if it doesn't help them that much. maybe other ships could get a similar ability
    A bunch of ships have decoys.

    Temporary increase/decrease of stats - someone mentioned giving an enemy crazy high rotation and such like in enigma. This could be pretty cool as a weapon against someone or toned down could allow for say a short +25% stat boost for yourself.
    This is exactly the kind of thing I'm after - temporary 'buffs' and 'debuffs'.

    Temporary inverted controls - i remember the levi originally flew backwards and it was a bit difficult to figure out how to fly. maybe an enemy could be targeted with inverted controls to make them an easy target.
    Mmmn, I doubt this could be changed midgame.

    Bridge idea - the bridge idea mentioned before sounds cool
    well yeah, I already commented on this one

    meat shield - probably been brought up before, but how many times do you detach just to be killed instantly, saving the terr but annoying you. maybe you could pm this ability for a death that allows you to get a really high energy boost, but it takes away all weapons (and maybe speed/thrust), leaving you as a meat shield for the terr.
    This would require changing all the max energy settings and such, but it's not impossible by any means. This sounds more like the kind of thing the ops Shield ability is for, though.

    freeze tag - probably not possible, but maybe you could have an ability that freezes an enemy. this could either leave them vulnerable to be killed or it could actually make them invulnerable but also inactive for a set period of time, effectively taking them out w/o killing them.
    This could also be used defensively; knocking out your engines totally and giving you shields while putting you in cram has obvious uses. The bot would have to warp you to your current location and give you a long engine shutdown, I think.

    ship size decoy - maybe you could temporarily increase the appearence of a ship like in prodem evol. Or, it could be a false representation: you'd look big but be normal sized. Or, you could just have a gigantic decoy that distracts ppl.
    SS can't really do this, unless the bot actually manually controls an LVZ sat on top of your head. Would be funny, anyway.

    inverted reps - once again, probably impossible, but since you got different bursts for different ships i got creative. give a ship an inverted rep, kinda like the meatshield idea that would draw fire/mines/enemies to one ship.
    I think different ships have their own repel strengths, so sure! I'd like to have one anti-rep (attract, heh) on the Weasel, but we know how that goes.

    mini me - like the large ship idea but the opposite effect - temporary weasle sized ships
    Can't do this either

    Leave a comment:


  • jngy slate
    replied
    Originally posted by Mjollnir View Post
    Thanks for the tips. Your commentary has restored my faith in humanity. Almost every time I start replying here I am reminded of the famous pic about the special olympics and I feel like giving up.

    You only play a Terrier and that makes you a tad biased about the situation. Of course you do not want it to get nerfed but it seems fairly obvious to me that something needs to be done. I am not suggesting anything that would kill all the fun but things like this need to be discussed since it's still BETA and the balance of the ships is a very difficult thing to accomplish.

    Getting so many kills with a ship that isn't supposed to must be a lot of fun, but is that what every Terr wants? Do they not have any fun if their main purpose is to stay alive? Profit sharing and such things can always be adjusted to assure a certain amount of RP, and getting massive amounts of kills isn't needed as anything else than a fun factor. We do want people to keep playing Terriers, so playing one has to be fun, but this can be accomplished without making the ship grossly overpowered.

    I would like to hear NL>Terminator's comments about this situation since he is a high level Terr and seems like a reasonable guy. I wonder if he has a forum account though?
    Hmm, yes it could be that I'm biased since I only terr. Or it could be that the rest of you who NEVER terr are also biased. Like you, I've only ever seen you using a jav or x. Never the terr. And there's many like you that never use the terr. In fact, there are more people who never terr than there are those who only terr. I would think that would give me the right to be biased.

    It's not really fun for me to get kills, or even streaks. I don't care about them. In my previous message I mentioned I was having lots of fun when we took over that flag room. Funny thing, I didn't kill anyone. As long as my comrades are killing I'm satisfied. But taking away something like burst will anger me. I have put many hours into bursting. Most players think getting kills with burst is all about luck. But really it isn't so much. A lot of times I see players wasting their bursts by using them where they don't reach any enemies, using them when a shark is around to rep them, or using them all in a row. In the end the terr who uses its burst wisely is going to prevail. And sure there will be a few times when he won't but that would probably be either because his team didn't provide an escape route, the other terr lagged a portal/burst, or he wasn't paying attention.

    Keep the bursts. Anyone who dies to them knows what their going up against. The reason they keep dying to them so much is because they're willing to in order to kill the terrier. But most of the time they get pissed they're little suicide plan didn't work. I would say get rid of l2 bullets but that would really make me biased. I don't use them. But I see some of the more offensive terrs use them and it's fun to have that option available.


    Bouncing bullets - an upgrade to a fighter (wb?) that allows bullets to bounce a set # of times (1x or 2x) or for a set time (like 4 secs) would allow for javlike shots to be made with less destructive bullets, increasing sniping?
    I wouldn't mind seeing this one wbs. It would increase their sniping creativity.

    Bouncing Shrapnel - shrap can be annoying, but low level bouncing shrap might not be taht overpowering. or it could enhance the little used bombs of some ships.
    Like Andy said it can't be done. And even if I could I woldn't support this.

    Bouncing bombs - how come only the jav gets to shoot crazy angled pool shoots? maybe even give someone the ability to bounce 2x!
    Let the jav be unique.

    Temporary increase/decrease of stats - someone mentioned giving an enemy crazy high rotation and such like in enigma. This could be pretty cool as a weapon against someone or toned down could allow for say a short +25% stat boost for yourself.
    This sounds fun/funny.

    Temporary inverted controls - i remember the levi originally flew backwards and it was a bit difficult to figure out how to fly. maybe an enemy could be targeted with inverted controls to make them an easy target.
    Another fun idea.

    meat shield - probably been brought up before, but how many times do you detach just to be killed instantly, saving the terr but annoying you. maybe you could pm this ability for a death that allows you to get a really high energy boost, but it takes away all weapons (and maybe speed/thrust), leaving you as a meat shield for the terr.
    no

    freeze tag - probably not possible, but maybe you could have an ability that freezes an enemy. this could either leave them vulnerable to be killed or it could actually make them invulnerable but also inactive for a set period of time, effectively taking them out w/o killing them.
    It sounds overpowered if you use it the right way. Use it on a terr in a flag room and it's garanteed to survive.

    ship size decoy - maybe you could temporarily increase the appearence of a ship like in prodem evol. Or, it could be a false representation: you'd look big but be normal sized. Or, you could just have a gigantic decoy that distracts ppl.
    o_O

    inverted reps - once again, probably impossible, but since you got different bursts for different ships i got creative. give a ship an inverted rep, kinda like the meatshield idea that would draw fire/mines/enemies to one ship.
    no

    mini me - like the large ship idea but the opposite effect - temporary weasle sized ships
    Personally I wouln't like this.

    Leave a comment:


  • Viruk
    replied
    Originally posted by Oops View Post
    The terr does not benefit as much from being a higher rank as do other ships, which is why say a lvl 50 rank terr is still quite challenged amongst level 30 and 40 ranked other ships.
    Why do you think terriers benefit less from rank?

    I find that lower rank ships challenge all of my ships for several reasons which apply to most ships: The cost of high level upgrades is usually higher. The most beneficial upgrades are often maxed out. Upgrading weaponry usually has penalties as well as benefits. Lack of experience to use many new specials to their full potential.

    a lvl 50 rank terr vs lvl 50 ranked other ships will get shat on
    In base I would have thought the ports and bursts should still give a skilled terrier the edge unless it was in a hurry to kill the other ship. I would expect some ships to be a serious threat and and others to be outclassed. Unfortunately I don't have any level 50 ships and rarely witness any 1-on-1 combats between high level ships and terriers so I don't see how it works out in practice.

    In most real situations the terr is facing more than one ship trying to kill it. In that situation the terrier probably will get shat upon if there are high level opponents present - and rightly so if their team is not protecting it a little!

    Leave a comment:


  • Andy H.K.
    replied
    Originally posted by DankNuggets View Post
    been racking my brain for some new abilities, so here goes (i'm betting that none of these are even possible, let alone beneficial but maybe they'll inspire someone else to think up some realistic ones)



    Bouncing bullets - an upgrade to a fighter (wb?) that allows bullets to bounce a set # of times (1x or 2x) or for a set time (like 4 secs) would allow for javlike shots to be made with less destructive bullets, increasing sniping?

    Giving it to WB could be nice, need to tweak bullet live time tho

    Bouncing Shrapnel - shrap can be annoying, but low level bouncing shrap might not be taht overpowering. or it could enhance the little used bombs of some ships.

    If we could split gun and shrap apart...javs can't have this

    Bouncing bombs - how come only the jav gets to shoot crazy angled pool shoots? maybe even give someone the ability to bounce 2x!

    We don't really need jav-wannabe, but giving shark bombs infinite bounce could be interesting

    Decoys - the prismatic array for the weasle looks really cool even if it doesn't help them that much. maybe other ships could get a similar ability

    I think a number of ships have decoy already?

    Temporary increase/decrease of stats - someone mentioned giving an enemy crazy high rotation and such like in enigma. This could be pretty cool as a weapon against someone or toned down could allow for say a short +25% stat boost for yourself.

    Some ship may find a self-buff useful but I don't know which. as for the crazy rotation kind, I suppose !emp and ops abilities already cover that

    Temporary inverted controls - i remember the levi originally flew backwards and it was a bit difficult to figure out how to fly. maybe an enemy could be targeted with inverted controls to make them an easy target.

    If you could invert ROTATION that'll be godly

    Bridge idea - the bridge idea mentioned before sounds cool

    as long as it can't fly over too long a distance.

    meat shield - probably been brought up before, but how many times do you detach just to be killed instantly, saving the terr but annoying you. maybe you could pm this ability for a death that allows you to get a really high energy boost, but it takes away all weapons (and maybe speed/thrust), leaving you as a meat shield for the terr.

    people blocking the killing shot is annoying enough...

    freeze tag - probably not possible, but maybe you could have an ability that freezes an enemy. this could either leave them vulnerable to be killed or it could actually make them invulnerable but also inactive for a set period of time, effectively taking them out w/o killing them.

    Wonder if we could make some kind of "disruptor gun" that mess with handling upon impact. How about sharks with disruptor mines?

    ship size decoy - maybe you could temporarily increase the appearence of a ship like in prodem evol. Or, it could be a false representation: you'd look big but be normal sized. Or, you could just have a gigantic decoy that distracts ppl.

    Shroud of darkness anyone?

    inverted reps - once again, probably impossible, but since you got different bursts for different ships i got creative. give a ship an inverted rep, kinda like the meatshield idea that would draw fire/mines/enemies to one ship.

    It sucks, I mean that would be so cool that it sucks.
    But I think static rep is even cooler, rep and suddenly time stop for you


    mini me - like the large ship idea but the opposite effect - temporary weasle sized ships

    Can't really think of a good candidate for this

    Yeah, I know. These ideas are infeasible. But imagine how cool it would be if they weren't.
    Please read the comments above
    Last edited by Andy H.K.; 05-16-2008, 02:10 PM. Reason: yeah typo owns

    Leave a comment:


  • DankNuggets
    replied
    been racking my brain for some new abilities, so here goes (i'm betting that none of these are even possible, let alone beneficial but maybe they'll inspire someone else to think up some realistic ones)



    Bouncing bullets - an upgrade to a fighter (wb?) that allows bullets to bounce a set # of times (1x or 2x) or for a set time (like 4 secs) would allow for javlike shots to be made with less destructive bullets, increasing sniping?

    Bouncing Shrapnel - shrap can be annoying, but low level bouncing shrap might not be taht overpowering. or it could enhance the little used bombs of some ships.

    Bouncing bombs - how come only the jav gets to shoot crazy angled pool shoots? maybe even give someone the ability to bounce 2x!

    Decoys - the prismatic array for the weasle looks really cool even if it doesn't help them that much. maybe other ships could get a similar ability

    Temporary increase/decrease of stats - someone mentioned giving an enemy crazy high rotation and such like in enigma. This could be pretty cool as a weapon against someone or toned down could allow for say a short +25% stat boost for yourself.

    Temporary inverted controls - i remember the levi originally flew backwards and it was a bit difficult to figure out how to fly. maybe an enemy could be targeted with inverted controls to make them an easy target.

    Bridge idea - the bridge idea mentioned before sounds cool

    meat shield - probably been brought up before, but how many times do you detach just to be killed instantly, saving the terr but annoying you. maybe you could pm this ability for a death that allows you to get a really high energy boost, but it takes away all weapons (and maybe speed/thrust), leaving you as a meat shield for the terr.

    freeze tag - probably not possible, but maybe you could have an ability that freezes an enemy. this could either leave them vulnerable to be killed or it could actually make them invulnerable but also inactive for a set period of time, effectively taking them out w/o killing them.

    ship size decoy - maybe you could temporarily increase the appearence of a ship like in prodem evol. Or, it could be a false representation: you'd look big but be normal sized. Or, you could just have a gigantic decoy that distracts ppl.

    inverted reps - once again, probably impossible, but since you got different bursts for different ships i got creative. give a ship an inverted rep, kinda like the meatshield idea that would draw fire/mines/enemies to one ship.

    mini me - like the large ship idea but the opposite effect - temporary weasle sized ships

    Yeah, I know. These ideas are infeasible. But imagine how cool it would be if they weren't.

    Leave a comment:


  • Oops
    replied
    Originally posted by Mjollnir View Post
    Even if it is getting tougher for Terriers to stay alive, they should not be able to get so many more RPs than the other ships. The fact that the Terrier is one of the highest killing ships says a lot about the situation. The ship's purpose is to stay alive, not make a ton of kills. You said random bursts are getting you killed, so wouldn't it be better to allow less bursts?
    Lowering the amount of bursts was just a suggestion but I like it more than lowering RP gained from burst kills.
    The terr does not benefit as much from being a higher rank as do other ships, which is why say a lvl 50 rank terr is still quite challenged amongst level 30 and 40 ranked other ships. a lvl 50 rank terr vs lvl 50 ranked other ships will get shat on

    Leave a comment:


  • Mjollnir
    replied
    Originally posted by jngy slate View Post
    Yeah it was me the terr Cheese! is talking about. I remember it quite well. I rushed to the flag room and just as I entered Cheese! placed those doors trying to keep me out. He claims I lagged through but all throughout that game I kept checking my ?lag. It's a habit of mine recently since I'm playing on wireless now. And no I didn't lag. My C2S was 0.7% at most. But that's C2S, not S2C. So if I did lag I would have lagged to you, and not your doors to me. Meaning that I didn't lag through them. And if you still claim you used them "on time" then maybe DistensionBot lagged. Even half a second makes a difference. And sometimes my !summon command takes up to a second to summon anyone.

    Anyway, after I got through the doors I quicky squished through the small gap to the right of the flag room. Then I used !summon. I must've summon at least 7 assault pilots, it seemed like a lot at the time because I was having fun. I couldn't help but laugh behind my computer screen as my comrades annihilated the enemy terr along with its 4 teammates. Raped. I knew it was Cheese! who used those doors on me because he hates me and I knew he was going to complain like always. I wouldn't expect less from him.

    But even if I didn't have !summon we would have won that fr battle. Part of my team was already attaching to me anyway and I had already called for help. All that !summon did was speed up that process by a few seconds.

    Thank you DankNuggets for bringing that up. Weasels should stop complaining about not being able to kill terrs. Stop trying to get an easy win and concentrate on other ships for once. X's can't kill terrs on pub and they can't on Distension, that's the way it is. Concentrate on other ships, and IF the opportunity to kill a terr pops up, then go for it. But don't go in the fr with the intention of killing the terr. You should, instead, study which ships are likely to NOT have xradar on the most. I know in Distension all ships can have it but there are some that don't buy it and there are some that can only use it for like 2 seconds because of how much energy it takes. I don't know which ones, that's up to you, the x.
    Thanks for the tips. Your commentary has restored my faith in humanity. Almost every time I start replying here I am reminded of the famous pic about the special olympics and I feel like giving up.

    You only play a Terrier and that makes you a tad biased about the situation. Of course you do not want it to get nerfed but it seems fairly obvious to me that something needs to be done. I am not suggesting anything that would kill all the fun but things like this need to be discussed since it's still BETA and the balance of the ships is a very difficult thing to accomplish.

    Getting so many kills with a ship that isn't supposed to must be a lot of fun, but is that what every Terr wants? Do they not have any fun if their main purpose is to stay alive? Profit sharing and such things can always be adjusted to assure a certain amount of RP, and getting massive amounts of kills isn't needed as anything else than a fun factor. We do want people to keep playing Terriers, so playing one has to be fun, but this can be accomplished without making the ship grossly overpowered.

    I would like to hear NL>Terminator's comments about this situation since he is a high level Terr and seems like a reasonable guy. I wonder if he has a forum account though?

    Leave a comment:


  • Andy H.K.
    replied
    Originally posted by Lag.Com View Post
    Okay, so I tried my not-quite-a-spider build:
    ...
    Some comments on the battle-weasel build:

    1. I'll not treat it like a spider, spiders can rapid fire because their gun doesn't use much energy. IMO weasel is more align to WB in terms of fighting style. Try engaging from longer range and use multifire spread to your advantage.
    2. You don't really need that much speed upgrades to push your bullets. Do thrust shots, map your repel to somewhere else if you're using default control. Thrusting push even harder and you need a shorter runway.
    3. Thruster upgrades is fine, it helps in close combat. Wonder if you need more rotation too?
    4. Since weasel can't really rapid fire I'll say go for lv3 guns. One shot one kill is always better than hoping for a 2nd hit.
    5. Upgrading energy capacity helps. More energy reserve means less time to recharge till you can fire 2nd shot. See if that make it possible to rapid fire lv2 guns? Also help doing thrusting shots.
    6. Portal is of questionable usage if you're not doing covert ops. Maybe you can combo with decoy for some nasty deception?

    Originally posted by jngy slate View Post
    Weasels should stop complaining about not being able to kill terrs. Stop trying to get an easy win and concentrate on other ships for once. X's can't kill terrs on pub and they can't on Distension, that's the way it is. Concentrate on other ships, and IF the opportunity to kill a terr pops up, then go for it. But don't go in the fr with the intention of killing the terr. You should, instead, study which ships are likely to NOT have xradar on the most. I know in Distension all ships can have it but there are some that don't buy it and there are some that can only use it for like 2 seconds because of how much energy it takes. I don't know which ones, that's up to you, the x.
    What jngy said is partially correct. A half-decent terrier can defend against a good weasel, but BaseTerr kills are entirely doable, that which I've proven. It's also true that there are situations where weasels can't do much. There are limitations to each and every ships in the game, some of which simply can't be compensated by skills.

    The reason X (or everyone for that matter) always go after terrier because usually it's the only ship worthy enough to kill. This point should be obvious. You kill anything else, they just come back after 5 seconds. (Rant: hitting someone detaching from a terr and thus blocking my shot is one of the thing I hate the most, but oh well) At times there may be someone else who's worthwhile to kill, eg. levi in pub, but most oftenly there's none. Whether the ship has X radar or not is irrelavent. You kill one, you expose yourself to many others.

    I believe there's much more an X can do than killing, and indeed the presence of it alone make a difference. Battles can be won without yourself firing a single shot.

    Weasel lovers, have faith. Be creative.

    ------------------

    New idea for Levi ability:

    Scarab Energizer: Chance to get a full charge usable by PMing bot, like !emp and prism decoy.

    May accompany:

    Increase Scarab capacity: Allow max 2 scarab energizer to be stored instead of one, obtainable only at high level.

    Figuring out possible usages and origin should be obvious right?
    Last edited by Andy H.K.; 05-16-2008, 06:14 AM. Reason: typo owns

    Leave a comment:


  • jngy slate
    replied
    Yeah it was me the terr Cheese! is talking about. I remember it quite well. I rushed to the flag room and just as I entered Cheese! placed those doors trying to keep me out. He claims I lagged through but all throughout that game I kept checking my ?lag. It's a habit of mine recently since I'm playing on wireless now. And no I didn't lag. My C2S was 0.7% at most. But that's C2S, not S2C. So if I did lag I would have lagged to you, and not your doors to me. Meaning that I didn't lag through them. And if you still claim you used them "on time" then maybe DistensionBot lagged. Even half a second makes a difference. And sometimes my !summon command takes up to a second to summon anyone.

    Anyway, after I got through the doors I quicky squished through the small gap to the right of the flag room. Then I used !summon. I must've summon at least 7 assault pilots, it seemed like a lot at the time because I was having fun. I couldn't help but laugh behind my computer screen as my comrades annihilated the enemy terr along with its 4 teammates. Raped. I knew it was Cheese! who used those doors on me because he hates me and I knew he was going to complain like always. I wouldn't expect less from him.

    But even if I didn't have !summon we would have won that fr battle. Part of my team was already attaching to me anyway and I had already called for help. All that !summon did was speed up that process by a few seconds.

    Thank you DankNuggets for bringing that up. Weasels should stop complaining about not being able to kill terrs. Stop trying to get an easy win and concentrate on other ships for once. X's can't kill terrs on pub and they can't on Distension, that's the way it is. Concentrate on other ships, and IF the opportunity to kill a terr pops up, then go for it. But don't go in the fr with the intention of killing the terr. You should, instead, study which ships are likely to NOT have xradar on the most. I know in Distension all ships can have it but there are some that don't buy it and there are some that can only use it for like 2 seconds because of how much energy it takes. I don't know which ones, that's up to you, the x.

    Leave a comment:


  • roxxkatt
    replied
    BATTLE 3 Stats: People's Republic of Misanthropy has advantage of 0:17, holds the sector, and needs 2:13 to win. [Time: 35:00] Score: 0 [ ==| ] 1
    END BATTLE: STALEMATE! The armies have called a truce after 35:00.
    Stalemate Award: 138163RP ... Split: 3000.0% to army 0, -2900.0% to army 1.
    SPIDERCORP of People's Republic of Misanthropy has been promoted to RANK 47 in the Shark!
    SPIDERCORP of People's Republic of Misanthropy has been promoted to RANK 48 in the Shark!
    SPIDERCORP of People's Republic of Misanthropy has been promoted to RANK 49 in the Shark!
    SPIDERCORP of People's Republic of Misanthropy has been promoted to RANK 50 in the Shark!
    SPIDERCORP of People's Republic of Misanthropy has been promoted to RANK 51 in the Shark!
    SPIDERCORP of People's Republic of Misanthropy has been promoted to RANK 52 in the Shark!
    SPIDERCORP of People's Republic of Misanthropy has been promoted to RANK 53 in the Shark!
    SPIDERCORP of People's Republic of Misanthropy has been promoted to RANK 54 in the Shark!
    SPIDERCORP of People's Republic of Misanthropy has been promoted to RANK 55 in the Shark!
    SPIDERCORP of People's Republic of Misanthropy has been promoted to RANK 56 in the Shark!
    SPIDERCORP of People's Republic of Misanthropy has been promoted to RANK 57 in the Shark!
    SPIDERCORP of People's Republic of Misanthropy has been promoted to RANK 58 in the Shark!
    SPIDERCORP of People's Republic of Misanthropy has been promoted to RANK 59 in the Shark!
    SPIDERCORP of People's Republic of Misanthropy has been promoted to RANK 60 in the Shark!
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    Cheese!> hold south
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    WARNING: Disconnected from server



    i believe a slight miscalculation was made
    crashed tw, subgame cant handle that many messages at once.

    btw dank, troll much?
    and summon has only been used to bring 10 ppl past 4 defenders by 1 person.
    Last edited by roxxkatt; 05-15-2008, 03:34 PM.

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  • DankNuggets
    replied
    Originally posted by Mjollnir View Post
    Forcing a portal is meaningless since Terriers have an unlimited supply of them. Decent Terrier players only die when they push the wrong button, hit a stray blue bullet after portaling or when a Weasel is lucky enough to portal on top of them and actually hit the Terr afterwards (which is surprisingly hard).
    not true, forcing a terr to port when his exit point isn't safe can get him killed quite easily, the trick is forcing him to port when the fr isn't safe. I can see what you're saying if you're the only ship in the fr.

    Also, I know a lot of non-terrs DONT buy xradar so maybe everyone should stop complaining about not killing terrs and start x'ing other ships. Yeah, x's are supposed to kill terrs, and they get a large bonus for doing so, but they are quite capable of killing any ship that detaches right away from the terr or anyone in midbase. I think people are just dissastified that teh x doesn't always have 1 hit ko's anymore so the cloaking isn't as effective.

    Originally posted by roxxkatt View Post
    and dank, how many times have you even seen the summon used?
    0? i thought so.
    every time ive seen it used, 5+, it has been excessively abusive.
    well i have seen it used, 3 times to be exact (i can't play but 2-3 tests a week now )

    the 1st time, it either malfunctioned or whoever did it shouldn't have b/c i was summoned to an almost empty fr with no enemies

    the 2nd and 3rd time i was summoned to a heated fr battle - just like it's supposed to work. Did we win right after i got summoned? no

    how is it abusive? i don't even understand why you use the word abusive in this context. overpowered, maybe. used too often, ok. useless as an ability, not even.

    your comments are why i ?ignore cheese almost everytime i play. I don't care if you sit in OPS the whole time working doors, we got plenty of ppl to do that. You're just an asshole that's bringing strife into a extremely fun and asshole-free arena.

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