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  • Originally posted by 2kill View Post
    aw I hope you keep feeling better....
    three cheers for fixing the bug and a test!

    2kill


    I second that! ^-^ Feel better!

    PS: Mango's owning with his level 40 L2 spider bullets roFlol...

    i am getting close! 10% from level 39 :grin:
    AcidBomber <ER> ^-^

    Comment


    • I'm sure this has been mentioned, but I'll say it again, in case their has been some fixing in the matter.

      While I terr, i usually sit in the fr and idle. Occasionally, the "you appear to be idle. Move in 20 seconds or I will spec you!" message appears from the bot. This time, I moved around in the fr, but the bot specced me anyways.

      Just thought I would give a heads up. Everything is going great so far, thanks for all the hard work dug! : )
      duel pasta <ER>> i can lick my asshole

      Mattey> put me in corch

      zidane> go kf urself pork

      Comment


      • im still afraid that lvl3 bullets are more of a downgrade than an upgrade, you should realy make them toggleable or attach another bonus to them like bullet speed, i dont know what the settings allow gegarding this...

        imho i think u should continue beta untill you see how high level ships work out, or maybe give us some levels for free.

        Comment


        • they're not a downgrade.. and i have no idea what u have to whine about lanc's bullet speed. With multifire and lvl3 bullets, u can kill anyone in the game with one hit and u dont really even have to aim because the spread of the multi is so ridiculously big.

          I've got nothing against lancs, but they are not underpowered nor do they need more power to their bullets.

          Spider with lvl2 bullets instead is something to look into. Mango can shoot 5 or 6 bullets in a row which makes it kind of impossible to not die to him :P

          well, let's see how the next test goes..

          Comment


          • have you tried them? thougth so. because i have and i scraped them after 2 rounds.

            Comment


            • Zei, the max he can shoot is 3 with maxed out energy - not 5 or 6.

              Besides, you own him any day with your emps + L2s... lol :P
              AcidBomber <ER> ^-^

              Comment


              • nvm than, ill try lvl3 bullets again next game
                Last edited by Fluffz; 02-03-2008, 04:49 PM.

                Comment


                • he can shoot more than 3 in a row.. and fluffz, i was talking about mango (the spider u know), not u

                  E: and levi can also get lvl3 bullets, do u think they should be more efficient for them as well? or not? why not?

                  Level 3 bullets are for killing high level ships with huge amount of energy (wbs, levis, terrs). Once the majority of players have 1600 or more of energy u'll see what the lvl3's are for.
                  Last edited by Zeimonster; 02-03-2008, 03:34 PM.

                  Comment


                  • Zei, the thing is, spiders will die to L2 bullets instantly. (Which is what kills me the most - lans and levs)
                    That means, even if you can only shoot 2 bullets, you'll still kill him in 1 shot. Besides, you can emp him with your bomb and kill him so he cant even recharge.

                    ANDDD, you get portals to escape while spiders dont have anything. I dont see what's wrong with spiders getting L2s at level 40+ -_-
                    Oh by the way, L2s cost like 40 UPs... lol
                    AcidBomber <ER> ^-^

                    Comment


                    • yea, i can emp him but he can still shoot 2 lvl2 bullets after that so what's the use?

                      Just imagine what the fr fights will be like now that the spiders can kill everybody in one hit. They owned the fr fights before with lvl1 bullets. Now they can shoot almost the same amount of lvl2 bullets. Go figure :P

                      E: and please try to think about this from other perspectives than just ur spider and my levi
                      Last edited by Zeimonster; 02-05-2008, 10:48 AM.

                      Comment


                      • Originally posted by Zeimonster View Post
                        Now they can shoot almost the same amount of lvl2 bullets. Go figure :P
                        If by "almost the same amount" you mean exactly 50%, you're correct! Due to the nature of SS config settings, L2 bullets always cost twice as much to fire as L1 bullets -- for every ship; L3 bullets cost 3 times as much.

                        Of course, L2 bullets don't just do double the damage of L1 (that we can fortunately edit). This is where the disparity becomes significant. I'm surprised that L2 is remaining so powerful even with a lot of ships in the mid-30's and some even in the mid 40's. By that time I'd like to see most ships (with appropriate energy upgrades) be able to tank L2 at full energy, as this is the only thing that can hope to give L3 any value whatsoever. Granted, some of the energy and recharge UP costs are ridiculously high at the moment, particularly considering that they now yield 50% of what they once did. This will be adjusted before the public release, with the maneuver upgrade costs also increasing very slightly.

                        At the moment the reason L3 isn't exactly "worth it" is because it costs half again as much as L2 to fire, and for all intents and purposes does roughly the same amount of damage. In the interest of making it more valuable I'm lowering L2 damage to about 1500 -- this was the original number and original intention to begin with, that L2 bullets would be able to kill any "stock" ship (which all have max 1500 energy). If it remains a problem this amount may drop slightly yet again.

                        Comment


                        • Oh, L2s do 1500?

                          That's both good and bad for spiders!
                          Good because we can finally survive L2 bullets with decent energy upgrades. ^-^
                          Bad because our L2s will do less damage to levs like Zei with 2000+ energy. <_<


                          But really, after playing with mango vs Zei on the same team, i can clearly say that Zei has a higher chance of killing mango. :P
                          AcidBomber <ER> ^-^

                          Comment


                          • u havent tried playing against a spider with lvl2 bullets yet, have u..

                            what i meant by the spiders shooting almost the same amount of lvl2's as they were able to shoot lvl1's before is that spids never seemed to run out of energy with lvl1's and that's fine by me. Now spids dont need to shoot more than those few of lvl2's they can afford to kill everybody around them. Not many ppl have 1500+ energy even when they're at full. Most of the time when a lvl2 bullet hits someone, they die.

                            Some conversation with mango here:

                            mango> lv 10 rc
                            mango> i like it
                            Zeimonster> how many can u shoot in a period of 5 secs
                            mango> idk
                            Zeimonster> well can u shoot them continuously?
                            mango> yea
                            Zeimonster> and u dont think u're overpowered
                            mango> not really

                            I'd like to hear comments about this from other ships than just spiders and myself so please post here if u have something to say.

                            btw, acid. My energy is 1710, not 2000+
                            Last edited by Zeimonster; 02-05-2008, 07:56 PM.

                            Comment


                            • less cost to upgrade energy like you said pls.

                              spider lvl 2 bullet isn't that bad really.

                              and less cost on rotation upgrade. Note how the first upgrade has a bigger % increase in rotation than subsequent (going from 30% to 35% is bigger than going from 40% to 45%). Therefore I suggest the UP cost for rotation to be something like 7-6-5-4-4-3-3-3-3-3-3. I know that you can say all upgrades work like this but rotation is the only one where ppl say "buy 1 or 2, the rest doesn't increase it much".
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                              7:No one can kill me> dollar2daeuro, its ur currency hero got any money you please, convertin wit da ease

                              Comment


                              • drastically less UP cost to lvl3 bullets instead and a macro to +/- bullet levels?

                                Comment

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