Originally posted by Mjollnir
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- Bot gets player's position and hopefully weapons data, including number of bursts. Player has 2 bursts. Bot updates player's record to say 2 bursts.
- Bot switches to another player, out of radar range of the player. This means the bot is not receiving position or weapon data about the player any longer.
- Player fires both bursts. Player burst count: 0. Bot burst count on record for player: 2.
- Bot spectates someone else who is in radar range of the player. Now the bot is receiving position data for the player again. However, if the person doesn't fire their bullets or use a port or the like, it's possible only small position packets are sent, which if ExtraPositionData is not set to true in the arena settings (as it usually is not, to save bandwidth), contain no data about number of bursts and so on. Bot keeps burst count record for player at 2.
- Regeneration is checked. Player has 2 bursts on record; no need to give them another as they have only 2 burst upgrades. Meanwhile player is overwhelmed by massive spider gangrape and curses their luck at not having been prized at the critical moment.
They have a lot of portals because nobody has yet given a good alternative. I've heard increased energy, and I've thought about some kind of on-call shield ability much like the spider's energy tank, but I'm not sure those are the best ways to go. Opinions on what to do with the Terr? I don't want to hear "too many ports"; just something that we could give instead.
Also, made a change: apparently there has been a problem with people having to become a 1st class cadet twice, and have not been able to reach Officer to get Ops. !status now includes info on how many battles you have won. It includes a note about 50% or more participation, as this is required for the battle to be added to your record as a win.
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