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  • i was in base with terr and moving, and got a message saying ive been in base idle to long?

    also the font sux balls. Its blue its hard to read and it should be changed
    Devest.proboards.com

    2:Lance> OMG
    2:Lance> BCG is afking in my arena
    2:Master of Dragons> you got steve'd


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    • I like the font. Perhaps it should be optional.

      Comment


      • For the terr

        I was thinking of some possible upgrades a terr could get that are *unique* Now yes i know terrs already rack up tons of kills with bursts nonstop, but killing is not the prime use of a terr so these are my suggestions for something useful, how hard they are to get is up to dug, im not going to suggest the difficulty in getting any of these upgrades but here goes :

        1. A repel. I frequently end up flying in enemy base and i choose to not stop, get in as fast as i can and be aggressive, but many times my team will have no sharks around, thus i am forced to sit right next to flag or wherever waitign for someone to suicide a mine because weve got no sharks. It gets extremely annoying, so ONE rep for a terr, whether the terr will start off with one rep or it will only get a rep when * insert achievement here* happens is up to whoever.

        2. A decoy. A decoy would be pretty sweet and would have a key role in getting into enemy base and would buy soem valueble time.

        3. A cloak. Im not saying terr should Shift+End and have cloak as logn as they want, im thinking more like for 1-5 seconds the terr can cloak off of the main screen ( NOT radar) upon * insert achievement here* . That would really help when terr is gettign raped in base as his teammates frantically attach and die or when the terr is severely outnumbered.

        Those are my suggestions. Id like to hear what everyone else thinks
        5:Melanoma> so I kinda cheated on my gf yesterday
        5:Melanoma> but I was drunk so it doesnt count right
        5:Oops> doesnt count if ur sober just so long as u dont get caught
        5:Melanoma> aight cool
        5:Melanoma> + it was with a dude
        5:Oops> what?
        5:Melanoma> ye
        5:Oops> you serious?
        5:Melanoma> innocent kissing
        5:Melanoma> fu
        5:Melanoma> I WAS DRUNK
        5:squallFF8> this is akward

        Comment


        • Originally posted by Oops View Post
          I was thinking of some possible upgrades a terr could get that are *unique* Now yes i know terrs already rack up tons of kills with bursts nonstop, but killing is not the prime use of a terr so these are my suggestions for something useful, how hard they are to get is up to dug, im not going to suggest the difficulty in getting any of these upgrades but here goes :

          1. A repel. I frequently end up flying in enemy base and i choose to not stop, get in as fast as i can and be aggressive, but many times my team will have no sharks around, thus i am forced to sit right next to flag or wherever waitign for someone to suicide a mine because weve got no sharks. It gets extremely annoying, so ONE rep for a terr, whether the terr will start off with one rep or it will only get a rep when * insert achievement here* happens is up to whoever.

          2. A decoy. A decoy would be pretty sweet and would have a key role in getting into enemy base and would buy soem valueble time.

          3. A cloak. Im not saying terr should Shift+End and have cloak as logn as they want, im thinking more like for 1-5 seconds the terr can cloak off of the main screen ( NOT radar) upon * insert achievement here* . That would really help when terr is gettign raped in base as his teammates frantically attach and die or when the terr is severely outnumbered.

          Those are my suggestions. Id like to hear what everyone else thinks

          Exactly, good ideas man. Stop this silly burst spamming! I'm like having 100 deaths in the game and 50% of them are from bursts. you got 2-3 terrs enter base and spam 3 bursts each. Terrier is the ship that carry the team, therefor it should have high powered defense systems and not so much offensive upgrades (let it have offensive weapons and cool stuff, but not too much).

          We can take it a bit more further. Make a different kind of ways to play some kind of ships, like defensive terriers or defensive spiders by upgrading some specific upgrades. If you take other upgrades you can make an offensive terrier. if you want to have both you will have All-Round terrier but he will be equal in offensive and defensive powers.

          Some ships could be the specific attacking or defensive ships. For example: warbirds are considered an attacking ship, so they wont have too much defensive upgrades but they will be more on focusing upgrading attack systems. Lancers are having a lot of energy and some powerful bullets but a bit slow to maneuver, so they might be defensive oriented.

          You can play with this idea in many ways, just think about it.

          Comment


          • Ok

            Theres a limit of sharks per team, make a limit of javs per team. The game today was absolutely ridiculous with all the jav bombs flying around. Took all the fun out of the game. Not even gunna elaborate, jst make a jav limit per freq. the shit today was retarded.
            5:Melanoma> so I kinda cheated on my gf yesterday
            5:Melanoma> but I was drunk so it doesnt count right
            5:Oops> doesnt count if ur sober just so long as u dont get caught
            5:Melanoma> aight cool
            5:Melanoma> + it was with a dude
            5:Oops> what?
            5:Melanoma> ye
            5:Oops> you serious?
            5:Melanoma> innocent kissing
            5:Melanoma> fu
            5:Melanoma> I WAS DRUNK
            5:squallFF8> this is akward

            Comment


            • i don't think it's a good idea to limit javs...

              sharks got limited b/c of 3 sharks rep'ing the hell out of one fr was beyond annoying, but I thought the limit was +2 sharks anyways (meaning at most 2 more than other team). I don't know if that's still the limit or if it is just 2 per team, period.

              limiting javs would have a different effect. javs are annoying b/c of their lvl 2 bombs, right? well what about the majority of ppl who don't have these yet? it wouldn't be fair at all if you had a limit of say 3 javs and they all were ranked 40+. They're the ones that are annoying to the other team, and limiting the # of javs won't keep them out. It'll more than likely just keep everyone from keeping their javs on par with the other ships.

              Then again, when they have lvl 3 bombs, I can't see anyone fr withstanding 2-3 javs with lvl 3 bombs and shrap...
              .fffffffff_____
              .fffffff/f.\ f/.ff\
              .ffffff|ff __fffff|
              .fffffff\______/
              .ffffff/ffff.ffffff\
              .fffff|fffff.fffffff|
              .fffff\________/
              .fff/fffffff.ffffffff\
              .ff|ffffffff.fffffffff|
              .ff|ffffffff.fffffffff|
              .ff\ffffffffffffffffff/
              .fff\__________/

              Comment


              • people are abusing the queue, which doesnt work as it should.
                i came in late, and was placed into the queue, and when it said i could get in, i pressed esc 4 about 5 seconds later, and was given the msg that i had to wait again.

                btw, the 40 limit allows a 22v22?


                also, wbs are overpowered, especially with their new shields...
                it took an emp lv2 bomb, and 2 lv2 bullets to kill aqua, and about the same to kill ph...
                and it doesnt help that everyone that plays wb runs away like a pansy.
                all high lvl wbs end the game with a 100-5 or similar rec.


                btw did dist crash tw, or did they recycle after it finished? =S
                The above text is a personal opinion of an individual and is not representative of the statements or opinions of Trench Wars or Trench Wars staff.

                SSCJ Distension Owner
                SSCU Trench Wars Developer


                Last edited by Shaddowknight; Today at 05:49 AM. Reason: Much racism. So hate. Such ban. Wow.

                Comment


                • Originally posted by Oops View Post
                  I was thinking of some possible upgrades a terr could get that are *unique* Now yes i know terrs already rack up tons of kills with bursts nonstop, but killing is not the prime use of a terr so these are my suggestions for something useful, how hard they are to get is up to dug, im not going to suggest the difficulty in getting any of these upgrades but here goes :

                  1. A repel. I frequently end up flying in enemy base and i choose to not stop, get in as fast as i can and be aggressive, but many times my team will have no sharks around, thus i am forced to sit right next to flag or wherever waitign for someone to suicide a mine because weve got no sharks. It gets extremely annoying, so ONE rep for a terr, whether the terr will start off with one rep or it will only get a rep when * insert achievement here* happens is up to whoever.

                  2. A decoy. A decoy would be pretty sweet and would have a key role in getting into enemy base and would buy soem valueble time.

                  3. A cloak. Im not saying terr should Shift+End and have cloak as logn as they want, im thinking more like for 1-5 seconds the terr can cloak off of the main screen ( NOT radar) upon * insert achievement here* . That would really help when terr is gettign raped in base as his teammates frantically attach and die or when the terr is severely outnumbered.

                  Those are my suggestions. Id like to hear what everyone else thinks
                  None of these suggestions is really unique.

                  Repels for terriers: Absolutely not! Even with the shark limit, repels are far too common already! Repels (and bricks) are very powerful, affecting the movement and damage of all ships in the area. They cannot be countered. When frequently used they take much of the skill out of the game. Repels worsen the problems with bombs, mines and TKing. Repels also make bursts (especially firebloom) more dangerous.
                  IMO only sharks should have repels. Even high level sharks should never be allowed enough to encourage them to use them frequently and indiscriminately.
                  No single ship should be able to do everything. Team play should be encouraged. Teams where no-one rams a mine or attaches as shark/weasel when their terrier calls deserve to lose.

                  Decoys for terriers: It would make sense as they are the most targeted ships but it could also make this annoying ability more popular and powerful and lead to spammy FRs if they are allowed too many.

                  Cloak for terriers: You only have to look at the success of cloaked sharks in getting to the flag to see it could be useful for terriers assaulting base. A base terrier on the ropes would soon have their position revealed by their attaching teammates though. The importance of spotting attacking terriers would encourage more people to use radar and make all cloaking a less effective tactic which would be a shame for those who already rely on it. Overall I would say it could be slightly overpowered and as a mainly offensive advantage it would make stalemates more likely. It gets the thumbs down from me.

                  Comment


                  • Originally posted by roxxkatt View Post
                    did dist crash tw, or did they recycle after it finished?
                    Distensionbot was probably the reason why Trench Wars recycled.
                    Maverick
                    Retired SSCU Trench Wars Super Moderator
                    Retired SSCU Trench Wars Bot Coordinator
                    Retired Trench Wars Core Administrator
                    Subspace Statistics Administrator
                    Former Mervbot plugin developer

                    Comment


                    • no...

                      You are misinterpreting me, With your crticism against repels, they are valid, yes, but not when a repel. one SINGLE repel, is attained upon completeing a certain feat, which would have to be exceptionally difficult and would therefor make a terr getting one repel relatively rare, or maybe a 5% chance of geting a repel every 45 seconds or something, then repels would be rarely used by terrs but would help out a lot when they get one.

                      As for the decoys, they would also b relatively rare for terrs and therefor would make this a *special* ability. So spammy fr's just wouldnt happen.

                      And as for cloak, your crticism seems to hold that when i say cloak i mean Shift+home and terr is cloaked.... but no, thats not what i mean, with the cloak i think it would be sufficient if it was quite difficult to obtain, and when it IS obtained , lasts for a maximum of 5 seconds, = the MAX time it'd take for an enemy to check their radar.
                      5:Melanoma> so I kinda cheated on my gf yesterday
                      5:Melanoma> but I was drunk so it doesnt count right
                      5:Oops> doesnt count if ur sober just so long as u dont get caught
                      5:Melanoma> aight cool
                      5:Melanoma> + it was with a dude
                      5:Oops> what?
                      5:Melanoma> ye
                      5:Oops> you serious?
                      5:Melanoma> innocent kissing
                      5:Melanoma> fu
                      5:Melanoma> I WAS DRUNK
                      5:squallFF8> this is akward

                      Comment


                      • Originally posted by Oops View Post
                        Theres a limit of sharks per team, make a limit of javs per team. The game today was absolutely ridiculous with all the jav bombs flying around. Took all the fun out of the game. Not even gunna elaborate, jst make a jav limit per freq. the shit today was retarded.
                        It was all that jav shrap flying about that annoyed me today. I hate being killed by stuff that isn't really aimed and is difficult to dodge.
                        Rather than forcing a limit I would prefer we concentrated on ensuring that the jav is not overpowered (which I am not sure about) and that the penalties for TKing are high enough to deter unskillful jav players (which I am sure they are not).

                        Comment


                        • Originally posted by Oops View Post
                          You are misinterpreting me, With your crticism against repels, they are valid, yes, but not when a repel. one SINGLE repel, is attained upon completeing a certain feat, which would have to be exceptionally difficult and would therefor make a terr getting one repel relatively rare, or maybe a 5% chance of geting a repel every 45 seconds or something, then repels would be rarely used by terrs but would help out a lot when they get one.

                          As for the decoys, they would also b relatively rare for terrs and therefor would make this a *special* ability. So spammy fr's just wouldnt happen.

                          And as for cloak, your crticism seems to hold that when i say cloak i mean Shift+home and terr is cloaked.... but no, thats not what i mean, with the cloak i think it would be sufficient if it was quite difficult to obtain, and when it IS obtained , lasts for a maximum of 5 seconds, = the MAX time it'd take for an enemy to check their radar.
                          Sorry if I am misunderstanding you but you did mention the possibility of starting with one rep which scares me. Terriers already seem overpowered.

                          I do not have a problem with any of these specials providing they are rare, very difficult to obtain or prohibitively expensive. I like the idea of somehow having to complete some difficult feat every time you need to use the special. The problem is that the ability might then be somewhat ineffective so using and getting it would really need to be lots of fun to make up for this.

                          Comment


                          • Originally posted by Maverick View Post
                            Distensionbot was probably the reason why Trench Wars recycled.


                            Originally posted by roxxkatt View Post
                            people are abusing the queue, which doesnt work as it should.
                            i came in late, and was placed into the queue, and when it said i could get in, i pressed esc 4 about 5 seconds later, and was given the msg that i had to wait again.
                            well when I laged out and someone got let into my place it worked for awhile... but every once and awhile I would try to enter a ship for the first bit it would spec me and tell me that I was in the queue and I was to wait... but later when I entered it told me a spot had opened up... after I entered, this isn't the first time I did that so don't know whats happening there

                            2kill

                            Comment


                            • FIX LAGOUT

                              i have never once been kicked into spec, and i get disconnected from spec randomly almost every other test on my lagcomp.
                              PING Current:30 ms Average:30 ms Low:30 ms High:70 ms S2C: 8.3% C2S: 0.1%
                              which means your ploss settings suck...

                              and LAGOUT NEEDS TO HANDLE PEOPLE WHO HAVE GOTTEN DISCONNECTED for a few mins... people who come back immediately should still be fine.

                              i got disconnected with my team having 20s left on the clock.
                              which pisses me off to no end. especially since losing 15,000RP for no goddamn reason is bullshit. especially after i helped my team to win while being outnumbered, and outranked.



                              also, exalt wants everyone to know hes an even bigger dumbass then ward
                              The above text is a personal opinion of an individual and is not representative of the statements or opinions of Trench Wars or Trench Wars staff.

                              SSCJ Distension Owner
                              SSCU Trench Wars Developer


                              Last edited by Shaddowknight; Today at 05:49 AM. Reason: Much racism. So hate. Such ban. Wow.

                              Comment


                              • Just gotta pop in quickly and comment on the balancing of the terr and the jav since I see people have suggested more tweaks to them.

                                TERRS
                                I think terrs are perfect and don't need any more weapons than they have at this point. It's a nice balance between offensive and defensive and is a pretty attractive ship to play regardless of what side of the field you like to play on.

                                JAVS
                                I haven't seen any javs complaining about the recent nerfing and with those changes, they seem right to me (coming from a non-jav perspective). You're still going to have problems when so many of them are shooting at the flag room entrance (whether you're unable to get in or getting tk'd), but that's just how the game goes and I don't think limiting the number of javs is a proper way to fix the issue IF they are too popular -- which I haven't felt is the case these past few days.

                                NEWBIES
                                I still see complaints from new players who feel they are pwn'd repeatedly when trying to get into the game -- especially at these levels. It's understandable, but is there something we can do to make the game more lenient on the little guys? I remember when I decided to get rank 20 in all ships and I found it fun to pick on the high powered ships and get a TON of RP and rank up like once per kill. Yeah I died a lot trying to do it but when I got that kill and knew I had HUMILIATED them, it was pretty entertaining. Then I remember being pretty disappointed when the changes came in that limited you to getting 25% of a rank. At rank 1, 4 kills can take a long time and I remember it being painful at that point -- and that was back when there were no level 3 bullets and far less ships eating a level 2. I just can't imagine trying to kill with a rank 1 ship at this point. And really, is it such a bad thing to give one ship a full rank for killing one player? Once they get to any kind of comparable rank to that of the majority of ships, they won't be ranking up that quickly anymore. So why not give it to them?

                                -ali

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