Announcement

Collapse
No announcement yet.

Continuum .38

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Continuum .38

    Just wondering if anyone knew what this new version is going to improve or change??
    Choose the Best or Die Like the Rest!

  • #2
    Continuum 0.38pr2
    -----------------

    Gameplay
    * fixed point blank bomb shrapnel doing full damage, istead of inactive
    shrapnel damage as it is supposed to
    * fixed driver stealthing entire turret
    * fixed crash when somebody attaches you at same moment when you go to
    spectator mode
    * added support for specifying spawn location and radius per team is settings
    * added support for new configuration variable Misc:AntiWarpSettleDelay which
    will activate artificial anti-warp for given amount of time after attching,
    portaling and warping. This should fix "getting past anti" bug in flagging
    zones

    User Interface
    * fixed auto commands not beeing sent when there is not any chats in profile
    * fixed character keys not working as PREV/NEXT key in menus
    * fixed arena list not working with many areas (50+)
    * moved first 2 previously hardcoded help pagas into Commands.hlp so they can
    be changed too by including Commands.hlp to lvz file

    Graphics
    * added support for lvz objects in multiple lvz files. In earlier versions only
    objects from last lvz where used
    * added support for *objset command with multiple objects
    * fixed "move object" packet handling
    * added support for GIF, PNG and JPG files in addition to BMP. This should help
    reduce lvz file size
    * reworked lvz loading logic. image, audio and help files and now loaded
    directly from lvz file instead of extracting all files and saving to disk.
    files are now loaded in following order: 1. zonedir\arenaname (arenaname
    (public) can be used for main spawn), 2. active lvz files, 3. zonedir,
    4. graphics/sound dir, 5. Continuum dir.
    * added support for 16, 24 and 32-bit display modes

    Sound
    * fixed not beeing able to set music volume to higher after setting it once

    Misc
    * fixed zone setting BounceFactor 0 crashing Continuum
    * fixed frequent 'Packet tampering' server messages caused by incorrect retry
    handling when packet got lost during initial handshake
    * added support for hashed passwords
    * better timer synchronization with server
    * fixed Continuum not starting sometimes when clicked on icon
    * added asss support

    Menu/Chat
    * fixed menu window creeping when taskbar was not auto-hide
    * minimize zone selection logic to speed up gfx loading
    * fixed bug in display of zone specific ships
    * ignore left button while in right-click zone info mode
    * fixed proxy/zones dialogs affect on zone pings
    * fixed " #" is pub msg not squad msg, show blue
    * don't flash chat for 5 seconds upon opening to avoid flash for existing text
    * fixed rare crash on exit
    * added color depth to menu and profiles
    * added "show default resolution" and "disable clipping" to advanced graphics
    options
    * added web links, news, help, banner editor to chat menu
    * updated URL's

    Continuum 0.38pr1
    -----------------

    Graphics
    * Fixed thor explosions not showing on the radar
    * Fixed graphics not beeing displayed after tasking out
    * Fixed graphics beeing reloaded twice after tasking in, causing low-end
    computers to lag out during that process
    * Fixed level and screen objects not showing up when changing arena while in
    chat window
    * Fixed zone setting Frequency shift 0 crashing Continuum
    * Added advanced option 'Always show common resolutions'. Checking this makes
    800x600, 1024x768, 1200x1024, 1600x1200, 1920x1440 and 2048x1536 modes
    available for selecting even if DirectDraw says that these are not supported.
    Useful when DirectDraw detects your monitor maximum resolution wrong.
    * Added advanced option 'Disable clipping'. Use this when you have problems
    with tasking in and out in fullscreen mode
    * Fixed ship name displaying when ships with different sizes attached to
    eachother

    User Interface
    * Fixed attach, tick next and tick previous actions not working with joystick

    I *hope* that new graphics reloading system will fix some crashes related to
    tasking out
    sdg

    Comment


    • #3
      WTF you mean there is no in game sound off/on feature?

      Comment


      • #4
        Originally posted by Stabwound
        Continuum 0.38pr2
        -----------------

        Gameplay
        * fixed point blank bomb shrapnel doing full damage, istead of inactive
        shrapnel damage as it is supposed to


        l33t, that's all I want to hear
        Wont die, no surrender 2

        Comment


        • #5
          Originally posted by Stabwound
          Misc
          * added asss support
          Finally, my dreams of having a phatnasty booty will be realized!

          And the non-joke part of this post goes:
          Where in the Sam Robin Hood Chang is my clickable links in windowed mode? SPEAK, FOOL!
          Music and medicine, I'm living in a place where they overlap.

          Comment


          • #6
            I'm still waiting on a timestamp when you're alt-tabbed. Hell, it'd be nice in-game too.
            jasonofabitch loves!!!!

            Comment


            • #7
              i agree with conc. Clickable links in windowed mode would be the only thing that i see needs improvement. that and a nifty windows XP rounded and baby blue colors theme! :/

              Comment


              • #8
                leaving chat window opened along with main window?

                I wonder if anyone has considered adding the ability to leave the chat window opened along with main window, even in full screen mode?

                For those of us with dual monitors, that would mean that we could turn messages off on the main window and have the convenience of the chat window on our second monitor.

                That seems like it would be a fairly easy feature to handle... Now to ask for too much.... Ability to voice message your freq or squad using your microphone (not a pre-recorded sound), if the members of your team/squad have "receive voice messages" turned on.

                Comment


                • #9
                  You should post your suggestions and any bugs you may find HERE.
                  "Have Guns and Travel SubSpace / Continuum"

                  Comment


                  • #10
                    ok, i'm pretty computer illiterate, so glancing over that list, am i wrong to think that pretty much everything new are just fixes? i was hoping for a few new features... but seemingly there are none.

                    and yes, microphone support (a la counterstrike) would be incredibly fun.
                    plopp> im not a newbie ok!! im a butterfly waiting to come out of his coon!

                    Comment


                    • #11
                      On 0.38 pr2 I cant actually find any visible changes,

                      I wonder if they fixed the arena list bug.
                      EvoLd> Roboqueen died again?
                      cool koen> :)
                      PRiMORDiAL> pfft
                      cool koen> not because of a bug
                      EvoLd> Lol
                      Treachery> meh
                      EvoLd> why then?
                      PubAceR> women in power dont last
                      EvoLd> LOl
                      toaster oven reviews

                      Comment


                      • #12
                        * fixed " #" is pub msg not squad msg, show blue
                        So we can't send a message to our squad just by pushing '#' in .38?
                        Ну вот...

                        Comment


                        • #13
                          No, " #" has a space infront of it, so you can type <space> # without it beign a squad message, I guess.

                          Comment


                          • #14
                            I tried to install it, but when i unzipped the file and clicked on the application, it just gave me an error message, "Failed to load dynamic link library menures.dll" Any suggestions on how to get around this and/or what the fuck it means?
                            5:royst> i was junior athlete of the year in my school! then i got a girlfriend
                            5:the_paul> calculus is not a girlfriend
                            5:royst> i wish it was calculus

                            1:royst> did you all gangbang my gf or something

                            1:fermata> why dont you get money fuck bitches instead

                            Comment


                            • #15
                              Originally posted by Shear
                              I tried to install it, but when i unzipped the file and clicked on the application, it just gave me an error message, "Failed to load dynamic link library menures.dll" Any suggestions on how to get around this and/or what the fuck it means?
                              Make sure you unzip it to C:/Program Files/Continuum

                              Or whatever
                              EvoLd> Roboqueen died again?
                              cool koen> :)
                              PRiMORDiAL> pfft
                              cool koen> not because of a bug
                              EvoLd> Lol
                              Treachery> meh
                              EvoLd> why then?
                              PubAceR> women in power dont last
                              EvoLd> LOl
                              toaster oven reviews

                              Comment

                              Working...
                              X