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  • then I played for nothing with the shark

    cuz i wanted play with lanc wtf fuck qan or dug

    Comment


    • Cheese, you have proved yourself obnoxious, rude, arrogant, immature, and whiny time and time again over the past few weeks. No one is out to get you, no one is trying to make you cry. Its occured several times over all the distension hosting periods that you've lashed out because of bad teaming / whatnot, but the "FUCK YOU TERRIBLE NEWB TEAM" and the "SUCK IT BITCHES" are unwarranted for a normal distension player, much less someone with Op powers. Maybe mommy will teach you one day that whining never gets you what you want.
      Cheese!> 13 in base is enough for a 7v7

      Comment


      • Originally posted by dako View Post
        If I could have it my way, I would give Cheese! the ability to start / stop distension
        Originally posted by dako View Post
        So cheese got lanc, gj, but is this the image you want your ops portraying in front of 70 players? The kid can't control himself, has a terrible attitude, and gets mad at the drop of a hat.
        :detective
        Originally posted by Tone
        It is now time for the energy shift of the 7th root race to manifest on the 3D physical plane and uplift us back to 5D.
        Originally posted by the_paul
        Gargle battery acid fuckface
        Originally posted by Material Girl
        I tried downloading a soundcard

        Comment


        • No one asked for your opinion.:P

          Comment #1 was made before cheese overly whiny and childish

          Comment #2 was a revocation of comment #1 after the fact
          Cheese!> 13 in base is enough for a 7v7

          Comment


          • I hope neither Dako nor Cheese ever have it their way.

            Or put them both in charge and call it Entension.

            You know, opposite of Dis-...


            Anyway, on to why I post.

            Qan you may or may not remember I told you a while ago about the bot crashing when a goal is scored 'at the wrong time', probably thought it was a fluke or something. I was pretty sure then, and after it happening again today I'm quite certain. This is what happened:
            Code:
              Team Goal! by H.M.S. Stargazer  Reward:196
              SCORE: Evens:5  Odds:0
            E       DBot> Total 1461 RP awarded for goal (avg 146)
            [...]
              AUTOSAVE: All players saved to DB in 1ms.
            [...]
              The next battle is just beginning . . .
              Team Goal! by H.M.S. Stargazer  Reward:196
              SCORE: Evens:6  Odds:0
            [Bot gone]
            You also asked me to post my idea for encouraging a more active playstyle which I mentioned to you.

            After giving it some more tought, here's how I'd do it. Every player gets an RP multiplier for kills that's by default at 1. At each kill they make, you store their location, and if the location was different from the last kill, the current time/tick (and reset the multiplier if it's below 1). At the start of the kill-RP-calculation, you check if the current location is within a very small radius of the previous location. If so, you check if more than about 5 seconds have passed from the stored time. If so, you subtract 0.1-0.2 from the multiplier, unless it's already at a minimum of around 0.3. If the multiplier is below let's say 0.7, the kill doesn't count towards a streak by default, and if at all possible not towards the Lanc unlock.

            Sharks should be exempt because of their play style (unless HMS starts camping when he gets yellow bullets as well as Terrs since one has to assume that they need to be where they need to be for the greater good.

            You may also find a reason to increase the multiplier, for example to 1.5 for claiming a flag and 2 for breaking a sector hold, and have it decrease by 0.1 for each kill until it's back to 1.

            I could probably write most of the code if you want me to.

            Comment


            • Attacks on persons, go to trash talk. Keep this thread about the game, not the ppl.

              Moving on.

              Edit: nvm. Thought i found bug, but i assume i was just sleepy.
              Last edited by Vergilius; 11-25-2008, 03:44 PM. Reason: Did I...? Or not..?

              Comment


              • Is the second burst for a terr supposed to cost 160 UP or is that a typo? That is 16 games worth of points. Not that I need it, just seems really high.

                Comment


                • Distension scheduling

                  For you non-readers, I've bolded everything important.

                  So now that I've become a Distension convert I was thinking last night about the scheduling. Right now I think it's a problem that we're at the whim of the host as to when the game ends and I think we can all agree that some sort of schedule, no matter how basic, is needed.

                  As far as I know there are two issues with scheduling:
                  Equal time for every timezone
                  Intermitant enough that the zone doesn't die and people don't get bored.

                  If there are more, please post them.

                  Obviously distension isn't going to run during TWL. (On second thought that might not be obvious, but it should be.) I would also presume that most squads during the TWL season will want to practice rather than play distension, so that knocks out the weekend until after 6 PM EST. With that being said, I'm not even going to try to come up with a weekend schedule.

                  So, I think there are a couple of solutions. The easiest would be to just run distension all day/night on select days of the week. Say, maybe, Monday Wednesday Friday].

                  This would greatly increase the amount of time distension is running, though, which I don't think is the general goal.

                  So, why not have the thing run from 11-4 EST (for European players) and 7-12 EST for those of us from North America? If this seems like too much time you could set days for it as well.

                  There are a lot of ways to do scheduling and not favor one continent over another, these are just two possibilities. Also, I don't think it would be that hard to code the bot to autostart at a certain time and *zone for itself so that staff can merely be part of the supporting cast rather than the gatekeepers of everyones happiness.

                  I think we can all agree we need some sort of schedule, so let's get the fucking ball rolling. Post your solutions if you think they're better than mine.
                  Vehicle> ?help Will the division's be decided as well today?
                  Message has been sent to online moderators
                  2:BLeeN> veh yes
                  (Overstrand)>no
                  2:Vehicle> (Overstrand)>no
                  2:BLeeN> ok then no
                  :Overstrand:2:Bleen> veh yes
                  (Overstrand)>oh...then yes

                  Comment


                  • Originally posted by Peace_Maker View Post
                    Is the second burst for a terr supposed to cost 160 UP or is that a typo? That is 16 games worth of points. Not that I need it, just seems really high.
                    There was enough moaning about the seeming randomness of flagroom-burst in beta, as opposed to the spraying of bullets in the general direction of the enemy team I guess, that the terr was eventually limited to holding 3 bursts with the 2nd one as an upgrade being made this expensive.

                    Comment


                    • Qan/Dugwyler has had enough time to talk with cheese over the last year to be able to get a picture of how he acts. If he trusts him with the game, you probably should too.



                      Originally posted by Raible View Post
                      There was enough moaning about the seeming randomness of flagroom-burst in beta, as opposed to the spraying of bullets in the general direction of the enemy team I guess, that the terr was eventually limited to holding 3 bursts with the 2nd one as an upgrade being made this expensive.
                      in other words,

                      bursts are lame, random, one-hit kills.
                      We want to limit how many random one-hit kills we encounter

                      Since regeneration is very necessary (for portals) and portals and bursts regen at the same time, and the terrier can attain high levels of regeneration, we need to limit the initial amount of bursts you can have (not so with portals).

                      So in an effort to give terrs lots of portals, but limit the number of bursts, the UP cost was made high enough to preclude most people from buying the second burst.
                      .fffffffff_____
                      .fffffff/f.\ f/.ff\
                      .ffffff|ff __fffff|
                      .fffffff\______/
                      .ffffff/ffff.ffffff\
                      .fffff|fffff.fffffff|
                      .fffff\________/
                      .fff/fffffff.ffffffff\
                      .ff|ffffffff.fffffffff|
                      .ff|ffffffff.fffffffff|
                      .ff\ffffffffffffffffff/
                      .fff\__________/

                      Comment


                      • So, why not have the thing run from 11-4 EST (for European players) and 7-12 EST

                        this would be nice
                        The above text is a personal opinion of an individual and is not representative of the statements or opinions of Trench Wars or Trench Wars staff.

                        SSCJ Distension Owner
                        SSCU Trench Wars Developer


                        Last edited by Shaddowknight; Today at 05:49 AM. Reason: Much racism. So hate. Such ban. Wow.

                        Comment


                        • Two things:

                          1) Hold and break rewards:
                          The hold and break rewards seem to be extremely small nowadays. Are they intended to be this way? I remember them giving a nice amount of RP at some point in beta, which added more incentive for getting the flag. At the moment, the amounts are totally insignificant in comparison to the other rewards.

                          2) Shark reps and Wb bullets:
                          I would also like to continue the discussion about Shark reps and Wb bullets. I think the repels were nerfed at some point and even the Wb bullet speed may have been increased. Whatever the case, I feel that the reps could use a little fine tuning in form of a slight range or power increase. Like I stated in a previous post, it is almost impossible to rep a Wb bullet with the current settings, which is silly.

                          Comment


                          • Re: bursts

                            Most of what you said is incorrect/misleading, but I don't want to start the argument again.

                            Let's just say to increase the number of people playing terr, you might set the max number of bursts to around 5. It'll be as fun as spider multi super, only much rarer.

                            Comment


                            • ,-----------------------------------------------------------------.
                              | END OF BATTLE 2: Victory for INTERGALACTIC PLANETARY, INC. (1) \
                              .================================================= =============================.
                              | Total award: 4539.0 RP 71% for 10 on support -> average 324 RP |
                              | Hold percentage: 99% 28% for 11 on attack -> average 117 RP |
                              }====== MVPs ================================================== ============{
                              | Holds: Shock Therapy, McVicar, The AnBreaks: N/A [0] |
                              | FR Kills: Shock Therapy [24] TeKs: Shock Therapy [9] |
                              | Gen. Kills: DaKo [57] Best Ratio: B4sERmaN75_X [2.86:1] |
                              | Best Streak: B4sERmaN75_X [23] RP: DaKo [1223] |
                              .================================================= =============================.
                              Round time: 10:54 WAR STATUS 0 [ |= ] 1 2 MORE NEEDED FOR WIN

                              Why didnt I get lanc for this? That is well over 5 kills / min in a 10 minute round.

                              EDIT, nevermind, got it next round, 138 kills in a 20:42 round -.-
                              Last edited by dako; 11-25-2008, 08:33 PM.
                              Cheese!> 13 in base is enough for a 7v7

                              Comment


                              • sigh

                                i can't kill 100 sharking in 20 min , it is impossible , i hope dug do something about it...

                                I played distension since when beginning ,

                                now I can not play , cuz was locked lancaster

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