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  • Originally posted by Mjollnir View Post
    On an unrelated note: I would love a bot command for changing ships to prevent getting disconnected for too many ship changes. This happens when trying, but failing to switch to a Terr or a Shark repeatedly, and when trying to enter the queue from spec. The command would work by checking if you can switch to the specified ship, and only allowing it if possible. This way your ship doesn't change unnecessarily and cause a disconnection. The command could be !sc #, where # is the ship number from 1 to 9. The same command should work when trying to enter the queue.

    Second unrelated note: The queuing has been done pretty well in Chaos/League SVS zone. The bot private messages you when it's your turn to play and you have to respond with !claim within 10 seconds. If you fail to respond you lose your spot and if you respond in time you have 30 seconds to enter the arena (before losing your spot). Distension queue could easily work in a similar fashion.
    lol I suggest not !sc # as thats the short form for !scrap but no ship changes before dc is controled as project said from the settings in the Security section under MaxShipTypeSwitchCount (the default is 10) in the CFG files.

    about the chaos queue that sounds good with me though it will need to be longer incase the person is in a event or doing something else. the !claim could be 30 secs and like 5 minutes or more before you lose the spot

    2kill

    Comment


    • RE: Preventing ship change disconnections:
      Originally posted by project dragon View Post
      I believe that you can do this via arena settings, not by bot (at least the d/c for too many shipchanges thing).
      I hope that is possible. If it isn't, here is a bot command example to make my suggestion clear: Player types '!sc 8' to switch to a Shark. If there are too many Sharks, the player gets the error message and never gets switched at all. That way the ship change disconnections will almost never happen, since you never get switched unless it is possible within the given ship limits. It is also quite typical for players to try to enter the queue multiple times, which means that every time you enter you get specced again. When the player finally gets in he might have so many "ship changes" that he gets disconnected right away.

      Edit: The command name doesn't have to be !sc. That command name comes from Chaos / League SVS zone as well.

      Comment


      • Originally posted by 2kill View Post
        lol I suggest not !sc # as thats the short form for !scrap but no ship changes before dc is controled as project said from the settings in the Security section under MaxShipTypeSwitchCount (the default is 10) in the CFG files.

        about the chaos queue that sounds good with me though it will need to be longer incase the person is in a event or doing something else. the !claim could be 30 secs and like 5 minutes or more before you lose the spot

        2kill
        I seem to have posted about the disconnecting issue at the same time as you. I am glad there is a setting for it since it will save some time.

        You have to remember that the queue !claim time can't be too long or other people will have to wait too much for their turn in the queue. Besides, I don't know any event that I wouldn't leave right away if I got to !claim a spot. Only exception would be a league match of some kind.

        Comment


        • Originally posted by Stabwound View Post
          By the way, from people that played far into beta, does anyone know how much damage an L3 bullet does, or if a terrier can tank one at some point?

          I mean, I'm just about rank 50, and they still one-shot me, which is extremely aggravating, because when you're in a flagroom fight with 30 other people, half the time you won't even see bullets at all and you just blow up. It just seems a bit extreme, as warbirds get them early enough that that at the time they unlock them, they will one-shot anything that's supposed to be a tank type ship, including a shark or levi warship or whatever, not to mention go straight through repels, as was discussed earlier in the thread.

          Does anyone else think they're a teensy bit overpowered?
          I am pretty sure terriers can tank L3s eventually. Levi warships will first though.
          The claim that warbird bullets go straight through repels did not withstand scrutiny in that discussion.

          Top terrier level is 52. Top warbird level is 37 - which is below all the top 5 terriers. A lanc has already caught up with the warbirds.

          Clearly it is the terriers that are a bit overpowered - but then as the prime targets perhaps they need to be.

          Warbirds seem somewhat underpowered so far so I wish them joy of their L3s.

          I think warbirds ought to be able to one-shot kill for much of their lifespan just as they do in pub. The Distension settings have been giving terriers a break up until now. It is good that terrier life is going to get tougher for a bit.

          Comment


          • Originally posted by Mjollnir View Post
            I seem to have posted about the disconnecting issue at the same time as you. I am glad there is a setting for it since it will save some time.

            You have to remember that the queue !claim time can't be too long or other people will have to wait too much for their turn in the queue. Besides, I don't know any event that I wouldn't leave right away if I got to !claim a spot. Only exception would be a league match of some kind.
            I understand you not wanting people to wait to long as this would cause undue wait for the other people... but we are trying to get the rest of TW (non-distension players) to think that distension will not kill the rest of the zone. if you're just a player in an event then you can leave... but what about if you are the starting zombie? captaining in ?go base? in a twd match... it would mean that you would lose your spot and would have to start over.

            ways to fix this would be
            • increase the !claim time (which is what I said)
            • have a way to get in the queue from a different arena (would allow a person in a basing match when he misses his spot to restart his countdown so when he is done he wouldn't have to wait as long)
            • after a person does !claim his total time played increases 1 minute for every 3 minutes he is not there (ratio doesn't matter to me) it should be more then a 1 to 1 ratio cause that would be kind of telling people to rush or leave the basing match (or whatever) cause you are watching your time go out the window
            anyway cya in supspace
            2kill

            Comment


            • Originally posted by 2kill View Post
              I understand you not wanting people to wait to long as this would cause undue wait for the other people... but we are trying to get the rest of TW (non-distension players) to think that distension will not kill the rest of the zone. if you're just a player in an event then you can leave... but what about if you are the starting zombie? captaining in ?go base? in a twd match... it would mean that you would lose your spot and would have to start over.

              ways to fix this would be
              • increase the !claim time (which is what I said)
              • have a way to get in the queue from a different arena (would allow a person in a basing match when he misses his spot to restart his countdown so when he is done he wouldn't have to wait as long)
              • after a person does !claim his total time played increases 1 minute for every 3 minutes he is not there (ratio doesn't matter to me) it should be more then a 1 to 1 ratio cause that would be kind of telling people to rush or leave the basing match (or whatever) cause you are watching your time go out the window
              anyway cya in supspace
              2kill


              I think another way to fix it would be:

              If you missed your !claim window, or didn't take it so you could finish an event or match, you should bumped to #2, not put at the end of the line. Make it so that you have to re-enter the queue, but you're put at the head of the line instead of the back. If you've been waiting long enough to earn a !claim, then you should't have to wait double the time of the next guy just because you were afk for 30 seconds.

              This might be addressed already if the queue is done 100% off the day's previous playing time. If you were next in line, and missed it, you'd still be next in line unless someone who wasn't previously in the queue entered it that had less playing time.
              .fffffffff_____
              .fffffff/f.\ f/.ff\
              .ffffff|ff __fffff|
              .fffffff\______/
              .ffffff/ffff.ffffff\
              .fffff|fffff.fffffff|
              .fffff\________/
              .fff/fffffff.ffffffff\
              .ff|ffffffff.fffffffff|
              .ff|ffffffff.fffffffff|
              .ff\ffffffffffffffffff/
              .fff\__________/

              Comment


              • Levi Multifire

                Since I'm 1 of only 2 people that even have the option for this ability in the levi, and the other doesn't post on the forums, I thought I would bring this to light.

                The levi multifire is really quite useless. It is only pixels bigger than the regular shot (if that) and the fire delay is rediculously long. To put it in other terms, I can use my regular shot, with a 2 second fire delay, or use multi with a 6 second fire delay, even though the spread isnt actually any bigger. I would suggest this be nerfed (the spread and delay) or simply removed from the list of available upgrades...Or we can just wait until more levis reach level 30 and see if anybody else complains....

                Thats my 2 cents.

                Comment


                • I have not been one to complain about weasels but I have come to see it being a problem. Weasels should not be able to spam bullets as fast as they do. Slow the rate of fire down please. I use 3 portals trying to avoid a weasel and he evades and uses a portal himself to get away from me and still spams 2 more shots at me, ridiculous. Change it.;

                  Comment


                  • Originally posted by Peace_Maker View Post
                    I have not been one to complain about weasels but I have come to see it being a problem. Weasels should not be able to spam bullets as fast as they do. Slow the rate of fire down please. I use 3 portals trying to avoid a weasel and he evades and uses a portal himself to get away from me and still spams 2 more shots at me, ridiculous. Change it.;
                    I agree with P_M. Its insane to have a wzl cloaked, sneak into FR, shoot 3 bullets, warp away, rocket, eat 2 bullets, and shoot 3 more before he dies....and he's not even at level 40 yet. How much more ridiculous is it going to get?

                    Comment


                    • Originally posted by Lizard Fuel View Post
                      Since I'm 1 of only 2 people that even have the option for this ability in the levi, and the other doesn't post on the forums, I thought I would bring this to light.

                      The levi multifire is really quite useless. It is only pixels bigger than the regular shot (if that) and the fire delay is rediculously long. To put it in other terms, I can use my regular shot, with a 2 second fire delay, or use multi with a 6 second fire delay, even though the spread isnt actually any bigger. I would suggest this be nerfed (the spread and delay) or simply removed from the list of available upgrades...Or we can just wait until more levis reach level 30 and see if anybody else complains....

                      Thats my 2 cents.
                      now this was done for a reason... have you looked at the energy requirements? my brother had his lev by level 40ish he could tank a blue shot and fire a multifire blue. you just have to learn when you want the REALLY low energy cost of the multi. to be frank its a skill thing like the lanc bomb... totally useless unless you know how to use it. try it out in game and see if you can find spots where the tank value is worth the wait

                      2kill

                      [Edit:
                      Originally posted by Peace_Maker View Post
                      I have not been one to complain about weasels but I have come to see it being a problem. Weasels should not be able to spam bullets as fast as they do. Slow the rate of fire down please. I use 3 portals trying to avoid a weasel and he evades and uses a portal himself to get away from me and still spams 2 more shots at me, ridiculous. Change it.;
                      ^^ this I don't like to say ships should be nerfed cause it is almost always bias to what you play but as peace says they are spaming yellows like a spider but their smaller with a port and rockets... something not right there

                      Comment


                      • Originally posted by Viruk View Post
                        ...
                        The claim that warbird bullets go straight through repels did not withstand scrutiny in that discussion.
                        ...
                        Your points in the discussion just weren't worth answering to. That doesn't mean you won the "argument".

                        Originally posted by 2kill
                        I understand you not wanting people to wait to long as this would cause undue wait for the other people... but we are trying to get the rest of TW (non-distension players) to think that distension will not kill the rest of the zone. if you're just a player in an event then you can leave... but what about if you are the starting zombie? captaining in ?go base? in a twd match... it would mean that you would lose your spot and would have to start over.
                        ...
                        Leaving while being a starting zombie isn't a big problem for the event. If you leave while captaining in ?go base, you can be sure you won't get picked as a captain again. If you leave while in a twd match you will get axed from the squad. There is only a limited time period, between the rounds, when players can enter Distension. The queue must go smoothly so that all the empty spots are filled in time.
                        Last edited by Mjollnir; 12-06-2008, 10:01 AM.

                        Comment


                        • Originally posted by Lizard Fuel View Post
                          Since I'm 1 of only 2 people that even have the option for this ability in the levi, and the other doesn't post on the forums, I thought I would bring this to light.

                          The levi multifire is really quite useless. It is only pixels bigger than the regular shot (if that) and the fire delay is rediculously long. To put it in other terms, I can use my regular shot, with a 2 second fire delay, or use multi with a 6 second fire delay, even though the spread isnt actually any bigger. I would suggest this be nerfed (the spread and delay) or simply removed from the list of available upgrades...Or we can just wait until more levis reach level 30 and see if anybody else complains....

                          Thats my 2 cents.
                          It has its uses when you get L3 bullets, and bombs. Trust me.
                          TWLD CHAMP x1 Fierce (Benched 100%)
                          WORKOUT TITLES:

                          BENCH MAX: I don't sit on benches; I can't get back up
                          CURL MAX: An entire ham
                          SQUAT MAX: 566lbs
                          DEADLIFT MAX: 566lbs
                          WEIGHT: 566lbs HEIGHT: 5'1" (Medically impossible, according to Discovery Channel)
                          BODYFAT:97%
                          TIME SINCE FIRST WORKOUT EVER: Whatout?

                          Comment


                          • (MessageBot)>2008 Dec 6 2:40AM (distension) H.M.S. Stargazer: 5-7pm EST and 1am-10am EST Mon-Fri. This is the FINAL schedule change decided by Pure_Luck and Qan. Thanks!

                            This is, frankly, a horrible schedule, and I hope everyone agrees with me.
                            sdg

                            Comment


                            • Originally posted by Lizard Fuel View Post
                              The levi multifire is really quite useless.
                              thats what i said in beta.
                              qan justified the long delay and crap multi by making it FREE TO FIRE
                              The above text is a personal opinion of an individual and is not representative of the statements or opinions of Trench Wars or Trench Wars staff.

                              SSCJ Distension Owner
                              SSCU Trench Wars Developer


                              Last edited by Shaddowknight; Today at 05:49 AM. Reason: Much racism. So hate. Such ban. Wow.

                              Comment


                              • Originally posted by Stabwound View Post
                                (MessageBot)>2008 Dec 6 2:40AM (distension) H.M.S. Stargazer: 5-7pm EST and 1am-10am EST Mon-Fri. This is the FINAL schedule change decided by Pure_Luck and Qan. Thanks!

                                This is, frankly, a horrible schedule, and I hope everyone agrees with me.

                                This is all planned man no fucking time to play this is retarted i swear tw will die cuz of this
                                Kthx> my aim is rustier then the box of condoms on izors desk

                                Stealth> aim and condoms do not rust... at least if they are kept well moisturized

                                =========================================

                                TWRC Op

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