OMG!! Thanks so much for adding what I suggested back in 2006.
http://forums.trenchwars.org/showthr...l=1#post495321 (part #5)
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Can we get some variety in map as well? specially with these themed tile-set days like Halloween, it's just a different tile-set and the same base.
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Yes, changes to the MVP system would be great. And maybe more hype when the flag has been taken by the opposite team, or how much time is left until the round is over. Also the wait between rounds seems a little long, should only be maybe 30 seconds?
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The MVP system is retarded.
Why have the mvp system in place like it is, its silly and noone cares about it. Noone says "hey gj teamleader, you touched the flag 8 times"
Why not make the MVP system based on kills/deaths or average/points a round? it seems to me that people might actually try then if the whole zone is aware of the current badass. Not sure that it wont encourage spawing with a WB though. Maybe make it so you need at least 1 flag claim to even be nominated for mvp/teamleader.
Maybe even have the bot post a report after each round like in twbd, but only include players that played whole round and stayed in same ship.
I dont really have any fabulous ideas here, just think the current MVP system is useless.
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!vote
!vote
!vote
What was the problem with !vote? I know it had some bugs but they could have been worked out and I thought they were being worked out.
There isn't a large enough population to sustain two separate publics at all times. Why not use !vote? At LEAST use it when the population falls at night (EST) and there is only one pub so that if the majority of players want to lev/wb/base or whatever they actually can. This would be better than seeing people sign on, bitch for 2 minutes about how they can't play and then leave.
We should be trying to make public arenas into what the majority of players want and !vote does exactly that.
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plz go back to pure
I propose we go back to no levis + no private freqs, in pub0
the other pubs can do whatever they want, but by default I think we should try and promote basing.
the last few months we had a lot of great base games almost any time of day.
now its back to one team dominating the mid completely while the other freq runs around in spawn and on roof with lev terrs.
I have no interest in playing lev or being killed by people that arent even on my radar.
my two cents.
cheers,
malkere
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This feature may not be something everyone here needs, but it's something the new players might want. The timer in the top right hand corner of the screen displays the score for base, but is it possible for there to be another type of menu that displays "Kills: x Deaths: x" directly below it or next to it for yourself?
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the golden days: before fantus coded belimbeta
I tried to get javduel going. Guess it's more and more like ?go base now. Put me in such a bad mood seeing 30 people in baseelim spec and the once-per-15-minute advertisement for javduel getting 0 turn-ups. Here is what followed:
Codeman!> i fucking hate you all
Codeman!> kill everything to sit in spec here
Codeman!> how fucking trash at this game can you b
Codeman!> ruin the best zone in the oldest mmo
Codeman!> force everyone to solo jav or nothing at all
Codeman!> 4/50 players who would enjoy multi javs get to play
Codeman!> thats the entire fanbase and they dont get to play multi either
Codeman!> they play the substitute because the coding fucks the advertising
freddie> this is almost interesting monologue
Codeman!> it should be stickied to thiz arena when u enter
Codeman!> [hi, killers of all other fun in tw]
Codeman!> please sit patiently for 20 minutes and twiddle your thumbs like the jackasses you are
Codeman!> zones dead
Codeman!> only reason why is the only trash thats ever up
freddie> everything comes to an end
Codeman!> if someone in charge fails like a bitch
Codeman!> people with no respect for what this was or could be must be in charge now
Codeman!> now you get 90% of the playerbase judging themselves by their performance here
Codeman!> not discrediting 'here' for what it is
freddie> well 90% of people are dumbasses anyway
Codeman!> that 10% who suffers could have learned better
Codeman!> i hate this situation
Codeman!> voicing opinions anywhere doesnt matter
Codeman!> forums or sysops, pointless, i tried
freddie> thats true
Codeman!> everyone agrees with me
Codeman!> but its done now, they want it done
freddie> i once made post about public
freddie> it got zero proper replies :P
Codeman!> adam basically quitting staff
Codeman!> their last good coder
Codeman!> because they are the opposite of progressive
Codeman!> only idiots left not enough people to help me whine
Codeman!> this game is too disheartening
Codeman!> trivia plz
Codeman!> its something right
Codeman!> till ppl get on
TURBAN> Na
Codeman!> cmon u got ER
Codeman!> id kill for ability to host triv
TURBAN> buy my ER name then
Codeman!> all u gotta do is sit there
Codeman!> they monitor macid and personality etc
Codeman!> your isp is finnish
TURBAN> nah they don't
TURBAN> no one cares
Codeman!> if u just turn the bot on then many will play, and u can even go take a shit and read a book
Codeman!> i dont see how it accosts you or anyone at all just to type the keys
TURBAN> I don't want to log on my <ER> name nor host.
TURBAN> I only host when I feel like it
Codeman!> i'm petitioning to have all ERs forced to play on names that arent like their ER name, so they dont tempt us to beg while refusing out of laziness
Codeman!> as if there is some attendance track record
Codeman!> as if anything wouldnt be slightly better than nothing, on the boring ass wednesday mornings
TURBAN> I don't care the slightest bit atm
TURBAN> won't host anything, do :Eventbot:!request trivia
TURBAN> maybe some <ER> will host for ya
TURBAN> but I absolutely hate the <ER> tag and people begging me to host in the mornings
Baseelim or pub except between 3-7pm EST weekends. gg, fail. nice staff too - no offense TURBAN we blame the system.
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This is why fanbases exist!
One thing we should add to publics is a display of Kill % Accuracy. Alternate maps every single weekend for the duration of that weekend. Make better use of ?news and have weekly updated one-day shifts in subtleties of shipstats, areas ships can/can't go based on bounty(without getting warped), and specials on the ?buy (yes the one with points newbs don't know about yet) which can accumulate effectively. Probably as extensive an a distension bot, it would be a new saga of experimentation, just much more compact and Polled. We can be progressive it's easy.
Inevitably we are weekday traditional tw map and settings citizens and preserve the love. Binging with entertainment expansions is the only way to stop these kinds of threads sounding like this.
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I was looking for a thread about pub... But this one seems kinda old...
I think the small weasel was better. It was one of the unique things about TW. And I like Zizzo's idea that the one with most points can be lev. Also TagMor's decoy idea was kinda nice.
I don't want to quote everything Maverick X+ said but I agree with most of it.Last edited by Mite; 09-09-2009, 12:59 PM.
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With the timed pub 0 now gone, assuming it was to test to see how many people actually liked it, thought I would throw my ideas into the pot as well...
If anything, i DEFINITELY enjoyed the last week of actually having timed games, it placed focus on flagging moreso than the tards that just fly around and shoot at anything blue. Just about everyone would agree that it was a lot of fun flying and racing against the clock for once... of course the active LT players had a field day wrecking these games of course... But for once, pub0 was a place to actively flag full time and less lame wb spawners... Bring timers back to pub0!
Next would be a anti spawn-killing system. Its not hard to code a bot to green each ship with a shield that falls off within 2 seconds of spawning thus cutting back on how many times ships get spawnkilled.
Next would be settings for ships while maintaining balance between them. Some are just fine but in the case of the others, they definately need to be toned down a bit.
Warbird is fine, leave it alone.
Javelin is eh but i dont see any problems with it say maybe a small attach bounty as suggested before.
Spiders: As a light fighter, they should not have 1400 energy. Since each of its shots cost only 200 and deal 500 which is quite a lot IMO (Think maybe 400 would be a better round number) but spider spam has been getting pretty bad as of late. Other than that, its fine.
Levi i will go into further detail.
Terrier: Other than its rather crappy thrust rate, there isnt much more other than maybe giving it 2 more bullets on their bursts, i really cant think of any changes to it.
Weasle: Dear god get rid of its rep, I'm all for it being an infiltration ship but it honestly does not need more survivablity once spotted. I'm not one for bringing back small weasle either but if they did, i would say get rid of its rocket, rep and cloak while at the cost of giving bombers and miners a small prox range on their bombs that would be greenable only, not start out with.
Lanc: Dear god get rid of its multi-fire or either make it much more narrow or make it wider to make it like Lev's so this way, its not a huge wall of spray with a small window of dodge room. With the settings in place at the moment, lancs can just long-shot at entrance and kill most slow moving ships because their spray.
Shark: Give it team greens until 20-25 so this way it helps keep their shrap and rep count up, 1 more max mine (while also upping team freq mines) and half energy cost for bombing.
Now back to Lev and the forever hated LT's.... and being lazy, taking what i posted in another thread and pasting it here.
I'm sure most people who actually base in pub 0 feels mostly the same way as i do, LT's are rather annoying and though they can be killed 99% of the time they are able to create a rather extreme havoc on any game play that is going on. Now granted i don't LT but I'm not about to up and say that there shouldn't be any LT's period, but i do feel that there should be a better system in place to help regulate how often LT's pop up and limit the damage that they deal while also increasing the survivablity of the lone levs like myself.
First and formost, 20 bounty to attach is entirely too low. Even though most levs get popped before hitting 20 when not in a safe, it only takes 2-3 kills after getting team greens for them to attach and be on their merry way to start causing mayhem. Most LT's nowadays also typically rush off to a safe where they will either buy up their bounty or have their actual Terr change freqs so they can bounty up. Most LT's do this all the time, including after they are taken down, it takes them less than a minute to get back up on their terr and continue which brings me to this point: 20 Bounty too low.
My suggestion is that they up the attach bounty to 50 while increasing team greenings from 15 to 40, which leads into my second point. Team-greening on lev blows. With the settings currently on lev typically after getting just one kill, that lev becomes a sitting duck as they almost always burn through all their items JUST to get 1 kill which leaves little room for more items from team greens. With that in mind, thats what I believe would help keep levs balanced without making them the havok producing LT's that most of them are while increasing their suvivablity on their own.
My next suggestion is limiting the ammount of lev's that can be attached to a terr at one moment. Blackrazor's suggestions were good but some of them are beyond the limits of the game. Mine suggestions for handling the actually LT's are as follows:
Attach limit: Give levs a rather large attachment size limit so that only 1 (MAYBE 2) levs can be on a Terr at any given time. All ships have that and by increasing levs, it would limit the ammount of Levs that can be on one Terr which in turn reduces the damage a LT can actually do. I can post a number chart for this if needbe.
The second would be to reduce the ammount of speed a Terr while carrying a lev. This would help prevent them from slipping in and out of base and bombing lines quickly. I'm not suggesting to make them turtle speed, but cut down on their top speed when loaded up with ships.
Thirdly: Get rid of the damn delay between firing a rep/bomb to using say a rocket. Most lev deaths come from being totally unable to defend themselfs because of these settings. Countless times a wb rushes in, you repel to save yourself and for 4 seconds, you cannot do jack else cept rep again which by that time, a wb has already recharged to full before you can even fire your guns or even rocket away. Every other repel-able ship is able to act after firing off a repel, why is lev the exception to the rule?
Fourth: For the love of TW gods, I dont mind it being slow as a damn snail but increase its damn rotation speed. Even real tanks do not take 9 seconds to turn their turret a full 360. Doing so would effectively negate the argument of giving a greenable small area prox to levs as most bomb misses are always just a HAIR wide, although being a heavy bomber, a small prox should be present but thats just personal preference...
Fifth: A better multifire spray or an increase in bullet speed. Even a rushing terr at times has enough thrust to stop short of incoming lev bullets and maneuver out of the way of them. But if anything, multifire should be able to cover a lev's backside since its turning rate is terrible. while i'm not suggesting giving it a tailgun for multifire, give it a more of a >= shape.
Lastly: A slight decrease in afterburner consumption so allow for short burst evasive maneuvers while allowing it to fire their guns... I'm able to dodge things at a distance but find myself dead in the water to fire back since almost all energy was used to dodge. That covers what i think needs to be changed for levs.
My only other observation for settings is a few changes in the greens themselfs... For one thing, I don't understand why rockets are not in greens themselves... only 3 ships at the moment benefit from them and obviously 1 of them needs them more than the other 2. Also, its rather annoying that as of late, it seems that energy deplete greens have been popping up... for a zone like this, i dont see why they are really present.
That at the very least covers my suggestions... maybe with any luck some of the TW gods would agree with me on some of them...
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