I got to chatting with a player in pub that was playing a Lev, trying to flag, and not sitting on a Terr, nor contantly camping in FR. He was a joy to watch. We chatted about Lev settings, and I figured I could post what I got from it.
The basic idea was to make Levs more playable while not Terr-turreted and also outside of FR, while at the same time making sure that clusters of Levs hanging onto a Terr don't become too much of a problem.
1) Prizes, but not bounty, on team greens. Regardless of bounty.
Levs move and turn slowly, so they depend on portal, repel, and rocket to survive. Some radar cloak. I would add decoy, too. I recommend changing their prize awards so they gain 1 prize award per team-mate green (like a Terr), but they don't get the +1 bounty per team green (like most other non-Terr ships). This could keep them with a supply of ports, reps, rockets (and I would add decoys), in order to "cast" their way out of trouble that most other ships can just fly / maneuver / shift out of. These settings would persist at any bounty, so a Lev would keep getting prizes (casts) at every team green past 15. At the same time, Levs would no longer get bounty for team greens, only their own.
2) Drop energy recharge while turreted. A lot.
This would prevent LTs from swooping around unleashing waves of blue death at quite the same speed as they do currently, and would give them incentive to try killing while not turreted. Attaching to a Terr to escape trouble or get in position (either in, or near FR) would still work fine, Levs would just detach in order to recharge quickly for the bombing.
3) Keep the Lev attach bounty at 20 so Levs have to kill successfully in order to use a Terr for positional advantage.
The basic idea was to make Levs more playable while not Terr-turreted and also outside of FR, while at the same time making sure that clusters of Levs hanging onto a Terr don't become too much of a problem.
1) Prizes, but not bounty, on team greens. Regardless of bounty.
Levs move and turn slowly, so they depend on portal, repel, and rocket to survive. Some radar cloak. I would add decoy, too. I recommend changing their prize awards so they gain 1 prize award per team-mate green (like a Terr), but they don't get the +1 bounty per team green (like most other non-Terr ships). This could keep them with a supply of ports, reps, rockets (and I would add decoys), in order to "cast" their way out of trouble that most other ships can just fly / maneuver / shift out of. These settings would persist at any bounty, so a Lev would keep getting prizes (casts) at every team green past 15. At the same time, Levs would no longer get bounty for team greens, only their own.
2) Drop energy recharge while turreted. A lot.
This would prevent LTs from swooping around unleashing waves of blue death at quite the same speed as they do currently, and would give them incentive to try killing while not turreted. Attaching to a Terr to escape trouble or get in position (either in, or near FR) would still work fine, Levs would just detach in order to recharge quickly for the bombing.
3) Keep the Lev attach bounty at 20 so Levs have to kill successfully in order to use a Terr for positional advantage.
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