===== EDIT: APRIL 23, 2010 ... 11 months later. =========
I'm reviving this old post of mine from the tombs because it's still a problem for me when I play pub shark (and only when I shark), when I die frequently and repeatedly in a heated match.
I want to thank the bot programming community for making it possible to switch ships at will during matches, and still keep mvp and team leader status. Please, if there is something you can do to fix:
"d/c due to repeated and rapid deaths while attaching to baseterr or thrusting to flagroom",
please do so. Having an attach or even a thrust (shift key) reset the "MaxDeathWithoutFiring=5" would be wonderful and allow sharks to play aggressively (but obviously not afk) with a high death count during desperate flag-reseting rushes, without getting disconnected from the match.
Thanks.
===============================================
1) Mine bug (and related flag bug):
It's been around a while. When you log in (or lag badly enough) any already laid mines aren't visible to you (and neither is the flag). Those invisible mines usually can't kill you, either. It's bad enough as a bug, but players also exploit this by constantly relogging, thus being able to ram through all of the defender's mines. Please fix.
2) "d/c by death":
This was originally intended as a way to log out afk players that are being spawn killed, but it has unintended consequences. In a heated flag game, a rapid series of deaths with no kills will disconnect you from the server, as well. This is especially problematic for repping sharks that are taking heavy fire. I've been disconnected several times as a shark with this, and I must confess that it is starting to irk me (not to mention destroying the team base game in progress).
I'm reviving this old post of mine from the tombs because it's still a problem for me when I play pub shark (and only when I shark), when I die frequently and repeatedly in a heated match.
I want to thank the bot programming community for making it possible to switch ships at will during matches, and still keep mvp and team leader status. Please, if there is something you can do to fix:
"d/c due to repeated and rapid deaths while attaching to baseterr or thrusting to flagroom",
please do so. Having an attach or even a thrust (shift key) reset the "MaxDeathWithoutFiring=5" would be wonderful and allow sharks to play aggressively (but obviously not afk) with a high death count during desperate flag-reseting rushes, without getting disconnected from the match.
Thanks.
===============================================
1) Mine bug (and related flag bug):
It's been around a while. When you log in (or lag badly enough) any already laid mines aren't visible to you (and neither is the flag). Those invisible mines usually can't kill you, either. It's bad enough as a bug, but players also exploit this by constantly relogging, thus being able to ram through all of the defender's mines. Please fix.
2) "d/c by death":
This was originally intended as a way to log out afk players that are being spawn killed, but it has unintended consequences. In a heated flag game, a rapid series of deaths with no kills will disconnect you from the server, as well. This is especially problematic for repping sharks that are taking heavy fire. I've been disconnected several times as a shark with this, and I must confess that it is starting to irk me (not to mention destroying the team base game in progress).
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