The best designs are when there is nothing left to remove, not when there is nothing left to add.
There are endless threads concerning the health of TW. And although over the years I have posted a few times about limiting the breadth and frequency of changes in TW, I thought it might be of value to start this thread with a summary and few ideas on this issue.
The discussion at hand is simply this, TW direction has been to constantly change much as a retailer changes the stock on his shelves. By changing the game perhaps takes on a new ‘feel’ and may generate renewed interest. But there is a down side to constant change too, especially if it evolves into the primary and single mechanism used over a longer period of time.
So it may be that TW is doing more harm than good by constantly changing. It may be that continuous changes distracts from building stable, long term squads. Of course there are many long-term squads, but their activity levels often vacillate throughout the year. Additionally, the support levels required for the various arenas, events, and specialty leagues may be better applied to a single, focused effort.
Players generally log on and play during certain days and hours. It is unlikely that generating new arenas, new events, or short-term leagues will cause players to log on or increase the amount of hours they play. Perhaps TW might consider the following.
- Do away with the specialty short-term leagues and consolidate all existing leagues into a single year-round league. This league could contain elements the existing leagues, by taking advantage of the most popular features/ideas/rules.
- In recognition of the calendar, consider dividing the single league into two ‘seasons’. There could be season playoffs and perhaps an annual playoff for champs of both seasonal playoffs.
- League web sites, coding, and other administration could be consolidated for ‘the most bang for the buck’.
- Consider modifications to the rules so that players are ‘rewarded’ for team play as opposed to selfish objectives. This might include making squad hopping a bit more ‘painful’ than it is now. (But not so ‘painful’ that players wouldn’t even consider changing squads.) Note that even the existing cheater rules would take on more meaning since a player would be facing never playing again in an organized fashion if he cheated in a single league play environment.
Just my opinion, no need to flame my ass if you don’t agree. Any intelligent, productive feedback would be nice.
Eph
There are endless threads concerning the health of TW. And although over the years I have posted a few times about limiting the breadth and frequency of changes in TW, I thought it might be of value to start this thread with a summary and few ideas on this issue.
The discussion at hand is simply this, TW direction has been to constantly change much as a retailer changes the stock on his shelves. By changing the game perhaps takes on a new ‘feel’ and may generate renewed interest. But there is a down side to constant change too, especially if it evolves into the primary and single mechanism used over a longer period of time.
So it may be that TW is doing more harm than good by constantly changing. It may be that continuous changes distracts from building stable, long term squads. Of course there are many long-term squads, but their activity levels often vacillate throughout the year. Additionally, the support levels required for the various arenas, events, and specialty leagues may be better applied to a single, focused effort.
Players generally log on and play during certain days and hours. It is unlikely that generating new arenas, new events, or short-term leagues will cause players to log on or increase the amount of hours they play. Perhaps TW might consider the following.
- Do away with the specialty short-term leagues and consolidate all existing leagues into a single year-round league. This league could contain elements the existing leagues, by taking advantage of the most popular features/ideas/rules.
- In recognition of the calendar, consider dividing the single league into two ‘seasons’. There could be season playoffs and perhaps an annual playoff for champs of both seasonal playoffs.
- League web sites, coding, and other administration could be consolidated for ‘the most bang for the buck’.
- Consider modifications to the rules so that players are ‘rewarded’ for team play as opposed to selfish objectives. This might include making squad hopping a bit more ‘painful’ than it is now. (But not so ‘painful’ that players wouldn’t even consider changing squads.) Note that even the existing cheater rules would take on more meaning since a player would be facing never playing again in an organized fashion if he cheated in a single league play environment.
Just my opinion, no need to flame my ass if you don’t agree. Any intelligent, productive feedback would be nice.
Eph
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