the settings are great. thanks for testing it for me.
however, there's two things that need fixing:
1) as mattey pointed out, the cloaker doesn't need a repel anymore. it's already hard enough to hit as it is. and since it's usually entering flagroom from different entrances than other ships, there's no need for it to be able to surprise-repel mines.
2) i'm simply amazed that most of the pub terriers i just played against refused to use xradar. even when they know there's a mass invasion of cloakers around. EVEN AFTER THE CLOAKER WHO KEEPS KILLING THEM __TELLS__ THEM TO TURN XRADAR ON. unfortunately, there are some problems that setting changes just can't fix.
other than that, much fun so far. it's a little tricky getting used to the new energy drain. i think it'd be nice to at least be able to recharge a little bit slowly while fully cloaked, but i could deal with it either way.
however, there's two things that need fixing:
1) as mattey pointed out, the cloaker doesn't need a repel anymore. it's already hard enough to hit as it is. and since it's usually entering flagroom from different entrances than other ships, there's no need for it to be able to surprise-repel mines.
2) i'm simply amazed that most of the pub terriers i just played against refused to use xradar. even when they know there's a mass invasion of cloakers around. EVEN AFTER THE CLOAKER WHO KEEPS KILLING THEM __TELLS__ THEM TO TURN XRADAR ON. unfortunately, there are some problems that setting changes just can't fix.
other than that, much fun so far. it's a little tricky getting used to the new energy drain. i think it'd be nice to at least be able to recharge a little bit slowly while fully cloaked, but i could deal with it either way.
Comment