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Trench Wars Public Division (A laughing matter?)

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  • Kontrolz
    replied
    Wark has a good idea but I still think that having the points MEAN something is a big part.

    Xog, we know it's broken because we have the need for bots to remove an entire ship from being able to be used. To limit the amount of frequencies. And to ASK players to switch to a ship that will help WIN the game.

    If pub wasn't broken then players would WANT to do things that benefit the object of the game, not hurt it. Again, making points mean something would be a HUGE incentive. People would want to win if the round win bonus was points and with those points they could buy things. An example of this would be LT's wanting to team and actually switch to basing ships if they wanted points to buy prox.

    If there is an incentive to actually completing the objective of the game then people will WANT to complete the objective. There wouldn't be a need for all these restrictions which are dividing the public arena population.

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  • kthx
    replied
    You know the answer to this is simple guys and I have said it before. The answer to the problems isn't new pub maps even though the new one is better and the guy who created it did a good job, the answer to the problem isn't adding thors or any other crap.

    The key to pubs is for staff to get off their lazy asses and host basing events in public arenas, have special ER's that you trust ALOT and give them powers to host events in public arenas, obviously you can't bring bots in there so you will have to change the pubbot to accept commands from ER's with powers in public arenas or better yet have ER's that can host manually hosting the events in public arenas. Zoner the event thats about to happen, like a setup basing match with spiders, javs, sharks, and a terr. Have good players be the special ships at first, or keep an eye on people who do things in public before you host it and see whos trying to shark, or trying to terr and let them do it. This will get good older players from base to come and play in a public arena, which in turn will give newbies a chance to see how good people base which in turn will train a new generation of pubbers how to base. The key is staff doing something to help, the key isn't more bots, or any extra crap that you guys keep playing, its straight player on player and staff to player interaction that will make pub a good place to learn how to play trench wars once again.

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  • Xog
    replied
    You keep saying it's broken, would you mind breaking it down for me? What are some reasons why it's broken?

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  • Kontrolz
    replied
    All I've done is pub and talk about how to make pub better for years. Pub is broken.

    We know pub is broken and has been broken for a long time now. That is why private arena basing and pure basing weekends happened years ago. That is why twdb and ?go base were created.

    Instead of focusing on making pub more fun people created other arenas to BASE in. Yes the OBJECT OF PUB IS TO GET POINTS THAT DO NOTHING. Fix it by making the points relevant somehow, many ideas have been suggested over the years. TWPD will do the same thing these other "fixes" did for publics... nothing because the attention isn't focused on the public arenas themselves.


    Also, where are you getting hundreds of people from even a thousand?! Don't count the bots. Don't count the afkers and the private arena people who don't even play anymore.

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  • Xog
    replied
    I'd also like to know why staffers don't post on the forums. Shouldn't they be encouraged to post on here? Wouldn't that bring more people here, to listen to what they have to say? Wouldn't that bring more discussion for suggestions because we'd be looking for feedback from them? Unless I'm mistaken, I haven't seen a staffer make a post in a while (in this forum section). I have seen Mootland Farmer sign on and view threads once in a blue, but he doesn't really post much. It would be nice to hear your opinions on things Moot, that way we can discuss things together instead of having us launch ideas at you, unaware if they've missed you or if you've dismissed them. I'd like to hear some ideas the staff has come up with, what they're considering, what their criticisms are, and what their arguments are for not doing certain things. There is no more staff-community relationship. It's pretty simple to bring something like this back, too.

    Leave a comment:


  • Xog
    replied
    Originally posted by Kontrolz View Post
    Who is going to implement these changes?
    There's still people that work on TWCore, and still people that will work on TWCore given an incentive. There's plenty of people that have contributed to the development of the TWCore and its modules, and the lot of them don't even play in trench wars for the most part.
    Originally posted by Kontrolz View Post
    Who is going to run and maintain the division?
    The bots and the Ops, the same way the regular TWD is maintained - why should it be different?
    Originally posted by Kontrolz View Post
    Who is even going to WANT to play pub?
    I have several squadmates that play pub. No, they are not noobs. No, they are not new to the game. No, they do not suck. They just enjoy playing in the public arena. If you take some time to sit in a pub and watch what's going on, listen to the chats they have - there's plenty of people who enjoy playing in the public arena. In fact, most of them prefer playing in there than in any other arena. You can go ask them yourself if you really don't believe me.

    Originally posted by Kontrolz View Post
    Making a division out of a broken arena sounds like a formula for a broken division to me. Pub needs to be fun again before a division is formed out of it. I'm not even going to bother listing all the simple things that would make pub more fun that we've all discussed for years now. We all know the basic ideas.
    The arena is not broken in the slightest. There are improvements and changes that can be made, suggestions are always welcome to those in charge (say hi to Mootland Farmer, incase you didn't know). Pubs are fun to those who enjoy public arenas. Many pubbers dislike the elim arena, or baseelim, because it's not what they're looking for, yet you don't see them wanting to change elim to suit their needs. They enjoy the public arena environment. You may not enjoy it, and some others might not, and you guys usually have the larger voices in the community so you try and voice them - creating changes that some people might not like or enjoy.

    Originally posted by Kontrolz View Post

    By too little, too late I meant that this isn't a big enough change to make pub fun. The too late part should be obvious. How many active users are there on this forum now? How about in the game? Now how many of those people play pub? lol
    These forums aren't all that active anymore and I won't refute that argument, however there's hundreds of players that play this game every day, if not 1,000 unique users. Sure they're not online at the same time, but throughout the course of a day I would not be surprised if over 1,000 unique players sign on to this zone. So there is a large playerbase. We just can't keep their attention.

    I personally think it would make public arenas more fun for those that play public arenas. You're probably looking at it from the angle of a non-pub player. You may want the public arena in a specific way for you to have fun when you're not the majority pub-user.

    My original post, if you read the whole thing, specifically stated that this probably wasn't going to go through for a few reasons, and I understood that, and I know there was going to be several arguments on it - but I just wanted some people to start looking at the situation and give solutions from the pub-user's eyes. They need a way to use the public arenas so they can start branching off and participating in TWD. Currently the way a new player or pubber would start playing in the TWD is:

    a) Play pub, learn the ships, how the game works
    b) Continue pubbing to get more skill
    c) Participate in some hosted events - realize there's more than a public arena
    d) Play elim
    e) Get much better by playing elim
    f) Finally get invited to a squad that TWDs
    g) Lose 15 matches in a row, wonder why squad was dissolved
    h) Go back to elim, repeat d-f until you find a good squad that doesn't dissolve

    Using the TWPD, you skip the whole freakin thing, observe:
    a) Play pub
    b) Get invited to TWPD squad
    c) Branch off into the other Trench Wars Divisions

    Leave a comment:


  • Kontrolz
    replied
    Who is going to implement these changes?

    Who is going to run and maintain the division?

    Who is even going to WANT to play pub?

    Making a division out of a broken arena sounds like a formula for a broken division to me. Pub needs to be fun again before a division is formed out of it. I'm not even going to bother listing all the simple things that would make pub more fun that we've all discussed for years now. We all know the basic ideas.


    By too little, too late I meant that this isn't a big enough change to make pub fun. The too late part should be obvious. How many active users are there on this forum now? How about in the game? Now how many of those people play pub? lol

    Leave a comment:


  • Xog
    replied
    ???

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  • de Sade
    replied
    Was just in disbelief, I guess begging mootland is the way to go though lol.
    Last edited by de Sade; 03-22-2010, 10:59 PM.

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  • Xog
    replied
    !buy thor - Can only be bought once every 24 hours. Free. Tracked by IP address.


    gg

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  • de Sade
    replied
    The way to attract new players is with Lust.

    Imagine the Lust inspired by a regular being able to bust up the entire FR once in a while. A Lust for killing, a Lust for death-dealing, The Lust For Power. Not much lust for a wooden nickel like the medal, right idea though Arobas+.

    Noobs have a tough time getting any gratification out of trenchwars, because it's saturated with experienced players. They need a trump card within sight: "If I get fifty more killz I can bomb those fukers right out of FR and spam chat with EZ EZ EZ like what."

    The points system is already in place, and it is already possible to use ?buy to get the bot to prize whatever. No need for a development team. If the bot scripts are on the twcore site... I will add the four or so menu options if you can't get anyone else to do it. Thor is prize #24 rite?

    I did like the idea of the owned frequencies though, Xog, so as to not be a total nay-sayer. Pub squads that work like gangs is an idea that might work. The idea works well in chaos and did work well in alpha. It inspires gang rivalries and other player motivating agendas which are probably why you fellas like TWD and TWL so much. This is pretty much already done in 'impure' pub with invite only private freqs or freqs like 420 etc.

    Try getting staff to go into pub and chat... to ask pubbers what they want right there.. in the pub. Ask questions like "who wants thor?" and "would any levs like prox?" try to count the 'oooh me!' answers.

    Leave a comment:


  • Arobas+
    replied
    de Sade, that's why I made the medal system and I like the way you think because that's how I think. Games are boring if you don't gain anything. The problem is, we need more bot developers, a dedicated developer who can carry a whole project like this.

    Leave a comment:


  • kthx
    replied
    We need to make prizes for winning like an old school arcade place with tickets.

    50000 points and you can buy some plastic piece of shit, and with one billion you can get like an xbox 360 game or something.

    Leave a comment:


  • Turban
    replied
    omg or maybe you could buy an MEDAL next to your TWD name with the hard-earned pub points?

    .. lol :wub:

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  • de Sade
    replied
    I just remember times when pub was fun.

    The "crucial" time period you all spoke of seems to me to be the sunset of pubs golden age.

    Half-tile weasels slipping through the cracks; newbs couldn't even hit them, and it was possible to rush or go balls out uncloaked. LTs galore with people who could drive them, and wb's hunting them like whales. Lev tests with lvl2 bombs with loads of shrap. Sometimes even prox or nightwasp on the weekends. Hell there were even ERs who would host cool events. One might ask ' How do such interesting things come about? '

    Could it be through the influence of staff members?

    A possible problem is that money has been taken out of one side of the equation. Instead of staff selected in interest of profitable business, it is selected by a system of nepotism and favoritism mixed with capability. It's always going to be a technocracy at the upper levels; the developers and the people who run zones and servers will always be in charge. But their dickhat friends don't know how to force people to have fun.

    Ram changes down these slow, fat, complacent, lifeless, debating nerd's throats.

    And FUK getting rid of the trees. Set ?go Boki as the pub once in a while. I bet the bot could even manage a few different games other than vanilla-ass flag.

    Use points for stuff other than bragging or whatever. Sell warbirds a thor, levs some prox, bricks that aren't dumb as fuk, I bet you could even sell shrapnel. I bet it would sell like hotcakes. I bet people would even play more to earn such things.

    Are you seriously catering to people who fear death in an online video-game?

    Leave a comment:

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