I am working on a tutorial arena with Turban, and will be using this space to update my writing as I complete it. There is so much to write I will not be able to fit it all into one post, but I will try my best to keep it all close together for you guys to evaluate and fix as you see fit. Lets keep this constructive and on point. (MATERIAL IS IN NO PARTICULAR ORDER AS OF YET)
The Ships Of Trenchwars
WARBIRD –(The Dueler) The Warbird was often considered to be the bread-and-butter ship of SubSpace. It has an effective combination of speed, agility, energy recharge, and firepower that satisfies newbies and veterans alike. It is generally the ship of choice for those just starting the game, because of its maneuverability. Beyond that, however, it possesses no special abilities.
JAVELIN – (Tactical Bombing) Much like the Warbird, the Javelin does not possess much special abilities. It is, however, equipped with X-Radar to reveal those sneaky weasels. The javelin comes equipped with weak bullets for rear defense, and a bomb that will bounce off walls one time before exploding on contact with whatever it hits next. It is much less manueverable than the warbird, but provides a great deal of help to its team when utilized properly.
SPIDER – (Front Line Assault) Again, much like the warbird, this ship does not come with any special additions. How it differs is that it can deliver a punishing stream of weaker bullets, as compared to the “pop n stop” style of the Warbird. The Spider is the ship of choice in an enclosed environment with lots of enemies. It is also the only ship that can purchase antiwarp. (More on this in chapter X)
LEVIATHAN – (The Bouncer) This ship is just like every bouncer you’ve ever seen on television. Big, slow, and packs a really hard punch. This ship looks meaty, and comes fully loaded with the strongest bombs in the game. One well positioned shot can wipe out an entire team (or 2) simultaneously. The power balances out the extremely poor manueverability, as the Leviathan is the slowest moving/turning ship in the game, but even more powerful when attached to a TERRIER. The Levi also come with a fair share of gadgets including REPELS, PORTALS and ROCKETS (Each Extra Will Be Described In Chapter Y)
TERRIER – (The Lifeline) In Trenchwars, the Terrier is the foundation of any team, as it is the only ship that teammates can attach to. It is the fastest ship in the game, but leaves much to be desired in terms of offensive prowess. A Terriers job is to stay alive as long as possible so his/her team can annihilate the other team. The Terr starts with 1 portal, and 1 burst, and is the only ship that starts with X-Radar every life, thus claiming the responsibilty of dispatching them and/or alerting the team to their presence.
WEASEL – (Silent But Deadly) Also known as the X, the Weasel is the only ship that can fully conceal itself from its enemies (Except those with X-Radar). It is a slow moving ship, but comes with 1 hit, 1 kill bullets, and a generous amount of tools for a hasty escape following an assassination. Be weary, shooting will reveal your position to your enemies, so make each shot count!
LANCASTER – (Shotgunner) The Lancaster (Lanc) comes with a generous supply of energy, allowing it to fire up to 3 double shots before having to stop to recharge. It is also an effective weapon in open space, as it often comes equipped with the ability to shoot a wider spread of 4 bullets, making it a worthy opponent that is difficult to dodge. It also occasionally starts with X-radar.
SHARK – (Get Outta My House!) The shark’s sole purpose it to REPEL enemy fire away from his/her team, and sometimes even back towards the enemy themselves. The Shark starts with 3 repels each life, and can also be a very potent threat with its EMP bombs/mines. The mines (stationary bombs) will kill any opponent that dares to travel over them, and severely weaken any other ship that is nearby during the explosion, preventing them from recharging for a short period of time. The shark, also, occasionally starts with X-Radar.
The Ships Of Trenchwars
WARBIRD –(The Dueler) The Warbird was often considered to be the bread-and-butter ship of SubSpace. It has an effective combination of speed, agility, energy recharge, and firepower that satisfies newbies and veterans alike. It is generally the ship of choice for those just starting the game, because of its maneuverability. Beyond that, however, it possesses no special abilities.
JAVELIN – (Tactical Bombing) Much like the Warbird, the Javelin does not possess much special abilities. It is, however, equipped with X-Radar to reveal those sneaky weasels. The javelin comes equipped with weak bullets for rear defense, and a bomb that will bounce off walls one time before exploding on contact with whatever it hits next. It is much less manueverable than the warbird, but provides a great deal of help to its team when utilized properly.
SPIDER – (Front Line Assault) Again, much like the warbird, this ship does not come with any special additions. How it differs is that it can deliver a punishing stream of weaker bullets, as compared to the “pop n stop” style of the Warbird. The Spider is the ship of choice in an enclosed environment with lots of enemies. It is also the only ship that can purchase antiwarp. (More on this in chapter X)
LEVIATHAN – (The Bouncer) This ship is just like every bouncer you’ve ever seen on television. Big, slow, and packs a really hard punch. This ship looks meaty, and comes fully loaded with the strongest bombs in the game. One well positioned shot can wipe out an entire team (or 2) simultaneously. The power balances out the extremely poor manueverability, as the Leviathan is the slowest moving/turning ship in the game, but even more powerful when attached to a TERRIER. The Levi also come with a fair share of gadgets including REPELS, PORTALS and ROCKETS (Each Extra Will Be Described In Chapter Y)
TERRIER – (The Lifeline) In Trenchwars, the Terrier is the foundation of any team, as it is the only ship that teammates can attach to. It is the fastest ship in the game, but leaves much to be desired in terms of offensive prowess. A Terriers job is to stay alive as long as possible so his/her team can annihilate the other team. The Terr starts with 1 portal, and 1 burst, and is the only ship that starts with X-Radar every life, thus claiming the responsibilty of dispatching them and/or alerting the team to their presence.
WEASEL – (Silent But Deadly) Also known as the X, the Weasel is the only ship that can fully conceal itself from its enemies (Except those with X-Radar). It is a slow moving ship, but comes with 1 hit, 1 kill bullets, and a generous amount of tools for a hasty escape following an assassination. Be weary, shooting will reveal your position to your enemies, so make each shot count!
LANCASTER – (Shotgunner) The Lancaster (Lanc) comes with a generous supply of energy, allowing it to fire up to 3 double shots before having to stop to recharge. It is also an effective weapon in open space, as it often comes equipped with the ability to shoot a wider spread of 4 bullets, making it a worthy opponent that is difficult to dodge. It also occasionally starts with X-radar.
SHARK – (Get Outta My House!) The shark’s sole purpose it to REPEL enemy fire away from his/her team, and sometimes even back towards the enemy themselves. The Shark starts with 3 repels each life, and can also be a very potent threat with its EMP bombs/mines. The mines (stationary bombs) will kill any opponent that dares to travel over them, and severely weaken any other ship that is nearby during the explosion, preventing them from recharging for a short period of time. The shark, also, occasionally starts with X-Radar.
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