Myth, I would agree that many people come to pub to duel and it's a part of the game that shouldn't be discouraged. But neither should basing! The way the kill-a-thons happen now,
Ex. If there are 30 people in an arena and 5 are dueling, you can still have a good time because it takes 5 seconds to get back into the action once you die. If there are 20 people dueling in spawn, you might have a better time (?) but the basing side has been destroyed.
I don't envy Aro's position trying to make everyone happy.
Besides, do you really do all this for the money? I sure don't.
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noOriginally posted by Arobas+ View PostWe both agree the main event in pub is the basing game, right?
dueling is as much a part of pub as is the basing. the fact that you have half of the people dueling and half the people basing should be enough evidence. you can encourage basing, that's fine, but don't entirely discourage dueling by making it worthless. i mean dude wtf are you thinkin? no pub cash for dueling kills, no killothons.. where's the reward in dueling? unfortunately it seems like i'm the only wb who's giving my opinions on the forum about pub, but i'm speaking for at least half of the people who play pub nowadays (considering half the people duel). this is horrible idea
my suggestions for encouraging basing:
remove the levi again - you wanna talk about discouraging basing? LT's murking the flagroom 10 people at a time is your biggest problem
have a basing killothon along with the dueling killothon, it shouldn't be hard to do (but even if you do this, basers will cry that terrs and sharks have no chance of winning)
pub is fine dude, stop trying to make so many drastic changes, especially ones that completely fuck over half the people and reward the other half
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Yo calm down Mythril, basing is not everything but we encourage people to play in base. I didn't say at all I was going to force everyone to base. As you may know, we are trying to bring more mini-game/event in pub without interfering with the base game going on. If our new features (in this case, kill-o-thon) kills the basing game, well, we need to do something. We both agree the main event in pub is the basing game, right? We don't force anyone, but if we can help to make it more fun.. we will do it. The problem is not about being killed in spawn, it's because people stop basing and stay in the spawn area for the whole kill-o-thon. You end up with "fuck the base, let's spawn".
Solutions (1 or more could be applied):- Limit where kills count. (the whole base only)
- Less frequent (1 every hour and of short period, 5 min?)
- Started only between a game (when a freq win after 3 rounds)
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neither base or spawn area kills should be penalized, they are each essential parts of TW
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WTF? you're seriously gonna force pub to become basing only? i'm not sure if i'm reading this right, but this is an extremely terrible idea. i understand you're a baser, but the dueling aspect is still very very much alive in pub and for you to completely discourage it is total bullshit.Originally posted by Arobas+ View PostGood idea, I will see how to implement it. Btw, next update will be a major step to stop people playing in the spawn area. You won't earn anything ($0) and kill-o-thon won't count your kills.
killothons are one of my favorite things to do in this game as a dueler, but i can understand if basers are frustrated as they don't have a chance to win it unless they're in the spawn zone. so why not just make both a basing killothon and a dueling killothon?
arobas you've done great things for the zone but this is a terrible, terrible idea. pub is not ONLY about basing, dueling is as much a part of pub as basing is, if not more. spawns are apart of this game, you think duelers don't get spawned too?
and tbh fuck the new levi, it's worthless. the pub was great before we brought this new piece of shit in. we have people LTing and getting 15fers in base and you guys have the nerve to blame wbs for spawning you? fuck outta here
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next major update needs to implement monetary penalties for tks.
pretty please!
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Sounds good, Arobas+Originally posted by Arobas+ View PostGood idea, I will see how to implement it. Btw, next update will be a major step to stop people playing in the spawn area. You won't earn anything ($0) and kill-o-thon won't count your kills. Also, a maximum of 1/5 levs per freq. It means, if you have 15 players on your freq, only 3 players will be able to lev. If 5 players, only 1 lev, etc.. This restriction used to be enabled on the past, so nothing new here.
Again, feel free to comment!
I can't wait to see the effects of the in-base only kill-o-thon affects the basing gameplay. I'm hoping it will promote smarter gameplay within the base.
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Good idea, I will see how to implement it. Btw, next update will be a major step to stop people playing in the spawn area. You won't earn anything ($0) and kill-o-thon won't count your kills. Also, a maximum of 1/5 levs per freq. It means, if you have 15 players on your freq, only 3 players will be able to lev. If 5 players, only 1 lev, etc.. This restriction used to be enabled on the past, so nothing new here.Originally posted by leonardo91681 View PostArobas+, would it be possible to lock LT'ing to private freqs only.
Again, feel free to comment!
Edit: Ok I just done it, it will be enabled the next update. If you attach a ter and the setting is enabled, you will get warped automatically.Last edited by Arobas+; 10-27-2010, 11:27 PM.
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Arobas+, would it be possible to lock LT'ing to private freqs only. I suggest this because I have noticed that whenever one of the public freqs comes up with the great idea of goind on an LT mega turret spree the basing is completly killed making the game super boring. I wouldnt have a problem if the LT is on a private freq which in theory would leave the pub freqs for the actual basing action.Originally posted by Arobas+ View PostI do agree, we will wait and see because there is the effect of "it's new, let's try it". Players should calm down in a few days and some will return to their casual ship. Then we will see if it's really a problem. I do like the required bounty to attach, maybe set it to 30 instead of 20.
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The fact that it takes 3 wb shots (same wb - recharge) to kill a levi now is helpful I would think.Originally posted by Vatican Assassin View Postbountying up a lev solo is not fun with spawning reccing wbs, they will always be there but if we stop rewarding them so much it wouldn't be as bad, i can only pm "ns faggot stick a extra dick in your mouth for me" so many times
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bountying up a lev solo is not fun with spawning reccing wbs, they will always be there but if we stop rewarding them so much it wouldn't be as bad, i can only pm "ns faggot stick a extra dick in your mouth for me" so many times
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A simple code change, to where you don't get streaks/money for spawning (perhaps you lose some) would solve that shit quick IMO.Originally posted by pharm View PostSoup I agree.
Pub in tw will most likely be the first experience a player will have in subspace. I believe we should try to make it a place where they can learn the difference between ss and an asteroids clone, and just spawning in a wb isn't the way to go.
-calm
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Soup I agree.
Pub in tw will most likely be the first experience a player will have in subspace. I believe we should try to make it a place where they can learn the difference between ss and an asteroids clone, and just spawning in a wb isn't the way to go.
-calm
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