Here's my personal wish-list for setting changes to TW (compared to the "new & altered" settings).
Levis
-----------------------------------------------------------------------------
- change max repels to 2, and start with at least one
- change max rockets to 2, and optionally start with one
- increase rocket duration/speed to last at least twice of what it does with the "altered" settings
- increase the "stealthed" recharce speed to at least 1 1/2 of "altered" settings, the "new" recharge is too low
- add xradar
- increase ship size to 1 1/2 of "normal" size
The reason for these suggested changes are: The levi relies heavily on its repels when in spawn area. Removing its repels entirely and "compensating" with one time-reduced rocket will not only make its defenses completely worthless, but it will attract even more hunters than before. The one rocket it starts with now could effectively be removed again when reintroducing repels, but should be buyable (up to 2 max). The added xradar will make it less hunted by cloakers (weasel), and the added size will limit its options driving around the map; it cannot "hide" behind the outer asteroid field rocks in most places, and it cannot use all ways into base (ie not the side tubes). If added, the xradar can drain a -minimum- of energy, but preferrably a non-drain one.
Weasel
-----------------------------------------------------------------------------
- add 1 repel (1 max)
- add 2 rockets (2 max)
- add xradar
- decrease bullet damage by 50%, alternately set to terrier bullets
- double rocket speed/length
- decrease energy level by 50%
- allow a minimal energy recharge while cloaked
The reason for these suggestions are: The weasel is an important ship in several aspects, but also a much hated one for its full cloaking and "laming" capabilities. One of the useful traits of this ship was the ability to use it as a "mine removal" ship - therefore it needs at least one repel. It should also be allowed to have twice the rocket distance it has now, to avoid getting hunted that easily by ex. terriers. Its added xradar will allow it to see other cloakers and kill them. But, to limit this ship from "laming" other fully energized ships, its energy and bullets should be set to half (or whichever equals terrier bullet damage). This enables it to kill other cloakers with one shot, and only other ships which are not fully energized. Finally, as not to completely disable this ships defenses and uses, it should be allowed a minimal energy recharge while fully cloaked. The xradar shouldn't drain energy.
Terrier
-----------------------------------------------------------------------------
- remove xradar
This will probably be argued by a lot of people that its a really dumb idea, but allowing terriers to roam will xradar permanently on will make it excellent to hunt several other ships, like the weasel and levi.
Javelin
-----------------------------------------------------------------------------
+ add permanent, non-energy-drain xradar
This ship should get the permanent xradar instead of the terrier.
Shark
-----------------------------------------------------------------------------
- remove xradar completely
This ship should not be allowed to have xradar altogether, to level up the xradars altered on other ships.
Levis
-----------------------------------------------------------------------------
- change max repels to 2, and start with at least one
- change max rockets to 2, and optionally start with one
- increase rocket duration/speed to last at least twice of what it does with the "altered" settings
- increase the "stealthed" recharce speed to at least 1 1/2 of "altered" settings, the "new" recharge is too low
- add xradar
- increase ship size to 1 1/2 of "normal" size
The reason for these suggested changes are: The levi relies heavily on its repels when in spawn area. Removing its repels entirely and "compensating" with one time-reduced rocket will not only make its defenses completely worthless, but it will attract even more hunters than before. The one rocket it starts with now could effectively be removed again when reintroducing repels, but should be buyable (up to 2 max). The added xradar will make it less hunted by cloakers (weasel), and the added size will limit its options driving around the map; it cannot "hide" behind the outer asteroid field rocks in most places, and it cannot use all ways into base (ie not the side tubes). If added, the xradar can drain a -minimum- of energy, but preferrably a non-drain one.
Weasel
-----------------------------------------------------------------------------
- add 1 repel (1 max)
- add 2 rockets (2 max)
- add xradar
- decrease bullet damage by 50%, alternately set to terrier bullets
- double rocket speed/length
- decrease energy level by 50%
- allow a minimal energy recharge while cloaked
The reason for these suggestions are: The weasel is an important ship in several aspects, but also a much hated one for its full cloaking and "laming" capabilities. One of the useful traits of this ship was the ability to use it as a "mine removal" ship - therefore it needs at least one repel. It should also be allowed to have twice the rocket distance it has now, to avoid getting hunted that easily by ex. terriers. Its added xradar will allow it to see other cloakers and kill them. But, to limit this ship from "laming" other fully energized ships, its energy and bullets should be set to half (or whichever equals terrier bullet damage). This enables it to kill other cloakers with one shot, and only other ships which are not fully energized. Finally, as not to completely disable this ships defenses and uses, it should be allowed a minimal energy recharge while fully cloaked. The xradar shouldn't drain energy.
Terrier
-----------------------------------------------------------------------------
- remove xradar
This will probably be argued by a lot of people that its a really dumb idea, but allowing terriers to roam will xradar permanently on will make it excellent to hunt several other ships, like the weasel and levi.
Javelin
-----------------------------------------------------------------------------
+ add permanent, non-energy-drain xradar
This ship should get the permanent xradar instead of the terrier.
Shark
-----------------------------------------------------------------------------
- remove xradar completely
This ship should not be allowed to have xradar altogether, to level up the xradars altered on other ships.
Comment