1.
For new website, make sure it's .com (It ranks higest on google and is searched by crawlers, the trackers for search engines)
2.
Title Tags & XML, but key subject words (spaceship game, deathmatch game, spaceship league) We can test different titles in the header using Google Analytics and other web based tools to calculate our conversion rates and use click stream analysis to see where users are stopping, how long they are staying on the website and what they are staying for
3.
Reciprical Links from similar games, to get gamers interested
4.
Google Adsense, raise money for the game, to make the TWL league system for money and run more cash events. Cash events are key in MMORPG
5.
Integrated website, our number of visitors rise = more money from adsense
6.
Video tutorials on main page of the game, links to YouTube for beginners and people who are interested
7.
Social Media Integration, Youtube, Twitter, Facebook, Reddit, Digg, a couple people to regularly post on these social media sites and create an active community. There should be buttons on the new website. Maybe like a per month honorarium can be given to these people?
8.
Pays to be second, where it is much cheaper to bid on the 2nd spot of a search engine, yahoo, google, bing. We can set caps on our advertising budget using Google Adsense.
Day parting is another tool we can use to see when people are dling the game the most, to limit our advertising expenses
9.
Keyword density, a good relavent website needs a keyword density of about 10% of the items in their Title tags and meta tags, e
10.
Use these keywords in titletags and XML for search engines so crawlers can find our website
11.
Download buttons, there should be one of these on every part of the website every page.
Using a call to action form. Rename the website not Continuum or Subspace but a name that
relates to the game, or atleast a .com one. Keywords in your URL is also something that is favoured by search engine crawlers
12.
Content is King content of relevant articles with our keywords on our website will increase the rankings
13.
This might be hard to implement and I dont know if it can be done, but creating a profile on subspace is kind of difficult if no one shows you how to do it / where to go.
There should be a page on the MAIN website for this. If we can somehow develop and make this part easier, like you click on trenchwars and it asks you to make a profile right away that would be cool.
We might want to reset some of the names that have not been used for 5+ years, i dont know if this can be done or what not
This is just a start, and hopefully other people who are ss players can add to this and extend ideas and skills they possess to make subspace better.
Some SEO, Web Designers and Software Engineers are definitely needed for this to become successful.
If we start off right, we can do it.
@ 24 I'll try to write more I know I said I'd make a report but this is a lot easier and consumes less of my time, I can add some more stuff about Social media companies later and look at budgets and what not.
For new website, make sure it's .com (It ranks higest on google and is searched by crawlers, the trackers for search engines)
2.
Title Tags & XML, but key subject words (spaceship game, deathmatch game, spaceship league) We can test different titles in the header using Google Analytics and other web based tools to calculate our conversion rates and use click stream analysis to see where users are stopping, how long they are staying on the website and what they are staying for
3.
Reciprical Links from similar games, to get gamers interested
4.
Google Adsense, raise money for the game, to make the TWL league system for money and run more cash events. Cash events are key in MMORPG
5.
Integrated website, our number of visitors rise = more money from adsense
6.
Video tutorials on main page of the game, links to YouTube for beginners and people who are interested
7.
Social Media Integration, Youtube, Twitter, Facebook, Reddit, Digg, a couple people to regularly post on these social media sites and create an active community. There should be buttons on the new website. Maybe like a per month honorarium can be given to these people?
8.
Pays to be second, where it is much cheaper to bid on the 2nd spot of a search engine, yahoo, google, bing. We can set caps on our advertising budget using Google Adsense.
Day parting is another tool we can use to see when people are dling the game the most, to limit our advertising expenses
9.
Keyword density, a good relavent website needs a keyword density of about 10% of the items in their Title tags and meta tags, e
10.
Use these keywords in titletags and XML for search engines so crawlers can find our website
11.
Download buttons, there should be one of these on every part of the website every page.
Using a call to action form. Rename the website not Continuum or Subspace but a name that
relates to the game, or atleast a .com one. Keywords in your URL is also something that is favoured by search engine crawlers
12.
Content is King content of relevant articles with our keywords on our website will increase the rankings
13.
This might be hard to implement and I dont know if it can be done, but creating a profile on subspace is kind of difficult if no one shows you how to do it / where to go.
There should be a page on the MAIN website for this. If we can somehow develop and make this part easier, like you click on trenchwars and it asks you to make a profile right away that would be cool.
We might want to reset some of the names that have not been used for 5+ years, i dont know if this can be done or what not
This is just a start, and hopefully other people who are ss players can add to this and extend ideas and skills they possess to make subspace better.
Some SEO, Web Designers and Software Engineers are definitely needed for this to become successful.
If we start off right, we can do it.
@ 24 I'll try to write more I know I said I'd make a report but this is a lot easier and consumes less of my time, I can add some more stuff about Social media companies later and look at budgets and what not.
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