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YOUR suggestions about Cash Events!

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  • Zeebu
    replied
    RE: YOUR suggestions about Cash Events!

    they're dumb

    Leave a comment:


  • Supreme
    replied
    How about bomberman, increased arena though. Just add another layer around the old one and it should be good.

    Leave a comment:


  • fiS
    replied
    Maybe we should also discuss RACING types events, like 1 big race. I think I know enough people who would be willing to create a long race track.

    Leave a comment:


  • Kahlan
    replied
    Tourny for sure. That's where cash events first started, when PL decided to give $20 to the winners in ?go tourny one day. I think you should take it back to tourny again, I liked winning $$ in there

    Leave a comment:


  • fiS
    replied
    I fully agree. But if there's 25 winners in zombies, because all the dead humans rage-spec after they become zombies (which actually is a big issue in EVERY zombie event, and not just a possible cash event)... They'll all get $1.
    I think one could do it "Last person alive wins" rather than regular zombies.

    Yes, the maps... Big issue. Actually, just a couple door tiles to activate when less than 30 playing, less than 10 playing would solve this.

    Here's what I came up with until now! Needs more thoughts tho, just to give it a start!

    - BIGTURRET (would need to find 4 volunteer terrs tho, not a biggie imo?) - MVP get cash
    - TOURNEY - obvious, 1v1 or 2v2.
    - MINIBLIND - maybe? Didn't have wzls... Would need an arena with doors to limit area if only a few people left.
    - TWCITY - Last human standing gets cash - Spechunters?
    - FRWARS - Thinking of something tourney like... Have 2x FRWARS going on, the winners get to battle the winner, MVP gets cash?

    Leave a comment:


  • Miku19
    replied
    If we forget about the limitation about only one player getting the money, I think some zombies event would be cool. Split some prize money amongst all survivors (most likely there won't be any). Spechunting in zombies is totally part of the fun! Hiding is a part of the event! Feeding is nonexistent because people actually want to hunt the best players out.

    I think some of the past events would have been good choices, except that the map didn't really work out. Teamkill would be good in some map that doesn't completely rape your eyes and has some predictable bomb damage radius (just basic jav bombs?). Jav dm would be good in a smaller map, smaller map means no hiding and running, since whenever you run you'll end up in somebody's lap. Golden gun would be good on a smaller map with more chances to vulch the gg.

    Leave a comment:


  • fiS
    started a topic YOUR suggestions about Cash Events!

    YOUR suggestions about Cash Events!

    Hello guys!
    The Event Coordination Team wants YOUR input and suggestions for the upcoming Cash Events on sundays.

    Be creative, but you should not forget:
    - Only ONE can get the money, so events with multiple winners aren't always good.
    - We get about 80-100 people playing in the cash events, some arenas might be too small (creating new ones isn't a biggie).
    - You should also put the aspect of hiding / feeding / spechunting into consideration.

    We will pick the best choices and will probably do a public poll about it!

    If you think that you got a nice idea, please post it here! Thank you!


    +----------------------------+ COLLECTED IDEAS +----------------------------+

    - TOURNEY - obvious, 1v1 or 2v2.
    - FRWARS - Thinking of something tourney like... Have 2x FRWARS going on, the winners get to battle the winner, MVP gets cash?
    - RACING EVENTS - something like a tourny. best 10-20 get to race AGAIN.
    - DEATHMATCH - start with 2 teams, split winning team up, repeat until 1v1.
    - ENIGMA - top 20 advance to 2nd round, top 5-10 advance to 3rd and final round, winner of 3rd round gets money.
    - ANY ZOMBIE EVENT - LAST standing human gets $15, zombie with most human kills gets $10 (would need to /*shipreset every dying human)
    Last edited by fiS; 03-13-2012, 10:26 PM.
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