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Suggestions for TW pub improvements

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  • #16
    I have come to the conclusion in pubs, spawning...who cares...
    I don't spawn much, or make it my main objective in the game, cause it is boring.

    The map designers should have had a larger safe zone, where new players will spawn. If you goto the Chaos Zone, they have this, its good idea...so people don't bitch about being spawned.

    Get rid of safe zones? No way, we need a sort of large square spawning safe zone in the middle.

    thats my 2cents worth..heh..

    Comment


    • #17
      Yeah, levis would love that.

      Comment


      • #18
        1. levis should be vulnerable to their own bombs (they can die by them)

        2.tk's should be penalized (bomb downgrades, engine freezes)

        3. the weasel should be changed into a non-cloaking ship. i like jeansi's idea.. it is like in hz, with the goalie ships.
        Ripper>cant pee with a hard on
        apt>yes u can wtf
        apt>you need to clear the pipes after a nice masturbation
        apt>i just put myself in a wierd position
        apt>so i dont miss the toilet
        Ripper>but after u masterbaition it usually goes down
        apt>na
        apt>ill show you pictures
        apt>next time I masturbate

        Comment


        • #19
          Originally posted by Fit of Rage
          It's called spectator mode, O wise one.
          If trying to get a high bty?
          EvoLd> Roboqueen died again?
          cool koen> :)
          PRiMORDiAL> pfft
          cool koen> not because of a bug
          EvoLd> Lol
          Treachery> meh
          EvoLd> why then?
          PubAceR> women in power dont last
          EvoLd> LOl
          toaster oven reviews

          Comment


          • #20
            Roger that Troll King, forgot about that....ugh...

            hmm... maybe a safe zone with walls around it, with very few slot holes in wall.. Just a suggestion....hmmm

            Comment


            • #21
              Originally posted by Eeks


              A bot could have alternative ways to promote using a non-tking ship. And keeping someone out of jav is easy - just have the bot change the tker back to automaticly after he changes to jav.
              Yes, but then I realized why I sometimes even play pub (!), to prac jav skills
              It would suck ALOT if one could not practise jav in pub. If someone cannot prac it there there is no chance to prac jav in ?go base either (because one who has not ever played jav is not going to be picked as jav in a game).
              5: Da1andonly> !ban epinephrine
              5: RoboHelp> Are you nuts? You can't ban a staff member!
              5: Da1andonly> =((
              5: Epinephrine> !ban da1andonly
              5: RoboHelp> Staffer "da1andonly" has been banned for abuse.
              5: Epinephrine> oh shit

              Comment


              • #22
                Originally posted by Jeansi
                Yes, but then I realized why I sometimes even play pub (!), to prac jav skills
                It would suck ALOT if one could not practise jav in pub. If someone cannot prac it there there is no chance to prac jav in ?go base either (because one who has not ever played jav is not going to be picked as jav in a game).
                With enforced rules the pub could become a lot better place than ?go base making ?go base eventually useless. =)

                The people javing in ?go base aren't good anyways.
                Last edited by Eeks; 06-12-2003, 05:18 AM.
                Originally posted by Diakka
                Lets stop being lil bitches

                Comment


                • #23
                  Re: Suggestions for TW pub improvements

                  Originally posted by Eeks
                  1. Make the safety timer 10 seconds.

                  5. Keep the teams even with a bot.

                  6. Have the bot give rewards to best flaggers or announce them somehow. That should get some competition going on.


                  EDIT: It would be nice if flaghopping was prevented from the team not holding flag to the team holding flag and people would still be allowed to hop from the flag holding team to the losing team.
                  Those are ideas that should be implemented. If to think, there could be a revised scoring system for pub, for example resetting score each 30 mins and announcing top players to those in (making lev and weasel scores lower than of usual ships)..
                  On the other hand, perhaps too much of a bot load? Who knows

                  1:Eeks> well that bichix was trying to start conversation with me today
                  1:Eeks> and got excited when i said i wanna go drink today =/
                  1:Eeks> but i didn't propose anything
                  1:Zloy> Why
                  1:Eeks> i didn't have anything to fill that box zloy

                  Comment


                  • #24
                    1. Make the safety timer 10 seconds - 1 minute rather
                    2. Weaken the levbomb - AGREED
                    3. Limit the amount of levis to 2 per freq - AGREED
                    4. Keep the teams even with a bot - AGREED
                    5. Give rewards to best flaggers - AGREED
                    6. Teamkillers changed to spiders by bot - AGREED

                    7. Make public bigger, and share it to 3 freqs.
                    8. Make a different public map with 3 flags, old one is boring.

                    I have spoken.
                    dopeshow / Chan

                    People said his brain was infected by devils..

                    Comment


                    • #25
                      okay, here are my 2 cents on what has been said so far.

                      1. Make the safety timer 10 seconds.
                      2. Weaken the levbomb.
                      3. Limit the amount of levis to 2/freq or something.
                      4. Don't allow privfreq levis.
                      5. Make "24/7 spawning with fighter ships for rec" a bannable offence to get the fuckers inside base.
                      5. Keep the teams even with a bot.
                      6. Have the bot give rewards to best flaggers or announce them somehow. That should get some competition going on.
                      7. Make the bot automaticly shipchange javs to spiders if they teamkill too much

                      Now why the hell do this in a PUBLIC arena? Sure there is Elim, but what about when an elim is going on? You can't expect all of those players to sit in elim and wait 20 minutes for the damn game to end. The bottom line is that public arenas are a free-for-all and all of the zone settings are fine just the way they are. If people want to take their time to make options besides public arenas and ?go base, because base isn't always hosted, then they can go right ahead. I like the publics the way they are. personally I liked them back when the weasel wasn't the gay man's penis sized ship that they are now. Dont screw with the pub settings because i garuntee there will be more unhappy people than happy people in the long run.

                      Edit: bold correction
                      Last edited by Blue Thunder2003; 06-12-2003, 09:51 AM.
                      "The only thing necessary for the triumph of evil is that the good do nothing."

                      Comment


                      • #26
                        maybe the best way to implement these suggestions would be to have polls that everyone can vote on. Before voting, advantages and disadvantages would be made clear, and to ensure that most people vote, zone messages would be displayed for people who arent regulars here at the forum. Also, it should take a fairly large margin of victory to pass a rule, so 49% of the people of trenchwars wont be pissed off when they lose a vote.

                        for instance

                        the 2 levis per freq idea is a good idea because there would never be an excessive number of idio-I mean levis in one arena.

                        the 2 levi per freq idea is a bad idea because there would constantly be 4 levis in every pub, now that there is a limit. Currently, it is not hard to find an arena with fewer than 4 levis, but im pretty sure that if this rule were enacted, people would rush to be one of those 4 levis... and 4 levis is pretty many.

                        vote: no.
                        Ripper>cant pee with a hard on
                        apt>yes u can wtf
                        apt>you need to clear the pipes after a nice masturbation
                        apt>i just put myself in a wierd position
                        apt>so i dont miss the toilet
                        Ripper>but after u masterbaition it usually goes down
                        apt>na
                        apt>ill show you pictures
                        apt>next time I masturbate

                        Comment


                        • #27
                          Re: Suggestions for TW pub improvements

                          I like to fool myself into thinking that people give a shit what I say, so here it is....

                          Originally posted by Eeks
                          1. Make the safety timer 10 seconds.

                          why have them at all, then? what purpose does 10 seconds serve?

                          2. Weaken the levbomb.

                          I'll agree with this even though I'd rather just have them removed.

                          3. Limit the amount of levis to 2/freq or something.

                          doesn't really seem necessary

                          4. Don't allow privfreq levis.

                          I agree

                          5. Make "24/7 spawning with fighter ships for rec" a bannable offence to get the fuckers inside base.

                          I disagree.. if you're trying to base, the spawners are a very minor inconvenience and they help keep the levis from greening.

                          5. Keep the teams even with a bot.

                          sure, why not

                          6. Have the bot give rewards to best flaggers or announce them somehow. That should get some competition going on.

                          this is the most important one, but I'd go further than that. why not just remove the k/d stats and have one that shows "time with flag".. that wouldn't work in reality, becuase shitheads would freq hop, but there's gotta be a way to let new people understand that the purpose is to get the flag, not to get the mos kills.

                          7. Make the bot automaticly shipchange javs to spiders if they teamkill too much.

                          that makes a lot of sense.

                          EDIT: It would be nice if flaghopping was prevented from the team not holding flag to the team holding flag and people would still be allowed to hop from the flag holding team to the losing team.

                          this ties in with my comments from #6 and seems like a great idea.

                          http://www.trenchwars.org/forums/showthread.php?t=15100 - Gallileo's racist thread

                          "Mustafa sounds like someone that likes to fly planes into buildings." -Galleleo

                          Comment


                          • #28
                            does anyone that matters read these?

                            Ranting and suggesting is fine but,

                            Do the moderators pay any attention to our input? Just wondering.

                            Great day on a pub room with two large teams going at it. Base changed hands several times, very few spawnhunting a$$holes. But then a couple of LT's came along. There must have been 3 of them on private freqs and they basically killed the game, wiping out both teams.

                            Too bad the best day I've seen in a pub got ruined by multiple LT's.

                            Comment


                            • #29
                              award points for flag touches, and i agree with all the suggestions to nerf the lev

                              award more pts for kills inside base than outside
                              Last edited by Condit; 06-12-2003, 06:59 PM.
                              Levs r gay.

                              Comment


                              • #30
                                Re: Suggestions for TW pub improvements

                                Originally posted by Eeks
                                1. Make the safety timer 10 seconds.
                                2. Weaken the levbomb.
                                3. Limit the amount of levis to 2/freq or something.
                                4. Don't allow privfreq levis.
                                5. Make "24/7 spawning with fighter ships for rec" a bannable offence to get the fuckers inside base.
                                5. Keep the teams even with a bot.
                                6. Have the bot give rewards to best flaggers or announce them somehow. That should get some competition going on.
                                7. Make the bot automaticly shipchange javs to spiders if they teamkill too much.

                                EDIT: It would be nice if flaghopping was prevented from the team not holding flag to the team holding flag and people would still be allowed to hop from the flag holding team to the losing team.
                                Dear Eeks, first of all I want to say that if we want a guiding atmosphere in publics we have to play there and explain people that are new to the game what to do. If you only want those people to get to base so you got still something to do in two years you set wrong goals to my opinion. You only need to put effort in adjusting an enviroment if it is your enviroment.
                                And despite what Fredzz said I still believe that dominating a flag with a small group of so called 'elite players' has more influence than discouraging people with his levterriers.

                                To your points I have to say:

                                1.
                                Since this zone isnt really about bounty or anything really continues the safe zones don't really have any use. When you leave you should either leave the zone or sit in spec.
                                Decreasing the safezone to 10 seconds will make it totally useless and it should as well be removed.
                                Cutting down on the saves would not harm the game, the best way is to remove East, West and South safe, keeping only the small ones in the corners.

                                2.
                                Weaken the levbomb looks like a good idea, I dont know where the settings of the levi come from or what it was intended to do, but either the base is too small or the levbomb is too strong.

                                3.
                                There is not really a need to limit the amount of levis if you adjust it so it is not longer a ship that doesn't fit in. You might aswell limit the amount of terriers and amount of sharks then. And the amount of javs... and corresponding with point 5 you might wanna to set warbird also on 1 per freq.
                                So this point seems rather silly.

                                4.
                                At this point you might want to remove all saves, wich will disable levis to green at pub frequencies and then switch over to a private frequency. That is stabbing in the back, to kill the team that greened you. It goes against the goals of the zone.

                                5.
                                I understand that you as mainly baser would like to see everything turned into a base world, but since TW also houses other 'divisions' ít is impossible to make it base only.
                                Since there elim has a minimum usage for people to enter it is obvious they are also not really willing to house the 'newbies' that want to dogfight. Public is where you find out what you like and when you get better you move to an arena orientated on what you like. Ofcourse the spawners are annoying but I noticed that they almost only harm you when you choose to hang around in spawn. As terrier you get quite a spawn, but as any other ship you are most likely re-attached to terrier before you get spawned. I think you don't really want those people to be 'driven into base'. There should be put effort and adjusments to the map to get those to move the other way.. deep spawn... Getting some kinda elim or duel atmosphere there to house the warbirds will give the terrier some rest in lower and maintube.

                                5.
                                Using a bot will kill the dynamics of pub, quantity doesn't allways equal quality. When one frequency doesn't have the strenght to attack I mostly switch to the other freq and ter (or guard the 'weak ter' and Macro the team to get involved. It would be kinda dumb when a bot then sends me back to the strong freq because they have less people.

                                6.
                                Great idea.

                                7.
                                Great idea, might be tricky to get a good system for that.

                                EDIT.
                                Some people are just lame and you never get to keep all people from laming. Just point publicly how weak that one player is.
                                You ate some priest porridge

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